multiplesanta34, on 26 November 2012 - 12:45 PM, said:
I don't get it, iv'e played +500 games solo. Iv'e dealt with afker's, suiciders, 8 man premades, 4 man premades, teamkillers, wandering teammates, half my teammates in trial mechs, and you're complaining that your 4 man premade is too difficult to win with? Seriously?
Actually this is what i believe to be the primary logical fallacy that creates the unfortunate divide surrounding his subject. That fallacy being the ever present "difficulty of winning" being the primary concern of Pick up players and organized team players.
I put forth that this is not the crux of the issue for many players. While, to be sure, many are concerned that games are too easy or hard playing against X group, I would hazard a guess that many to most are not using that as the primary reason for their argument. the "difficulty of winning" bug-a-boo does however present an easier reductio absurdum on both side so it seems to see a lot of use.
I would argue that that on the one side the "pug's" are upset about what they see as an uneven playing field it's less about difficulty (in my observation) and more about about fairness. For what ever reason a "pug" player cannot or will not use persistent team building mechanic available it is impossible to not see the general disadvantage it puts them in when put in direct competition with those that are using those team building mechanics. It is also invariably linked to the concept of voice and 'third party apps' as they usually go hand in hand for persistent teams. Whether you agree with the choice to "PUG" or not it is hard not to recognize where the core complaints come from. Now most of those who are bound to be upset are the newest players who (without the benefit of experience and earned skill) will take the brunt of the punishment from those inequalities, these being compounded by Trolling/Tking/AFking that no one can argue does and is happening regularly.
From the other side are the "pre-mades" who (again in my observation) have different concerns. Playing in a pre organized group greatly reduces those very behaviors that by the nature of "Puging" there is no other way to mitigate. There is also a level self-selection and the people who are willing to put the effort into forming a persistent team and install and use a voice client are also more likely to be seen as (regardless of skill) more likely to be reliable teammates and not engage in either trolling behavior (to their own team at least) and will be likely to work in a more coordinated manner (aided by voice). There are other elements like simply wanting to play with friends because you like playing with friends, there is an in built effectiveness boost that is definitely used however that is the side benefit to these players not the primary goal.
The point is while a separation is likely good for the individual groups, the "PUG" side will still be plagued by the other issues unless they to are addressed and reducing everything to a "you hold the opinions you do because all you care about is winning" is detrimental to actually addressing the real issues.
Edited by Agent of Change, 26 November 2012 - 01:09 PM.