

What Should Be Nerfed? Streaks, Boating Or The A-1 Streakboat?
#1
Posted 26 November 2012 - 09:29 AM
The only thing that should be nerfed is the Catapult A-1 Streak Boat.
(For non-catapult users thats the 6 missile hardpoint Catapult that only packs 6 SSRM2)
I dont see people complaining about how a Centurion or a Commando Streak them to dead. Not even Awesome's who might also run as Streak-boats. People asking for Nerfs to SSRM2 are thinking about Streakapults, and thats what should be adressed, not the overall weapon.
Yes i've played against them and is tough, but fi you want to make a serious contribution, say if what killed you is a A-1 Streak Boat or any other Streaking mech.
Nerfing the Streaks in general will mostly make them useless for people who uses 2-3 of them. Nerfing the use of 4-6 of them makes much more sense to me, since thats where the problem has surfaced.
Similar situation happened with the Quad-AC Catapthact 4X, many people complaining about how OP they are.
Dont get me wrong, some weapons can be OP if boated, but on a smaller scale they work just fine. Those special cases should be fixed, but its very different to state that one chassis boating a specific weapon is OP than saying the Weapon is OP.
Different solutions have been proposed around streaks and some of them are quite close to what i think should be implemented, but most of the Nerf Threads seem to focus on general stuff, rather than specific problems.
My fav solution so far is the increase in Lock-on time for 3+ SSRM as proposed on this thread:
http://mwomercs.com/...streak-control/
I think laser, missile and ballistic boats have a place in the game, specially on premades and group play, where specific roles are required and supported, so i dont think they should be punished.
But balacing weapon systems around boats-only approaches will make the game drift toward that alone, making Support roles (those who tend to use 2 or more types of weapons) inferior in performance.
If the problem is a specific weapon being boated then punish That Weapon Boating, not the weapon or the boating alone.
#2
Posted 26 November 2012 - 09:30 AM
#3
Posted 26 November 2012 - 09:34 AM
that said, all streaks need is less of a rocking effect (all weapons need a heavy balance pass on this) and less/no smoke effect on target.
They SHOULD be messing up light mechs, and if anything the prevalence of streak A1's is mostly down to some mechs being otherwise overpowered because of current lag/convergence mechanics.
Heavier targets however should have a much easier time of returning fire. Medium/Heavy let alone Assault mechs can often heavily damage or outright kill a streak-boat if they don't panic and keep firing - 6xSSRM2 is an awfully low amount of DPS (even with its LT/CT/RT spread) for a heavy to kick out.
#4
Posted 26 November 2012 - 09:36 AM
#5
Posted 26 November 2012 - 09:39 AM
#6
Posted 26 November 2012 - 09:40 AM
If they reduce the silly effects they'll be fine.
#7
Posted 26 November 2012 - 09:45 AM
Lights are the 'flavor of the month'! We are seeing an upsurge in streaks specifically because they properly counter the over-popular lights. If you nerf lights, then streaks will be used less.
Edited by zenstrata, 26 November 2012 - 09:45 AM.
#9
Posted 26 November 2012 - 09:47 AM
#10
Posted 26 November 2012 - 09:47 AM
#11
Posted 26 November 2012 - 09:49 AM
Why? Because SSRM6 will arrive sooner or latter.
Edited by Purlana, 26 November 2012 - 09:51 AM.
#12
Posted 26 November 2012 - 09:50 AM
#13
Posted 26 November 2012 - 09:51 AM
Its not a prob with SSRM, its how many get put on a Mech.
Right now 6 SSRM blurs the Mech pilot sight that is getting attack and if you survive the attack the Blur dos not go away and you cant see and need to go IR to see to shot again.
Can you say exploiting a BUG.
#14
Posted 26 November 2012 - 09:52 AM
Maybe nerfing the heavy usage of Streak(let's say 3+) will make things better, but atm catapult + streak is a serious issue. Mostly becouse it's a totally nobrain. On the other hands, streak is VERY helpfull vs little mechs, and without them ATM with the lag issue they would become too much overpowered(and a bit they already are).
So nerf 3+streak srm!
#15
Posted 26 November 2012 - 09:52 AM
River Walker, on 26 November 2012 - 09:51 AM, said:
Its not a prob with SSRM, its how many get put on a Mech.
Right now 6 SSRM blurs the Mech pilot sight that is getting attack and if you survive the attack the Blur dos not go away and you cant see and need to go IR to see to shot again.
Can you say exploiting a BUG.
Easy fix, remove shaking and smoke from all weapons. It's not needed in MWO...
Edited by Purlana, 26 November 2012 - 09:53 AM.
#16
Posted 26 November 2012 - 09:53 AM
#17
Posted 26 November 2012 - 09:54 AM
#18
Posted 26 November 2012 - 09:57 AM
Quote
#19
Posted 26 November 2012 - 10:02 AM
or stay outside of 270m?
#20
Posted 26 November 2012 - 10:04 AM
AHZeruel, on 26 November 2012 - 09:29 AM, said:
The only thing that should be nerfed is the Catapult A-1 Streak Boat.
(For non-catapult users thats the 6 missile hardpoint Catapult that only packs 6 SSRM2)
I dont see people complaining about how a Centurion or a Commando Streak them to dead. Not even Awesome's who might also run as Streak-boats. People asking for Nerfs to SSRM2 are thinking about Streakapults, and thats what should be adressed, not the overall weapon.
Yes i've played against them and is tough, but fi you want to make a serious contribution, say if what killed you is a A-1 Streak Boat or any other Streaking mech.
Nerfing the Streaks in general will mostly make them useless for people who uses 2-3 of them. Nerfing the use of 4-6 of them makes much more sense to me, since thats where the problem has surfaced.
Similar situation happened with the Quad-AC Catapthact 4X, many people complaining about how OP they are.
Dont get me wrong, some weapons can be OP if boated, but on a smaller scale they work just fine. Those special cases should be fixed, but its very different to state that one chassis boating a specific weapon is OP than saying the Weapon is OP.
Different solutions have been proposed around streaks and some of them are quite close to what i think should be implemented, but most of the Nerf Threads seem to focus on general stuff, rather than specific problems.
My fav solution so far is the increase in Lock-on time for 3+ SSRM as proposed on this thread:
http://mwomercs.com/...streak-control/
I think laser, missile and ballistic boats have a place in the game, specially on premades and group play, where specific roles are required and supported, so i dont think they should be punished.
But balacing weapon systems around boats-only approaches will make the game drift toward that alone, making Support roles (those who tend to use 2 or more types of weapons) inferior in performance.
If the problem is a specific weapon being boated then punish That Weapon Boating, not the weapon or the boating alone.
Man this game is dead before it had a chance. If you are in support missiles you are not into having fun in games. Games are fun because they require skill. People are quitting this game in droves, its very sad that every mechwarrior is ruined by missile boats. Grab a clue people, this is not hard. They came out with crappy AMS systems in Mechwarrior 2 Ghost Bear Expansion for a reason. There were lame players then and there are lame players now.
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