

How To Play My Cataphract 4X
#21
Posted 27 November 2012 - 07:39 AM
#22
Posted 27 November 2012 - 08:03 AM
A buddy does more than fine in a quad AC-5 build and is - somehow - even faster than my dakkaphract. I'm guessing no backup weapons, less armor, and/or no AMS? Dunno.
I tried the 2x AC/2, 2x AC/5 and couldn't get the feel for it. Still did OK damage, but just did not feel right for me.
But, basically, don't play it like a turret (I'm still fighting the tendency myself.) Move from perch to perch, or killzone to killzone, and focus your fire with other teammates. Obviously this 'mech requires better aim than many, to make each shot count. The quad AC/5's can take things down on their own fast, while the quad AC/2's don't take much longer but enough that you are at higher risk.
Try not to be the guy taking fire. Easier said than done right now, with the hierarchy of priority target calling basically being Streakapult > Gaussapult / AC/20 Cat > Cataphract right now.
#23
Posted 27 November 2012 - 08:44 AM
-2xGauss rifles with 6 tons of ammo
-ML+SL in center torso
-SSRM2 in head with a ton of ammo
Full armor (-2pts)
Dual gaus with enough backup to convince lights to move along to easier targets (plus commandoes seem to suck those double Gauss hits in XD )
Speed is the only drawback, so you really dont want to be alone, but pairing up with atlases or awesomes works wonders

#24
Posted 27 November 2012 - 09:57 AM

#25
Posted 27 November 2012 - 11:33 AM
#26
Posted 27 November 2012 - 11:40 AM
http://mwomercs.com/...apon-balancing/
And I would love Piranha would stop all tweaks on weapons until netcode works properly.
http://mwomercs.com/...t-code-roadmap/
Surely its not easy to hit with ballistic weapons atm, but the problem is not a to low projectilespeed what needs a buff, problem is rubberbanding and warping. And a european server is needed, 150ms ping vs. 30ms ping for american players is a feelable disadvantage what affects aiming with ballisic weapons too.
#27
Posted 27 November 2012 - 11:45 AM

#28
Posted 27 November 2012 - 12:09 PM
The trick is building your mech the way you intend to use it, and to make sure you use it in the way intended. If you build it to be an LRM boat, rushing into close combat is a very bad idea. And vice versa.
#29
Posted 27 November 2012 - 12:25 PM
Garth Erlam, on 27 November 2012 - 09:57 AM, said:

Hey,
You should try mine! Please see details below. (I'll record / post a video here when I get home, time permitting)
Chassis: Cataphract
Variant: CTF-4X
Nick-name: Kersplounschked (ker-splou-n-sch-ktt)
Armor: 416, Redirect Forward
HD: 18
RT: 45/15
CT: 73/15
LT: 45/15
RA: 44
LA: 44
RL: 51
LA: 51
Upgrades -
Double Heat Sinks x13 (3 in critical spaces used (9)
Endo-Steel
Engine - XL type 255
Equipment -
x2 UAC/5
x2 AC2
x5 tons UAC/5 ammo
x3 tons AC2 ammo
Suggested weapon grouping -
Left arm ALPHA on 1
Right arm ALPHA on 2
Suggested tactics - Supporting assaults or LRM'S with high dps quick burst suppression fire.
Edited by Pando, 27 November 2012 - 12:38 PM.
#30
Posted 27 November 2012 - 12:33 PM
Pando, on 27 November 2012 - 12:25 PM, said:
Hey,
You should try mine! Please see details below. (I'll record / post a video here when I get home, time permitting)
I have to try loading some AC2 into my mech like you've done. Two Ultra ACs seem superior to everything in this patch, so I wonder what adding a bit of AC2 suppression will do.

#31
Posted 27 November 2012 - 02:46 PM
I do not use chain fire on the AC/5s but instead use 2 weapon groups to keep them staggered that way if I need all three at an instant I have no issue doing so.
#32
Posted 27 November 2012 - 02:48 PM
2x AC/10
2x Medium Pulse Laser
Good for me, can not complain about my built, but im just wondering about 4x AC/5 now.
It depends from your gameplay style

#33
Posted 27 November 2012 - 06:20 PM
2x MPulse
AMS + 1 Ton Ammo
XL 250
ES, DHS, 15 Total Heat Sinks, max armor (-2 on legs.)
I think that is it, anywho.
#34
Posted 27 November 2012 - 07:08 PM
Garth Erlam, on 27 November 2012 - 09:57 AM, said:

I'd love to. In fact I'll get right on it when I get my 40+ fps from closed beta back (currently single digits when it really matters, and barely cracks the 20s standing still) and netcode is fixed.

Sorry, had to jerk your chain a little.

#35
Posted 27 November 2012 - 10:24 PM
Garth Erlam, on 27 November 2012 - 09:57 AM, said:

LOL... I'm assuming you mean the AC10 build - since everyone uses the gaussaphract one? I love the AC10. I know... people will call me crazy, but on any mech where you're running a gauss and a medium laser, you can run the AC10 and a large laser instead with the weight you save. The damage pretty much evens out, and you get a better ROF.
#36
Posted 28 November 2012 - 12:10 PM
Maybe not the best video but it is not that uncommon to get "such fun with the cata".
#37
Posted 24 February 2013 - 05:43 PM
#38
Posted 25 February 2013 - 02:57 PM
With my trusty 4X, I usually group the left arm weapons on left mouse button, and right arm weapons on right mouse button. Makes it easy to pop out of corners to get shots in, and equally easy to click both sets for an alpha.
I use to run the quad AC2, which theoretically has very high damage per second (the 2 rounds per second is wrong, it's more like 1.4 round per second). The problem is, found I spread damage around too much and wasn't very effective taking out components or getting critical hits. I've since switched to quad AC5, and find I get lower damage, more more component destructions / kills.
Here's my build. http://mwo.smurfy-ne...65cb373b6a48655
Max standard engine, quad AC5, medium laser in case I run out of ammo (pace yourself), and 376 FF armor. I had so many slots left, I went ahead and put in FF.
It's good medium to short range.
Edited by Soda Popinsky, 25 February 2013 - 02:58 PM.
#40
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