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Streaks Have Been Nerfed


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#1 Starsider

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Posted 25 November 2012 - 01:35 PM

This is not a pro or con post. Just a statement. Everyone seams to think SSRM have been buffed. Actualy they have been nerfed. Streaks used to hit all the time and at center torso. Two patches ago there was a mistake and streaks started to hit 50% or less ( you may check the forum for confirmation). This last patch they put the accuracy for streaks back to how they where and spread out the damage. The damage spread would be considered a nerf by most.

Edited by Starsider, 25 November 2012 - 01:35 PM.


#2 One Medic Army

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Posted 25 November 2012 - 01:37 PM

The last patch gave them 100% hit rate (they never hit 100% before, they just tracked to CT with a very small spread)
The last patch also fixed a damage bug that was preventing them dealing full damage. This bug was probably present before the spread nerf earlier.

#3 S3dition

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Posted 25 November 2012 - 01:40 PM

View PostOne Medic Army, on 25 November 2012 - 01:37 PM, said:

The last patch gave them 100% hit rate (they never hit 100% before, they just tracked to CT with a very small spread)
The last patch also fixed a damage bug that was preventing them dealing full damage. This bug was probably present before the spread nerf earlier.


You know that SSRMs are supposed to have a 100% hit rate, right? That's the point of them.

#4 Ghogiel

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Posted 25 November 2012 - 01:50 PM

View PostOne Medic Army, on 25 November 2012 - 01:37 PM, said:

The last patch gave them 100% hit rate (they never hit 100% before, they just tracked to CT with a very small spread)
The last patch also fixed a damage bug that was preventing them dealing full damage. This bug was probably present before the spread nerf earlier.

Don't think so. They used to never miss like the do now AND all tracked the CT. Which is why there were a whole bunch of posts after that patch describing their sometimes erratic behaviour, ie shooting at a stationary atlas and a missile would fly off to the top right and miss. What happened is they ended up breaking them a little when they originally nerfed them.

tl;dr they don't miss less than SSRMs pre nerf.

#5 Starsider

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Posted 25 November 2012 - 01:52 PM

Streaks used to hit 100% or atleast very close to it. Two patches ago, when they introduce Artemis and there was an uproar about LRM being way overpowered there was also a known bug in which they messed up the hit rate of SSRMS. Again this is easy to search that it is a fact. I am not sure how to tell what percentage they used to hit or what percentage they where nerfed by the buggy patch (general thought is they nerfed them 30-50 percent). Seams to me now they hit with the same accuracy as before the bug but now with the damage spred everyone knew was comming.

Edited by Starsider, 25 November 2012 - 01:58 PM.


#6 p00k

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Posted 25 November 2012 - 02:03 PM

semantics. not counting hotfixes, they were nerfed (and bugged) 2 patches ago. they were buffed (via bugfix) last patch. they're now worse off than they were back when they tracked ct every time, but better off compared to when you would have errant missiles that would miss a stationary atlas at 100m

semantics.

Edited by p00k, 25 November 2012 - 02:04 PM.


#7 Kousagi

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Posted 25 November 2012 - 02:13 PM

OP, you are also forgetting they fixed the bug that did not allow streaks to do their full damage on hit. Once that bug was fixed, they got a damage "buff" which really was just a bug fix, but in gameplay terms is a buff. So the new damage numbers plus having the 100% hit rate is what makes them killer. Note that the damage bug can be assumed to have been in for quite some time and went unnoticed.

You can also be sure that the devs have far more statistics to look at then you do by just eyeballing it in a fight.

Edited by Kousagi, 25 November 2012 - 02:13 PM.


#8 ciller

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Posted 25 November 2012 - 02:26 PM

Streakcats are dumb. That is all I really need to say on this subject. Have fun with your lame mechs as I kill you! (Sorry I dont mean to be rude, its true though)

#9 Kaijin

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Posted 25 November 2012 - 02:44 PM

View PostOne Medic Army, on 25 November 2012 - 01:37 PM, said:

The last patch gave them 100% hit rate


Correction:
The latest patch notes gave them a 100% hit rate, but the actual hit rate is nearer to 90%, which is better than the pre-patch hit rate of around 75%.

#10 Kibble

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Posted 25 November 2012 - 03:04 PM

SSRMs are working just like how they are supposed to in the TT. 100% hit but to a randomish location. So in a way it was a buff'n'nerf. To the people complaining about it's damage being "buffed" but nerfed to those that want it to always hit the CT.

Edited by Kibble, 25 November 2012 - 03:05 PM.


#11 Kernfeuer

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Posted 25 November 2012 - 03:06 PM

View Postciller, on 25 November 2012 - 02:26 PM, said:

Streakcats are dumb. That is all I really need to say on this subject. Have fun with your lame mechs as I kill you! (Sorry I dont mean to be rude, its true though)


Ok..lets follow this...streakcats are dumb...gauscats are dumb...LrmBoats are dumb..laserboats are dumb 4*ac2 boats are dumb...and so on..better just build in one weapon for fun or?

