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When Are We Going To See Major Improvements For People With Core 2 Duo Processors?


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#81 Khobai

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Posted 25 November 2012 - 09:46 AM

Dual core optimization likely isnt gonna happen. Cryengine3 is very CPU intensive and I just dont see anything changing that. And as more and more features are added to the game... performance on dual cores is going to tank even more, not get better. PGI needs to stop being so optimistic and just increase the min. spec requirement to Quad core. That would save people with dual cores from a lot of aggravation.

Edited by Khobai, 25 November 2012 - 09:51 AM.


#82 Mavairo

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Posted 25 November 2012 - 09:51 AM

View PostKhobai, on 25 November 2012 - 09:46 AM, said:

Dual core optimization likely isnt gonna happen. Cryengine3 is very CPU intensive and I just dont see anything changing that. PGI needs to stop being so optimistic and just increase the min. spec requirement to Quad core. That would save people with dual cores a lot of aggravation.


At the minimum they need to actually optimize it in general. There should not be a 15 FPS difference between Crysis 2, and this game. Especially when this game is not as impressive aesthetically speaking, or on the physics department.

#83 Tokra

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Posted 25 November 2012 - 03:25 PM

a little info:
Both PCs have Windows 7 64bit.

PC1:
AMD Phenom; AM2 Socket; Quad 9850 (2.5 GHz). DDR2 RAM 4GB; GTS250.

PC2:
AMD Athon II X2265; AM3 Socket; 3,3GHz; DDR3 RAM 12GB; GTX450Ti.

And now guess on what PC i cant play MWO at all anymore because i have 5 FPS.
I can play all games so far without much problems on PC2. ALL but MWO.
But sure, its my PC that is to bad, and not the game that is crap programmed. When all other work.

MWO is heavy CPU load right now. Way more than any other game. Why? I cant say. But its not really good if a game is bad programmed and you need high end CPUs to play it.

And Cryengine full used or overused? Well. I cant see the Physics Engine right now. I cant see buildings crash when getting damaged. I cant see Trees breaking when moving over them. The whole grafic look, well, crap. Compared to other games. But this is something i dont care, i dont need shiny grafic. I dont need special effects. I need a running game. And MWO does this not right now. Even on decent good PCs that can run all other games that even look good while playable.

I only hope the fixing and preformance improvements will happen soon. Because right now MWO is becoming worse and worse with each patch (preformance wise).

In closed Beta the PC2 was MORE than decent to play with. The problems started around 1 or 2 patches ago. These patches messed it up, and made it unplayable.

#84 Kaijin

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Posted 25 November 2012 - 03:51 PM

View PostDiablobo, on 24 November 2012 - 04:58 PM, said:

One thing I do know is that Nvidia's involvement is a bad idea if even their cards can't run the game at a decent level. You would think that they would not want PGI giving them a bad reputation. If I were Nvidia, I would be putting big time pressure on them to get those frames up. Apparently there are plenty of people with mid to high range Nvidia hardware that are choking on this game. Not cool, and not good for business.


My nearly brand new GTX 560 doesn't even heat up running MWO. Judging from it's temperatures, it's my aged Q6600 that's doing most of the work. So I don't think it's Nvidia's problem - it's on PGI to transfer the work-load from the CPU to the GPU. My game will probably run much better once they do.

#85 OpCentar

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Posted 25 November 2012 - 04:04 PM

View PostKhobai, on 25 November 2012 - 09:46 AM, said:

.. PGI needs to stop being so optimistic and just increase the min. spec requirement to Quad core. That would save people with dual cores from a lot of aggravation.


I have been telling that for what seems an eternity.

Make the min req CPU quad core until some major optimizations happen. People don't expect slideshow performance if their specs exceed minimum requirements.

Otherwise only die hard fans will play it on dual cores. The rest will say f* this and move on.

#86 Orkhepaj

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Posted 25 November 2012 - 04:09 PM

Cryengine 3 ... good choice for a f2p teamdeathmatch shooter... yeah good...
why couldnt they choose a much less demanding already bugged out easy to implement engine?:=

#87 Tokra

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Posted 25 November 2012 - 04:13 PM

View PostOpCentar, on 25 November 2012 - 04:04 PM, said:

I have been telling that for what seems an eternity. Make the min req CPU quad core until some major optimizations happen. People don't expect slideshow performance if their specs exceed minimum requirements. Otherwise only die hard fans will play it on dual cores. The rest will say f* this and move on.


Why not make the min requirement soemthing that does not even exist so far? Makes it way easier to move the responsibility of a bad code to the player instead of the programmer :).

#88 Click

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Posted 25 November 2012 - 04:14 PM

View PostOpCentar, on 25 November 2012 - 04:04 PM, said:


I have been telling that for what seems an eternity.

Make the min req CPU quad core until some major optimizations happen. People don't expect slideshow performance if their specs exceed minimum requirements.

Otherwise only die hard fans will play it on dual cores. The rest will say f* this and move on.

I believe (or rather, like to think) that the reason why they haven't done that yet is because they're convinced they can get the game to run ok in dual cores. But yea, if that is beyond their possibilities, I fully expect them to come out and say so.

Still, I'm with Mavairo on this. When it comes to dx9 mode performance, there shouldn't be such a gap between MWO and Cry2. So as long as they keep my pc within min spec, I fully expect to run this game decently.

Just wait it out, fellow dual core owners.

Edited by Click, 25 November 2012 - 04:16 PM.


