Edited by Starsider, 25 November 2012 - 01:35 PM.
Streaks Have Been Nerfed
#1
Posted 25 November 2012 - 01:35 PM
#2
Posted 25 November 2012 - 01:37 PM
The last patch also fixed a damage bug that was preventing them dealing full damage. This bug was probably present before the spread nerf earlier.
#3
Posted 25 November 2012 - 01:40 PM
One Medic Army, on 25 November 2012 - 01:37 PM, said:
The last patch also fixed a damage bug that was preventing them dealing full damage. This bug was probably present before the spread nerf earlier.
You know that SSRMs are supposed to have a 100% hit rate, right? That's the point of them.
#4
Posted 25 November 2012 - 01:50 PM
One Medic Army, on 25 November 2012 - 01:37 PM, said:
The last patch also fixed a damage bug that was preventing them dealing full damage. This bug was probably present before the spread nerf earlier.
Don't think so. They used to never miss like the do now AND all tracked the CT. Which is why there were a whole bunch of posts after that patch describing their sometimes erratic behaviour, ie shooting at a stationary atlas and a missile would fly off to the top right and miss. What happened is they ended up breaking them a little when they originally nerfed them.
tl;dr they don't miss less than SSRMs pre nerf.
#5
Posted 25 November 2012 - 01:52 PM
Edited by Starsider, 25 November 2012 - 01:58 PM.
#6
Posted 25 November 2012 - 02:03 PM
semantics.
Edited by p00k, 25 November 2012 - 02:04 PM.
#7
Posted 25 November 2012 - 02:13 PM
You can also be sure that the devs have far more statistics to look at then you do by just eyeballing it in a fight.
Edited by Kousagi, 25 November 2012 - 02:13 PM.
#8
Posted 25 November 2012 - 02:26 PM
#10
Posted 25 November 2012 - 03:04 PM
Edited by Kibble, 25 November 2012 - 03:05 PM.
#11
Posted 25 November 2012 - 03:06 PM
ciller, on 25 November 2012 - 02:26 PM, said:
Ok..lets follow this...streakcats are dumb...gauscats are dumb...LrmBoats are dumb..laserboats are dumb 4*ac2 boats are dumb...and so on..better just build in one weapon for fun or?
So..o loléd an bit about that and go back gaming whit my beloved streakboat/Lsrboat laserboat build
#12
Posted 25 November 2012 - 03:17 PM
Kernfeuer, on 25 November 2012 - 03:06 PM, said:
Ok..lets follow this...streakcats are dumb...gauscats are dumb...LrmBoats are dumb..laserboats are dumb 4*ac2 boats are dumb...and so on..better just build in one weapon for fun or?
So..o loléd an bit about that and go back gaming whit my beloved streakboat/Lsrboat laserboat build
The question is, what's he boating that isn't dumb?
#13
Posted 25 November 2012 - 03:25 PM
- Mostly hitting torsos is an intentional "buff" with respect to the tabletop version of the game because all weapons are more accurate in MWO than the tabletop. I have no problem with that.
- SRMs were buffed to 2.5 damage each because they weren't as effective as they should be due to the bugs. Then they fixed the bugs with SSRMs, but haven't adjusted them back to their original damage. I'm still not sure whether or not regular SRMs can be reverted back to 2.0 damage at the same time. When stacked, they can be at least as deadly to slow targets as SSRMs are against fast targets.
- Screen shake is something that needs to be looked at across the board, because it's current state is a little ridiculous (small, fast firing weapons with high shake values are bad).
#14
Posted 25 November 2012 - 03:53 PM
Kibble, on 25 November 2012 - 03:04 PM, said:
Not true. In TT you have to lock again every time you fire. In TT they have just as good of a chance to hit limbs as anywhere else. In TT it's just as difficult to lock with a streak launcher as it is to hit a moving target at short range with a ballistic weapon. Streak 2 launchers are *significantly* more powerful than they are in TT.
#15
Posted 25 November 2012 - 04:27 PM
Lefty Lucy, on 25 November 2012 - 03:53 PM, said:
Not true. In TT you have to lock again every time you fire. In TT they have just as good of a chance to hit limbs as anywhere else. In TT it's just as difficult to lock with a streak launcher as it is to hit a moving target at short range with a ballistic weapon. Streak 2 launchers are *significantly* more powerful than they are in TT.
Good point, I forgot about the to hit modifiers. Thanks for bringing that up
#17
Posted 26 November 2012 - 07:47 AM
If the developers limit the cockpit shake from streaks then Streakcats become a lot easier to kill.
Edited by Obelus, 26 November 2012 - 07:49 AM.
#20
Posted 26 November 2012 - 10:54 AM
One Medic Army, on 25 November 2012 - 01:37 PM, said:
The last patch also fixed a damage bug that was preventing them dealing full damage. This bug was probably present before the spread nerf earlier.
You do know that they do NOT hit 100% of the time. Have seen them hit buildings, hills, other 'mechs. Once they have a lock the go straght to the target. If something gets in the way it misses. Watch this and you will see two differnt times SSRMs miss. Once at 1 minute 12 seconds, and agian at 3 minutes and 37 seconds ( yes they hit a 'mech and killed it, but did not hit the 'mech they were locked on to.)
Edited by clanwolf3050, 26 November 2012 - 12:32 PM.
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