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Pgi! Wake Up And Stop Catering To Pug Players And Whiners!


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#21 BoomDog

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Posted 26 November 2012 - 12:29 PM

View PostNonoka, on 26 November 2012 - 12:23 PM, said:

My God... what have I been thinking. I joined a Team Based Multi-Player game.....so I could play with friends... on a TEAM. Gee, what the hell was I thinking...

Look, do us all a favor. Step away from the keyboard, and go put your little helmet back on before you hurt yourself.

Have a nice day..


Newsflash: A pug is a team.

See, you weren't using that thing called a "brain". Thinking people do this. Maybe you should look up what a team is in a dictionary.

#22 Blark

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Posted 26 November 2012 - 12:35 PM

View PostMack1, on 26 November 2012 - 12:19 PM, said:

[..] The only solution is the same frigging solution people have been screaming for since the days of CB and that is a FRIGGIN SOLO QUEUE!!!


Imo the only real solution is proper matchmaking and not solo queues or pure group queues.
Phase1 and 2 are just band-****.

#23 Agent of Change

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Posted 26 November 2012 - 12:37 PM

View PostBoomDog, on 26 November 2012 - 11:45 AM, said:

Yes, instead, they should listen to the whiney crybaby pre-mades who think this game was made for them and only them.

Please PGI, give me a "No Premee" option when starting a match. I just can't handle listening to the QQ anymore.


---------------------------------

Yes, instead, they should listen to the whiney crybaby *insert pejorative for group you disagree with here* who think this game was made for them and only them.

Please *Insert Developer name*, give me a "*Insert pejorative group you don't agree with*" option when starting a match. I just can't handle listening to the QQ anymore.
----------------------------------

There I've fixed it, i present to you AoC brand's Insta-whine.

Now you too can complain about complainers without needing to use any brain cells at all. Simply reduce all of your opponents arguments to the simple grade-school playground level of I don't agree with you so i don't like you and then plug in a pithy insulting name for them in the Insta-whine, it's like magic. Then continue to read the forums to get a full dose of the very thing that you said you don't want by provoking hostile responses rather than engaging in civil discourse.

Brought to you by Internet forums institue where our motto is "We can't have a conversation because I hate you and want you to die."

^_^

#24 multiplesanta34

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Posted 26 November 2012 - 12:45 PM

I don't get it, iv'e played +500 games solo. Iv'e dealt with afker's, suiciders, 8 man premades, 4 man premades, teamkillers, wandering teammates, half my teammates in trial mechs, and you're complaining that your 4 man premade is too difficult to win with? Seriously?

#25 Carcass23

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Posted 26 November 2012 - 01:00 PM

I looked back in the threads seeking these tons of complaints by pugs about premades. I am having difficulty locating them. What I do see is a LOT of premade players sobbing. Self entitled founders are the ones that really give this game a bad name. I paid my $120 therefore I ownz this game. Yeah. I am glad you paid to suppourt the game, but many of you.. that isn't what its really about. You throw cash down and expect to become a shareholder. You aren't. As for you premades who cry, I have one question. If you are so uber, why the gripes? Your godlike piloting skills should serve to vault you into the 100% win bracket. Why the whine? If your team is so hot, why are pugs ruining your life? For the record, I am not against premades, I am against crybabies. Here is a tissue, go blow your nose.

#26 Nonoka

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Posted 26 November 2012 - 01:00 PM

View PostBoomDog, on 26 November 2012 - 12:29 PM, said:



Newsflash: A pug is a team.

See, you weren't using that thing called a "brain". Thinking people do this. Maybe you should look up what a team is in a dictionary.

Team, group of people working for a common purpose. Ok, let us say that 4 of us drop in Med. Mechs.

Now, we drop and give out the plan. Pug 1 in a scout does his best Ahkmed the dead terrorist, lights his hair an fine and makes a bee-line to the enemy base screaming "I keel joo"
Pug 2 Duke nuking himself in the corner.
Pug 3 our Atlas takes two steps forward, says he's defending the base and refuses to move.
Pug 4 is a trial scout that is using the rest of us as a shield and refuses to, well, scout.

Find me the common goal that makes that a team....

#27 Taizan

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Posted 26 November 2012 - 01:05 PM

View PostNonoka, on 26 November 2012 - 12:23 PM, said:

My God... what have I been thinking. I joined a Team Based Multi-Player game.....so I could play with friends... on a TEAM. Gee, what the hell was I thinking...

Well technically you are right it is a team based game, but the new player who joins at first has 0 idea of how to join a group. You get thrown into a random team with 7 others by clicking on the launch button, have a fast 5-10 minute match and are back again. This is the way most new players currently experience the game.

There is no looking for group, any kind of lobby or group recruitment and thus in PUGs you also have very little teamplay. What we have now is still just pugging, even if you join with a team of 4 or even 8, you are mostly still playing with and against a pick up group.