#89 OpCentar

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Posted 25 November 2012 - 04:18 PM

View PostTokra, on 25 November 2012 - 04:13 PM, said:


Why not make the min requirement soemthing that does not even exist so far? Makes it way easier to move the responsibility of a bad code to the player instead of the programmer :).


You know, your reply made me think of something.

Did we ever see/hear/read how the game is running on some of the devs machines? I'm REALLY interested on what specs are they running the game and what their average framerate is.

#90 Umbra8

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Posted 25 November 2012 - 04:41 PM

Devs will not remove the prospect of optimising for dual core, regardless of the technical practicality of that position. Simply too much of the current market is still using dual core processors and in a F2P model you must remain open to the widest demographic of players possible in order to sustain your business. Despite the aged technology it represents too large a market to not attempt to accommodate those systems. They may ultimately fail, but it won't be for lack of trying.

#91 Devils Advocate

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Posted 25 November 2012 - 05:02 PM

There is not one single effect in MWO that is even remotely worthy of the cycles it grinds out of your processor. This engine is poorly optimized and ugly for the price you have to pay to get any decent frames in it. Crysis and Rage look a whole hell of a lot better and can run at 60 fps during action sequences with an overclocked e8300 provided you have a decent video card, and those games have better physics in them than our current implementation of MWO. Don't expect this to change in the near future... they wanted an engine that'd blind users with HDR flares whenever they shot somebody with a laser and the price we pay is performance.

#92 mekabuser

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Posted 25 November 2012 - 05:16 PM

btw. You cant even turn off shadows with in game performance sliders...
So... what the hell does that mean? OPtimize... they dont even have the basics down...
Besides, you have to read the performance feedback thread... The whole thing...
SYstems, from top to bottom got smashed in the face by this thread.

#93 King Arthur IV

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Posted 05 December 2012 - 03:21 AM

i have more then sufficient specs but nothing over the top. my computer is crashing due to over heating of cpu. cry engine seems to really eat at the cpu. air flow-in might be my problem. spending more money is the last thing on my mind plus hawken is nearly out for free to play and that only uses unreal engine.

i hope they can some how fix/improve this engine, im running at 39-45c while in game menu.

#94 Rex Budman

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Posted 05 December 2012 - 03:29 AM

OP; I run Quad with a 2GB video card on low settings and it suuuuuuucks!

#95 Taiji

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Posted 05 December 2012 - 03:45 AM

View PostInterrogator, on 24 November 2012 - 12:00 PM, said:

Also PGI still has "Core 2 Duo E6750 2.66GHz" as their minimum requirement CPU, and has also said "Right now a duo core system is our minimum spec machine but it is also our main focus of concern.


I wouldn't want a 'minimally playable' game because my standard for 'playable' is likely to be much higher than theirs.

Eventually you will find out whether you need to upgrade your PC or not, and that is the way of things.

You complainers with crap PC's need to consider that a lot of us have spent hard earned cash boosting our PCs just to have even more fun when playing this game.

For example; I think implementing TXAA is way way more important than optimising an F2P game for the poor.

#96 CPL Madison

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Posted 05 December 2012 - 08:46 AM

Speaking of hammering cpus, my sony vaio died the other day during mech... Not sure if the cpu or gpu melted but this beta should come with a health warning. I would recommend all laptop users to install some temp monitoring software and keep an eye on while playing, dont make my mistake of playing blindly!

Ps pgi you owe me a new lappy :)

#97 BlackBeltJones

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Posted 06 December 2012 - 04:46 PM

I have tested this game on a machine I built at work. Dual Xeon E5 2660, SSD, 64GB RAM, and Dual Quadro 5000, all liquid cooled too and it runs exactly like my crappy I5 quad core at home. With everything set to low on both rigs I still get very low FPS in combat.

Edited by BlackBeltJones, 07 December 2012 - 10:50 PM.


#98 Garth Erlam

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Posted 06 December 2012 - 04:49 PM

View PostOpCentar, on 25 November 2012 - 04:18 PM, said:

You know, your reply made me think of something. Did we ever see/hear/read how the game is running on some of the devs machines? I'm REALLY interested on what specs are they running the game and what their average framerate is.

You can check the second-to-last (I believe) Ask The Devs - our IT guy lists out our machines there.

#99 NocturnalBeast

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Posted 06 December 2012 - 05:04 PM

View PostCPL Madison, on 05 December 2012 - 08:46 AM, said:

Speaking of hammering cpus, my sony vaio died the other day during mech... Not sure if the cpu or gpu melted but this beta should come with a health warning. I would recommend all laptop users to install some temp monitoring software and keep an eye on while playing, dont make my mistake of playing blindly!

Ps pgi you owe me a new lappy ;)


Laptops have notoriously bad cooling systems due to their compact size and they are not meant to be plugged in and running full-bore for hours (except for high-end laptops specifically designed for gaming). I would suggest you get a laptop cooling fan system when you invest in your next laptop.

#100 CPL Madison

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Posted 07 December 2012 - 08:47 AM

View Postquasihuman, on 06 December 2012 - 05:04 PM, said:


Laptops have notoriously bad cooling systems due to their compact size and they are not meant to be plugged in and running full-bore for hours (except for high-end laptops specifically designed for gaming). I would suggest you get a laptop cooling fan system when you invest in your next laptop.


Yep i repaired almost 80k of them working for the uks largest repairer so im pretty up to speed. I blame the ati chip they just run so hot. This time im going for an nvidia 6 series chip, hopefully a gtx with an i7.. Hopefully this will run pretty sweetly on mech. Will post my fps as soon as i get my hands on it.

Looking forward to blowing people up again, life on a galaxy tab sure is dull in comparison





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