

Pgi! Wake Up And Stop Catering To Pug Players And Whiners!
#41
Posted 26 November 2012 - 07:45 PM
we MW/BT fanboys are few and far between.... we need the "pugs" and "whiners" to see MWO.
sad but true dude.
#42
Posted 26 November 2012 - 07:55 PM
I don't think OP is talking about winning or losing... Noone likes losing naturally but the point is that when you lose because half your "team" runs off one by one and dies one by one because they think this is like every other dumbed down massacre game out there, it's very aggrevating...
Rant
I play team games in order to be a team player... You can be on a team and not be a team player... That's what most random drops are (Yes random drops, not PUG's, it's an insult to PUG's to pile them in with random drops)... They are on a team sure, but because the console game industry is made for little kids we now have a bunch of people used to that game style in every game they've played... So when they get on an old throwback style game where teamplay is important and it's not just a run around, shoot, die, respawn mechaninc they get owned and naturally get angry that things aren't working like they are used to them working... If PGI had put voice into the game itself some of the vitriol on the forums wouldn't be here (some, but only some), but that is a moot point now and we don't even know if they plan on doing that one day or not... Beside that, most console users are so used to the squeakers they would turn it off first thing anyway, and they assume that any sort of voip is the same thing... A bunch of little kids yelling at each other about thier mom's standing on some corner...
As to those complaints someone tried to look for about random drops complaining, those posts were in the old forums and aren't accessable now, and believe me there were tons of them, far more than 'premades' complaining now... However, disregarding the nastiness in some of those old posts they had somewhat of a point... They were incorrect about how many premades they were actually facing but yes, premades would roll a "team" of random drops quite easily...
The complaints have now shifted to the other side, but the argument is totally different... The team players now have half of the "team" not even trying to be a team player most of the time... Yeah, some try to stick as a group and attempt to be the best team player they can be considering the circumstances that they can't talk to anyone else... But it's not enough to offset the people that absolutely refuse to listen because to them this is just like any other FPS they have ever played, run off kill one or two opponents, die, respawn... You can type to these people till you are blue in the fingertips and you get silence back at best, insults about your mother and how you aren't thier boss at worst...
PGI, I assume because thier full on eight man code wasn't ready, decided that a simpler solution was just to break it down to four man teams to try and stop the bleeding off of new players because from the perception of a new player it was always an eight man team on TS/Vent/etc that was stomping them... Add in the fact that things like fire discipline because of heat, having a throttle instead of a move forward button and a leg/torso twist that doesn't function at all like the strafing ability they are used to is a totally foreign concept to these people and you have a very frustrated bunch of new players...
Now some of these new players will actually want to learn and join groups once they realize that there is a way to through an outside voip and so they do... The rest, in fact the vast majority, only want one thing..: For the game to change to suit thier style of play...
After all this is a modern game and it should play like a modern game right..? Wrong... This is a PC game and it should not play like a console game... Most games on the PC these days are made for console first and ported over leading to subpar graphics, constricted programming and fewer options in general... PC games should (and do when made specifically for PC) blow away a console game in almost every catagory... I say almost because PC or console if it's a bad idea, it's a bad idea...
So how do we fix any of this..? Can it be..? Overall I'm not sure... There are so many factors that lead to the type of behaviour we see here in these forums with the whining, insults and refusal to learn a different way to play that it cannot be fixed by any one thing... No matter what PGI do they are getting one side or the other mad...
So what are they supposed to do then..? They can't make both sides perfectly happy, there should be a middle ground that will make it acceptable to both sides but some of those options lead to splitting up what appears to be an already low player count in two... In three if you listen to the interview where third person is talked about where one idea was to make 1st person, 3rd person, and 1st or 3rd person games...
In my opinion my solution would be to simply stick to my guns and keep this a 1st person only game... I don't care what kind of code can be implemented to try and bypass any advantages 3rd person would get... I don't even care if they have enough people to split them up... It's the principal of the thing... They said there would not be a 3rd person because they wanted people to know that this was not going to be another MW poptart fest... Supposedly some of the devs love the genre as much as some people here on the forums do, and who can blame them... I wouldn't even be copying wot, I don't care how much that game makes or how many people play it (Yes I have plenty of ideas how this could have been implemented better and yes I do understand programming/modelling/animation/texturing because I do them all but sadly no, I do not have the rescources or the ear of anyone of any importance and yes, I do believe it would still make money if made under my vision... Not going to happen in this lifetime though I believe, for any game)...