The teamplay part has been mostly neglected at launch of OB and this is why most new players don't have the slightest idea about it, so its no wonder many people do not understand that there is a completely different (albeit weak) level of teamplay going on in the background.

#28 Agent of Change

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Posted 26 November 2012 - 01:08 PM

View Postmultiplesanta34, on 26 November 2012 - 12:45 PM, said:

I don't get it, iv'e played +500 games solo. Iv'e dealt with afker's, suiciders, 8 man premades, 4 man premades, teamkillers, wandering teammates, half my teammates in trial mechs, and you're complaining that your 4 man premade is too difficult to win with? Seriously?


Actually this is what i believe to be the primary logical fallacy that creates the unfortunate divide surrounding his subject. That fallacy being the ever present "difficulty of winning" being the primary concern of Pick up players and organized team players.

I put forth that this is not the crux of the issue for many players. While, to be sure, many are concerned that games are too easy or hard playing against X group, I would hazard a guess that many to most are not using that as the primary reason for their argument. the "difficulty of winning" bug-a-boo does however present an easier reductio absurdum on both side so it seems to see a lot of use.

I would argue that that on the one side the "pug's" are upset about what they see as an uneven playing field it's less about difficulty (in my observation) and more about about fairness. For what ever reason a "pug" player cannot or will not use persistent team building mechanic available it is impossible to not see the general disadvantage it puts them in when put in direct competition with those that are using those team building mechanics. It is also invariably linked to the concept of voice and 'third party apps' as they usually go hand in hand for persistent teams. Whether you agree with the choice to "PUG" or not it is hard not to recognize where the core complaints come from. Now most of those who are bound to be upset are the newest players who (without the benefit of experience and earned skill) will take the brunt of the punishment from those inequalities, these being compounded by Trolling/Tking/AFking that no one can argue does and is happening regularly.

From the other side are the "pre-mades" who (again in my observation) have different concerns. Playing in a pre organized group greatly reduces those very behaviors that by the nature of "Puging" there is no other way to mitigate. There is also a level self-selection and the people who are willing to put the effort into forming a persistent team and install and use a voice client are also more likely to be seen as (regardless of skill) more likely to be reliable teammates and not engage in either trolling behavior (to their own team at least) and will be likely to work in a more coordinated manner (aided by voice). There are other elements like simply wanting to play with friends because you like playing with friends, there is an in built effectiveness boost that is definitely used however that is the side benefit to these players not the primary goal.

The point is while a separation is likely good for the individual groups, the "PUG" side will still be plagued by the other issues unless they to are addressed and reducing everything to a "you hold the opinions you do because all you care about is winning" is detrimental to actually addressing the real issues.

Edited by Agent of Change, 26 November 2012 - 01:09 PM.


#29 Naeron66

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Posted 26 November 2012 - 01:22 PM

View PostStone Wall, on 26 November 2012 - 11:41 AM, said:


a group doesn't add individual pilot skills. all it adds is more information than a usual PUG game. many times premade teams would still lose 8 on 8 against a PUG team.

someone yelling "protect the base" over a mic doesn't mean the base is protected.


Absolutely no one is going to take anything you write seriously after this.

Having played in 8 player premades and being only an average player myself we were winning 90% of our matches that put us against Pugs.

#30 multiplesanta34

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Posted 26 November 2012 - 01:25 PM

Agent of Change - Maybe "too difficult to win with" was imprecise. What I meant is that iv'e dealt with much worse as a solo player on a game by game basis, by my own choice. It just seems strange to complain about ONLY having a group of 4 and 4 solos, when the other team has the exact same numbers. If you have any group at all you already have an advantage over most players, and you can't deal with only having 4 voice com teammates?

It just seems funny that the "PUGs" supposedly whined because they weren't tough enough to handle 8 mans (which apparently they should be), and now those very same 8 mans are complaining that it's too tough to play without their advantage. They don't like having to account for 4 non TS players, well welcome to my world, except for me it's 7 non TS players. Get over it.

#31 Agent of Change

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Posted 26 November 2012 - 01:39 PM

View Postmultiplesanta34, on 26 November 2012 - 01:25 PM, said:

Agent of Change - Maybe "too difficult to win with" was imprecise. What I meant is that iv'e dealt with much worse as a solo player on a game by game basis, by my own choice. It just seems strange to complain about ONLY having a group of 4 and 4 solos, when the other team has the exact same numbers. If you have any group at all you already have an advantage over most players, and you can't deal with only having 4 voice com teammates?

It just seems funny that the "PUGs" supposedly whined because they weren't tough enough to handle 8 mans (which apparently they should be), and now those very same 8 mans are complaining that it's too tough to play without their advantage. They don't like having to account for 4 non TS players, well welcome to my world, except for me it's 7 non TS players. Get over it.