So..o loléd an bit about that and go back gaming whit my beloved streakboat/Lsrboat laserboat build

#12 Kaijin

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Posted 25 November 2012 - 03:17 PM

View PostKernfeuer, on 25 November 2012 - 03:06 PM, said:


Ok..lets follow this...streakcats are dumb...gauscats are dumb...LrmBoats are dumb..laserboats are dumb 4*ac2 boats are dumb...and so on..better just build in one weapon for fun or?

So..o loléd an bit about that and go back gaming whit my beloved streakboat/Lsrboat laserboat build


The question is, what's he boating that isn't dumb? :)

#13 Tuhalu

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Posted 25 November 2012 - 03:25 PM

Streaks are supposed to hit 100% of the time, somewhere on the mech and do 2 damage per hit. In MWO, they hit pretty close to 100% of the time (some still fail to reach the target due to terrain or whatever), usually somewhere in the torso (sometimes an arm gets in the way), cause annoying screen shake and do 2.5 damage per hit.
  • Mostly hitting torsos is an intentional "buff" with respect to the tabletop version of the game because all weapons are more accurate in MWO than the tabletop. I have no problem with that.
  • SRMs were buffed to 2.5 damage each because they weren't as effective as they should be due to the bugs. Then they fixed the bugs with SSRMs, but haven't adjusted them back to their original damage. I'm still not sure whether or not regular SRMs can be reverted back to 2.0 damage at the same time. When stacked, they can be at least as deadly to slow targets as SSRMs are against fast targets.
  • Screen shake is something that needs to be looked at across the board, because it's current state is a little ridiculous (small, fast firing weapons with high shake values are bad).


#14 Lefty Lucy

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Posted 25 November 2012 - 03:53 PM

View PostKibble, on 25 November 2012 - 03:04 PM, said:

SSRMs are working just like how they are supposed to in the TT. 100% hit but to a randomish location. So in a way it was a buff'n'nerf. To the people complaining about it's damage being "buffed" but nerfed to those that want it to always hit the CT.


Not true. In TT you have to lock again every time you fire. In TT they have just as good of a chance to hit limbs as anywhere else. In TT it's just as difficult to lock with a streak launcher as it is to hit a moving target at short range with a ballistic weapon. Streak 2 launchers are *significantly* more powerful than they are in TT.

#15 Kibble

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Posted 25 November 2012 - 04:27 PM

View PostLefty Lucy, on 25 November 2012 - 03:53 PM, said:


Not true. In TT you have to lock again every time you fire. In TT they have just as good of a chance to hit limbs as anywhere else. In TT it's just as difficult to lock with a streak launcher as it is to hit a moving target at short range with a ballistic weapon. Streak 2 launchers are *significantly* more powerful than they are in TT.


Good point, I forgot about the to hit modifiers. Thanks for bringing that up ;)

#16 MWHawke

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Posted 26 November 2012 - 07:44 AM

View PostKaijin, on 25 November 2012 - 03:17 PM, said:


The question is, what's he boating that isn't dumb? :wacko:


Maybe he runs a chassis with 1 MG, 1 Mlaser, 1 PPC, 1 Slaser, 1 LRM?

#17 Obelus

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Posted 26 November 2012 - 07:47 AM

The problem with streaks is that they cause too much cockpit shake and black smoke which obscures vision. Something hitting for 2 points of damage should not shake the cockpit worse than a barrage of LRMs.

If the developers limit the cockpit shake from streaks then Streakcats become a lot easier to kill.

Edited by Obelus, 26 November 2012 - 07:49 AM.


#18 Purlana

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Posted 26 November 2012 - 07:52 AM

View PostMWHawke, on 26 November 2012 - 07:44 AM, said:


Maybe he runs a chassis with 1 MG, 1 Mlaser, 1 PPC, 1 Slaser, 1 LRM?


He can keep that build, I will keep playing all of my "dumb" mechs.

:wacko:

#19 Kell Draygo

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Posted 26 November 2012 - 08:47 AM

View PostMWHawke, on 26 November 2012 - 07:44 AM, said:


Maybe he runs a chassis with 1 MG, 1 Mlaser, 1 PPC, 1 Slaser, 1 LRM?


Sounds kind of dumb.

#20 clanwolf3050

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Posted 26 November 2012 - 10:54 AM

View PostOne Medic Army, on 25 November 2012 - 01:37 PM, said:

The last patch gave them 100% hit rate (they never hit 100% before, they just tracked to CT with a very small spread)
The last patch also fixed a damage bug that was preventing them dealing full damage. This bug was probably present before the spread nerf earlier.


You do know that they do NOT hit 100% of the time. Have seen them hit buildings, hills, other 'mechs. Once they have a lock the go straght to the target. If something gets in the way it misses. Watch this and you will see two differnt times SSRMs miss. Once at 1 minute 12 seconds, and agian at 3 minutes and 37 seconds ( yes they hit a 'mech and killed it, but did not hit the 'mech they were locked on to.)


Edited by clanwolf3050, 26 November 2012 - 12:32 PM.






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