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Number Of Heat Sinks


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#1 steam captain

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Posted 25 November 2012 - 07:25 AM

I do not understand this new minimum heaksink requirements for engines, it doesn't make sense.
the smaller the engine the more heak sinks it needs???
a 120 needs 6 heat sinks, while a 150 needs 4 and a 280 needs none?

And doesn't double heat sinks suppose to count as 2 heat sinks worth of heat dissapation? and yet still have have fit the exact same numbers to satisfy the engine?

where is the logic in this setup?

#2 Deadoon

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Posted 25 November 2012 - 07:45 AM

In BT table top, a mech was required to have 10 heatsinks, but until you got to 10 the heat sinks were weightless if I remember correctly, making it so that if you had less than a 250 engine you had to have heatsinks around your mech taking up room.

Currently there is no logic, and this especially so due to "double" heatsinks only work at 1.4 if not already part of the engine.

#3 Cache

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Posted 25 November 2012 - 08:07 AM

There is plenty of logic to this. Engines require 10 heat sinks. An engine can hold a number of sinks equal to it's rating divided by 25, rounded down. i.e. a 120 holds 4 (120/25 rounds down to 4). A 280 holds 11 (280/25 rounds down to 11) but you only get 10 free so you have space to add an extra for no crit space if you choose. The extra heat sinks you have to add to get up to 10 total do not cost any additional weight, as the engine weight has been reduced to account for this, cost too.

Edited by cache, 25 November 2012 - 08:08 AM.


#4 steam captain

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Posted 25 November 2012 - 08:56 AM

Ok, then why doesn't double heat sinks count as 2 each? isn't that the entire point of double heat sinks?

#5 MustrumRidcully

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Posted 25 November 2012 - 09:00 AM

View Poststeam captain, on 25 November 2012 - 08:56 AM, said:

Ok, then why doesn't double heat sinks count as 2 each? isn't that the entire point of double heat sinks?

You still need 10 sinks, regardless of type. On the plus side, that means with Double Heat Sinks, you get a lot of extra heat sinking power.

#6 steam captain

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Posted 25 November 2012 - 10:31 AM

But i need more ammo for my AC's and they don't build up heat

#7 sycocys

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Posted 25 November 2012 - 10:36 AM

Adjusting their heat dissipation was part of a balancing tweak for them.

#8 MustrumRidcully

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Posted 26 November 2012 - 04:53 AM

View Poststeam captain, on 25 November 2012 - 10:31 AM, said:

But i need more ammo for my AC's and they don't build up heat

Put the ammo in the Legs. You can't put DHS in there, and they are dead weight, or rather deat crits, otherwise.

If you use DHS, it's always a good idea to also use a ballistic or missile weapon so you can use your leg crits for ammo. Unless you're using Endo Steel and similar technology.

Edited by MustrumRidcully, 26 November 2012 - 04:54 AM.


#9 sycocys

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Posted 26 November 2012 - 07:59 AM

View PostMustrumRidcully, on 26 November 2012 - 04:53 AM, said:

Put the ammo in the Legs. You can't put DHS in there, and they are dead weight, or rather deat crits, otherwise.

If you use DHS, it's always a good idea to also use a ballistic or missile weapon so you can use your leg crits for ammo. Unless you're using Endo Steel and similar technology.

Put the ammo in your head - great counter for through armor crits! :wacko:

#10 Skyfaller

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Posted 26 November 2012 - 02:17 PM

View Poststeam captain, on 25 November 2012 - 07:25 AM, said:

I do not understand this new minimum heaksink requirements for engines, it doesn't make sense.
the smaller the engine the more heak sinks it needs???
a 120 needs 6 heat sinks, while a 150 needs 4 and a 280 needs none?

And doesn't double heat sinks suppose to count as 2 heat sinks worth of heat dissapation? and yet still have have fit the exact same numbers to satisfy the engine?

where is the logic in this setup?


I agree. An XL engine is supposed to give you performance at the cost of engine taking up slots.. but now its ******** to use one in most cases because you also have to add heat sinks mandatory

XL 145. 2.5 ton engine. Not really since you are forced to use 5 heatsinks extra.. so in reality its 7.5 tons. The normal 145 engine weighs 5 tons and also requires 5 heatsinks.

So 10 vs 7.5 tons. You lose 6 crit slots and make yourself three times easier to core with an XL .. for a mere 2.5 ton reduction in overall weight.

That is a very bad tradeoff imo.

Edited by Skyfaller, 26 November 2012 - 02:17 PM.


#11 sycocys

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Posted 26 November 2012 - 04:49 PM

XL engines like most everything else is situational and very dependent on your play style. Easier to core - yes. More speed or room for ammo/sinks/bap/artemis/weapons - yes.

I run XL in almost every build so far, don't get killed any more or less, but I do have the extra srms and heat dissapation - or the speed to dodge more shots.





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