For my part is I don't want to deal deal with even 4 players on my team potentially being trolls/afks/suicides/etc... I mostly just want to get on ts with my friends and drive stompy robots together without worrying about grieifng from our own team. this issue we (Pug/Premades) share except premades are trying to actively avoid it and pugs (currently) are forced to hope for the best. May point continues to be the issue is not "8 mans are complaining that it's too tough to play without their advantage" but that is how some choose to frame it. (I won't deny some do feel that way but I would wager the majority doesn't).

The problem with forcing players to deal with the trolls/afks/suicides/etc... is that those elements often preclude a 'good' game not a win or a loss, but the hope for a hard fought even battle. Yes you can win down a mech or two but often you don't, often it's not just a loss it's a beatdown, and contrary to what these arguments would have you believe very few people actually enjoy delivering or receiving constant beatdowns. 8 mans mitigate that issue to basically only bug related drops, which while not uncommon the losses are sight fewer than you receive when dealing with randoms. I'm not advocating Pug stomps, i'm advocating a change in the language and more understanding, i really want the 8 man v 8 man, because it should allow me everything i've been looking for.

You said it yourself you made the active choice to PUg and Premades made an active choice not to, the major difference is the option to enjoy the game the way you want to has not been directly impacted in a way that reduces your ability to play they way you chose to. Personally I think the increased hostility from the "pre-made" camp is more about having successfully implemented a work around to griefers we were forced back into dealing with them and required to play with less of our friends in a single stroke. However temporarily it may be that would be a little upsetting because it fundamentally changes the game for us, even if you don't agree or want to run in a "pre-made" you can at least honestly understand where the "premade" camp is coming from when it is laid out calmly right? Because i'll tell you what I'm annoyed at both sides when it degenerates into acrimony and shouting.

Edited by Agent of Change, 26 November 2012 - 01:43 PM.


#32 OneManWar

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Posted 26 November 2012 - 01:43 PM

Win win win win win win win win win win win win win win win win win win win win win win.


That's what 90% of the people in this game care about. Personally I don't care much if someone drops, I don't mind being on the underdogs, it's only that much more satisfying when you win. I have 1 light, 1 medium and 1 heavy, I have never lost C-bills on a loss.... so whatever. I just play and have fun TRYING to go against the odds.

#33 multiplesanta34

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Posted 26 November 2012 - 02:05 PM

View PostAgent of Change, on 26 November 2012 - 01:39 PM, said:


For my part is I don't want to deal deal with even 4 players on my team potentially being trolls/afks/suicides/etc...  I mostly just want to get on ts with my friends and drive stompy robots together without worrying about grieifng from our own team.  this issue we (Pug/Premades) share except premades are trying to actively avoid it and pugs (currently) are forced to hope for the best.  May point continues to be the issue is not "8 mans are complaining that it's too tough to play without their advantage" but that is how some choose to frame it.  (I won't deny some do feel that way but I would wager the majority doesn't).

The problem with forcing players to deal with the trolls/afks/suicides/etc... is that those elements often preclude a 'good' game not a win or a loss, but the hope for a hard fought even battle.  Yes you can win down a mech or two but often you don't, often it's not just a loss it's a beatdown, and contrary to what these arguments would have you believe very few people actually enjoy delivering or receiving constant beatdowns.  8 mans mitigate that issue to basically only bug related drops, which while not uncommon the losses are sight fewer than you receive when dealing with randoms.  I'm not advocating Pug stomps, i'm advocating a change in the language and more understanding, i really want the 8 man v 8 man, because it should allow me everything i've been looking for.

You said it yourself you made the active choice to PUg and Premades made an active choice not to, the major difference is the option to enjoy the game the way you want to has not been directly impacted in a way that reduces your ability to play they way you chose to. Personally I think the increased hostility from the "pre-made" camp is more about having successfully implemented a work around to griefers we were forced back into dealing with them and required to play with less of our friends in a single stroke.  However temporarily it may be that would be a little upsetting because it fundamentally changes the game for us, even if you don't agree or want to run in a "pre-made" you can at least honestly understand where the "premade" camp is coming from when it is laid out calmly right?  Because i'll tell you what I'm annoyed at both sides when it degenerates into acrimony and shouting.
Absolutely, I really dislike how this community is so divided around whether or not you choose to use a 3rd party voice program when there are good players and people on both sides of the divide. I don't blame solo players, or the premades who mostly just want to play with friends, I blame the devs for not coming up with a better solution. A solo and team queue, with additional game modes and in-game policing options would solve most of this, and at this point i'm just hoping the game lasts long enough for this to happen. I appreciate your post though, nice to see a different perspective.

