

How To Play My Cataphract 4X
#1
Posted 26 November 2012 - 07:08 AM
I lookd around in the guides section and found some builds like 4xac/2 and 2x ac/2+2xUAC/5 but i have no idea what my role in the team is supposed to be.
I cant really go "all in" because i get headshoted at close range and dont survive long enough to do enough damage.At long range im slow and big and i have to get both arms out of cover so i get spotted all the time and no enemy gausscat can miss my big hitbox => no sniping with Catapract.
So what shoud i do? how can i help my team to win? pls help a Newb like me
#2
Posted 26 November 2012 - 07:20 AM
you chose a big, slow mech; you will have to get used to being slow and get used to being the target. Even with the max speed for the CTF-4X, you're slow.
Stay out of long range "sniping" areas, but learn parts of the maps where you and your teammates(you're sticking close to your team, remember) can set up a 'kill box' so when an enemy moves around a corner your team can blast him.
A 4X is a scary thing to meet in a small space ore after coming around a corner; treat it like an Assault mech. You can have firepower to spare but you need to be in the right place at the right time to use it.
#3
Posted 26 November 2012 - 07:25 AM
good places for this mech are small corridors and caves and such. You can use it to snipe static targets too, the ac2 has great range.
Edited by Flapdrol, 26 November 2012 - 07:26 AM.
#4
Posted 26 November 2012 - 12:33 PM
#5
Posted 26 November 2012 - 12:54 PM
I hate these more than the streak cats

#6
Posted 26 November 2012 - 01:01 PM
Sen, on 26 November 2012 - 12:54 PM, said:
I hate these more than the streak cats

x4 AC/2 on chainfire is a large caliber machine-gun that actually hurts, badly.
Edited by Stingz, 26 November 2012 - 01:01 PM.
#7
Posted 26 November 2012 - 01:42 PM
#8
Posted 26 November 2012 - 01:51 PM
Garth Erlam, on 26 November 2012 - 01:42 PM, said:
Quad AC5 would hurt... but as a 4X user myself, you generally know that any 4X that had room to cram 4 AC5s into it is missing speed, armour, or both. Or has a big tasty XL engine waiting to be blown up.
#9
Posted 26 November 2012 - 01:55 PM
Stingz, on 26 November 2012 - 01:01 PM, said:
x4 AC/2 on chainfire is a large caliber machine-gun that actually hurts, badly.
I´m sure a skilled musician would be able to play songs ingame using 2x AC/2 chain fired on each mousebutton and adding some 4xAC/2 to it to fill the gaps

#10
Posted 26 November 2012 - 02:01 PM
I gave my 4X a bigger engine, FF and Endo-Steel. Then gave it 2xAC2 and 2xAC5.
As such, it works as both a sniper and brawler (except vs. fast mechs). Chainfire AC2 rattles cockpits and hits targets at range, then the AC5s do the real damage.
Only problem with it is ammo shortages, I don't have any weight left to use and even if I did, I don't have a single crit slot left.
#11
Posted 26 November 2012 - 02:12 PM
themoob, on 26 November 2012 - 01:51 PM, said:
Quad AC5 would hurt... but as a 4X user myself, you generally know that any 4X that had room to cram 4 AC5s into it is missing speed, armour, or both. Or has a big tasty XL engine waiting to be blown up.
Actually, first thing you want to do is upgrade to Endo Steel. You can also run quad AC/2's, as a support fire mech (which I am running currently). You don't need an XL engine, but switching up to DHS works better for saving weight. You'll want to strip everything but a small laser for light repelling, but otherwise, it's easily done.
Basic tactics with this build are to hang back behind the brawlers, preferably with a HBK or CN handling the pesky lights, and just lay down suppressing fire on anything coming over the ridge/firing missiles.
Honestly, it works best against gausscats or LRM boats - screen shake and quad AC/2 fire rate (AC 5 also work, just not as well, but they do more destruction faster) will have them running for cover really quickly. I've turned the tide on at least three games by keeping up a constant peppering on long-range support, allowing mediums and fast heavies to get in there and can-open up that back line.
#12
Posted 26 November 2012 - 02:20 PM
Make shots count, don't get isolated, and don't keep firing when you get too hot. Keeping terrain nearby that you can use to scrape off light mechs is highly recommended.
Edited by Monky, 26 November 2012 - 02:20 PM.
#13
Posted 26 November 2012 - 02:39 PM
Very balanced build, some far reaching weapons, a lot close to mid range weapons, very balanced heat
#14
Posted 26 November 2012 - 03:04 PM

#15
Posted 26 November 2012 - 03:27 PM
Pilot it not too dissimilar to how one might an atlas. Be very deliberate with every step you take. When you move make sure your destination will not set you up in a spot to be separated from your group. Your the solider with the bipod mounted 7.62 belt fed MG. Get set up and lay down a base of fire for your team. Be ready to move up when they do. Don't roll your own boat. If you know your brawlers ahead of you will be falling back, be in a position to let their pursuers have it when they round that corner go into that cave or come through that arch.
Edited by CarnifexMaximus, 26 November 2012 - 03:32 PM.
#16
Posted 26 November 2012 - 04:24 PM
<p>
Lanessar, on 26 November 2012 - 02:12 PM, said:
<p> </p>
<p>Actually, first thing you want to do is upgrade to Endo Steel. You can also run quad AC/2's, as a support fire mech (which I am running currently). You don't need an XL engine, but switching up to DHS works better for saving weight. You'll want to strip everything but a small laser for light repelling, but otherwise, it's easily done.</p>
<p> </p>
<p>
<div> </div>
<div>See my above build, which also has max armour and a decent engine. Thus, I assume anything with heavier armament than that is missing speed, armour or has an XL engine, since I'm running Endo Steel AND FF.</div>
<div> </div>
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<p> </p>
<div>
CarnifexMaximus, on 26 November 2012 - 03:27 PM, said:
<div> </div>
<div>I've had the opposite experience for some reason... I think I've had an arm blown off maybe 2 matches out of a good 20-30 I've had with the 4X. Everyone goes for the head, usually fails and just hits torso bits.</div>
</div>
#17
Posted 27 November 2012 - 07:06 AM
#18
Posted 27 November 2012 - 07:10 AM
Banky, on 27 November 2012 - 07:06 AM, said:
If they ever fix the first-shot jam on the UAC/5, I've seen a successful 2xAC/2 2xUAC/5 build. Might try that myself. I personally don't mind the jam rate increase, but the first shot jamming just makes the weapon unreliable.
#19
Posted 27 November 2012 - 07:24 AM
Edited by KKRonkka, 27 November 2012 - 07:28 AM.
#20
Posted 27 November 2012 - 07:29 AM
Kamikater, on 26 November 2012 - 03:04 PM, said:

That build he posted sounds like a 3D.
I'm more interested to know how someone got 3UAC5s on a 4X? Can't pair them in one arm.
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