I am so tired of the 'let's dumb it down' attitude that is creeping into every part of our lives... People need to grow up and learn something new and if they don't like the way the game is played then too bad... Go play hawken, that is more your speed...
This is a PC game...
This is Mechwarrior...
and it should remain so...
#43
Posted 26 November 2012 - 07:56 PM
Kaijin, on 26 November 2012 - 07:12 PM, said:
I wish they would. Then at least it'd be two organized lances on a team (for those of us who believe in having some degree of coordination), instead of one lance and 4 random players who play randomly, trickling out one at a time to die.
You know, I'm sorry that you get stuck with players like that. I exclusively pug, I'm pretty good and getting better. And I've seen a significant improvement in my fellow pugs. They're starting to figure the game out.
The difference in pugs and pre-mades is kinda like the difference between public and private schools. Private schools have the luxury of hand picking their students, and then they brag about how great their school is. Public schools have no such luxury. They take the good with the bad and make do. So, when you pug, you get new players and bad players, and if you're lucky, really awesome players.
The truth is, this is PGI's fault. They should never have broke up the 8 man teams, and they should never have had new players battling 8 man teams. It should've been separated way back when open beta started.
#44
Posted 26 November 2012 - 08:20 PM
There you go with the condescension. Oh, all the pug players are just a bunch of kids fresh off of playing COD, and they're all trying to turn MWO into another FPS. I've yet to hear one single pug player say anything close to wanting MWO to be another FPS. And I exclusively pug.
Furthermore. I've yet to read a single insult directed at anyone trying to organize a pug. Sarcasm, yes, insults, no.
I'm 43. Been playing BT since 1989. Played the very first Mechwarrior on a junk pc at about 1 frame every 3 seconds. I've played every BT game that ever came out on the PC.
So, lets be careful about labeling pugs, unless you can back it up with facts.
Edited by BoomDog, 26 November 2012 - 08:22 PM.
#45
Posted 26 November 2012 - 08:26 PM
BoomDog, on 26 November 2012 - 08:20 PM, said:
There you go with the condescension. Oh, all the pug players are just a bunch of kids fresh off of playing COD, and they're all trying to turn MWO into another FPS. I've yet to hear one single pug player say anything close to wanting MWO to be another FPS. And I exclusively pug.
Furthermore. I've yet to read a single insult directed at anyone trying to organize a pug. Sarcasm, yes, insults, no.
I'm 43. Been playing BT since 1989. Played the very first Mechwarrior on a junk pc at about 1 frame every 3 seconds. I've played every BT game that ever came out on the PC.
So, lets be careful about labeling pugs, unless you can back it up with facts.
Ok sure, I should have chosen my words more carefully... Not all random drops fit into the generalization that I used in my opening statement...
#46
Posted 26 November 2012 - 08:40 PM
BoomDog, on 26 November 2012 - 06:53 PM, said:
Hey, it's called irony. I used similar language as the OP to point out that he was really the whiney crybaby.
Kind of like the irony of you using similar language to point out that I was a whiney crybaby by pointing out the OP was a whiney crybaby.
Funny, you didn't say anything to the OP.
Let's stick to facts though. Go through the first 5 pages of the general forums, and tell me what group of people have been crying the most. We all know the answer to this.
oh I get the irony, I didn't think you were any worse than the op. Actually I used your words in my "template" because it really was the perfect boiled down sentiment i hear form almost every side on every issue. You tapped into the zeitgeist and i stole it.
I twas more or less an attempt at levity only partially at your expense because i used your words but only because you happened to be the person to use that phrasing at the time.
I do think die-hard premades do have a legitimate axe to grind but it's not always handled well here. If you really want to know my full feelings on it I've written a few long posts on this subject earlier in the thread, I won't repeat myself in the interest of space.
#47
Posted 26 November 2012 - 09:07 PM
#48
Posted 27 November 2012 - 12:27 AM
i can understand what those pugs are thinking "i did whole missions in old mech games by myself" you remember when your lance mates were quick sacrifices and you took on the army and won right? you remember those escourt missions where you single handed destroyed 6 tanks 3 helicopters and 4 mechs bigger than yours right? people just have to learn this game plays totally different from past mech titles and the pugs will realise the value of team play. if they do an olympic/gladiator style match you'll find the premades getting more willing players to work for them and the rambo's going there instead.