#34 Inveramsay

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Posted 26 November 2012 - 02:12 PM

PGI, please don't listen to whiny premade pug stompers

#35 BoomDog

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Posted 26 November 2012 - 06:53 PM

View PostAgent of Change, on 26 November 2012 - 12:37 PM, said:


---------------------------------

Yes, instead, they should listen to the whiney crybaby *insert pejorative for group you disagree with here* who think this game was made for them and only them.

Please *Insert Developer name*, give me a "*Insert pejorative group you don't agree with*" option when starting a match. I just can't handle listening to the QQ anymore.
----------------------------------

There I've fixed it, i present to you AoC brand's Insta-whine.

Now you too can complain about complainers without needing to use any brain cells at all. Simply reduce all of your opponents arguments to the simple grade-school playground level of I don't agree with you so i don't like you and then plug in a pithy insulting name for them in the Insta-whine, it's like magic. Then continue to read the forums to get a full dose of the very thing that you said you don't want by provoking hostile responses rather than engaging in civil discourse.

Brought to you by Internet forums institue where our motto is "We can't have a conversation because I hate you and want you to die."

:)


Hey, it's called irony. I used similar language as the OP to point out that he was really the whiney crybaby.

Kind of like the irony of you using similar language to point out that I was a whiney crybaby by pointing out the OP was a whiney crybaby.

Funny, you didn't say anything to the OP.

Let's stick to facts though. Go through the first 5 pages of the general forums, and tell me what group of people have been crying the most. We all know the answer to this.

#36 Nanolight

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Posted 26 November 2012 - 07:05 PM

I find in gaming communities there is a really high amount of whining about whining. I don't understand why, should I just whine about the whining about the whining? Is it irony that the whining about the whining makes the forums even more of a joke?

#37 Kaijin

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Posted 26 November 2012 - 07:12 PM

View PostBoomDog, on 26 November 2012 - 11:45 AM, said:

Please PGI, give me a "No Premee" option when starting a match. I just can't handle listening to the QQ anymore.


I wish they would. Then at least it'd be two organized lances on a team (for those of us who believe in having some degree of coordination), instead of one lance and 4 random players who play randomly, trickling out one at a time to die.

Edited by Kaijin, 26 November 2012 - 07:20 PM.


#38 PerfectTommy

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Posted 26 November 2012 - 07:33 PM

I would point out that in the majority of multiplayer games, it is NOT the "hardcore" or "true fans" that sustain the game.

It is the "casuals".

Casuals come and go. They download the game, try it out for a while, then leave. Most games rely on a constant incoming flow of new casual gamers to replace leaving ones. This is commonly called "churn".

But this constantly shifting mass of churn is where most of the money is going to come from. They'll try it, perhaps buy a couple of things, but not a whole lot as they're not really invested in the game. Individually, low profits, but taken as a mass it all adds up.

The hardcore? The true fans? Simply are too small a group to sustain a game on their own.

I say this as someone who HAS done the "hardcore raid lifestyle" thing, and a longtime Battletech fan. Don't get me wrong, we're nothing to be dismissed, we're important.

But the "casuals" are even MORE important. They are what will keep the game alive. Love them, hate them, they are the biggest likely source of income for PGI.



-PT

Edited by PerfectTommy, 26 November 2012 - 07:33 PM.


#39 M Jordanus Sicarius

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Posted 26 November 2012 - 07:39 PM

View PostNonoka, on 26 November 2012 - 12:23 PM, said:

My God... what have I been thinking. I joined a Team Based Multi-Player game.....so I could play with friends... on a TEAM. Gee, what the hell was I thinking...

Look, do us all a favor. Step away from the keyboard, and go put your little helmet back on before you hurt yourself.

Have a nice day..


So people no running premades don't want to play a team based multiplayer game? Are they being forced to play then, because I can't think of anything else that would involve both not wanting to paly a team based multiplayer game (Which MWO is, regardless of whether you're in a group or not) but playing this game.

As others have said, they must cater to new players, and not the hardcore who want to play in groups of eight and win 7-0, 8-0, or 8-1 every match. It's not fair, and it would drive so many people off. No succesful mutliplayer game is set up like that. And I'm not sure why you're so enraged that patches haven't come out on schedule. Nothing in life goes as planned everytime, especially with regards to software. Stuff like this gets delayed even by juggernaut developers with thousands of personel, sales in the hundreds of millions, let alone a small developer with a sub 100 team and an indie publisher.

#40 KingNobody

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Posted 26 November 2012 - 07:39 PM

Soon C3 VoIP will be available to all team members, PUG or premade. I would also like to say that although I PUG exclusively right now I always make a request for orders before the match begins, frequently with no response, or with trolling responses like "Don't die" or even "Alt+f4 pug". It's difficult to coordinate when your teammates believe themselves too good to communicate with you. That being said, I have dropped with some excellent groups that communicate and coordinate quite well using the ingame chat (It is possible).





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