Edited by GalaxyBluestar, 27 November 2012 - 12:29 AM.
#49
Posted 27 November 2012 - 03:19 AM
ingame bugs and so on but thats how it is. Anyway i do pugs because there is no easy way to get in a group
fast and easy. There should be some channel at social menu where people could talk and join groups that just exists
for maybe a shorter playing session and then disband when finished after a couple of missions.
I've been playing other online games like wow, eve and so on and i cant stand the internal drama and power struggle
that goes on in a lot of the more permanent groups/guilds out there.
I just want to meet new people and have a nice play session for awhile.
So please make it easier for us puggers to do some temporary team play.
#50
Posted 27 November 2012 - 03:46 AM
brand new players. Some premades will cry because they get stomped by better
premades but that is how it should be.
The only thing that is more important than 8 vs 8 is better netcode.
EVERYTHING else can wait because it is NOT important compared to netcode and 8 vs 8.
New mechs? That can wait.
Silly stuff for the cockpit? That can wait.
3rd person view? That can wait until the end of days.
Mech cammo? That can wait.
New maps? Even that is less important than 8 vs 8. It can wait.
10k different and annoying bugs. Get to it after you fix the matchmaker and netcode.
The devs need to stop fu cking around and focus on the stuff that make folks stop playing.
Edited by Ilwrath, 27 November 2012 - 03:46 AM.
#51
Posted 27 November 2012 - 03:53 AM
...I play in Premade mostly if possible, PUG only if I have to...or if I test a new build that I am not sure of. Comparing what is more fun, is not even worth discussing, this game is ONLY playable in Premade with friends (even PUG's will openly and gladly admit it once they tried it with friends)
I admit that I play since closed Beta on a more or less daily basis, the funny thing is, its not the game that keeps me playing. The díscussion why, is of not matter for this discussion I guess.
But its my friends, and the community on NGNG TS Chanel and everyone around that keep me tuned in.
Why I want my 8man teams back is not that I want to win (no I want fun and loosing is fun, if you gave your best with your friends) its that I dont want AFK'ers, TK's, insulting people on my side.
The guy standing at your Cap, not moving...do you want to fight and play, give your best so he can farm more bills due to a win on his team? Now, tell me you dont care...'cause I do.
People having their first match...running in the open...you see that and only think "ohh my..." before he goes BoooOOOooom...and of COURSE he leaves the game right away, looking over someones shoulder to learn something is to much to ask. I got nothing against new players...but I want talk to them first and explain stuff. In a game...when it started you simply dont have the time to explain stuff.
So...If you give me a system that will NEVER AGAIN group me with people AFK grinding, shooting teammates or even worse...openly insulting just because they can. I will be the first to love PUG'ing. I promise, I swear!
But until then, please...gime people to my side I can count on and make sure my game experience is not killed by people who simply dont care at all.
#52
Posted 27 November 2012 - 03:55 AM
Redshift2k5, on 26 November 2012 - 11:42 AM, said:
The 8 man premade vs pugs was simply unhealthy for both sides of the match (maybe it was 'fun' to murder pugs but it certainly wasn't good for you)
I can't wait for 8 vs 8, but we'll have to be patient
And four mans are really killing the participation of players who prefer team-based play. Our unit participation of probably half of what it was pre-4 man teams. We're still winning, but since we prefer playing with our friends, many of us are just bored by them. I'm looking forward to 8 mans. I just hope I have enough friends still playing to experience them.
#53
Posted 27 November 2012 - 03:56 AM
I think you all need to go back to your hugboxes. 4 to a group is perfectly fine. If you can't coordinate with that many you deserve no help from more.
And the fact of the matter is, back when groups were 8 at most, they only fought against the pubs. Who had no means of communicating. And though you may think "that's what the text box is for", have you tried typing a readable command in real time while in the mddle of a firefight?
It's fine as it is for groups. For now. Leter on, if they make matchmaking worth a damn, I'd think it would be able to handle 8-man, or (god forbid PGI learns to count above 8) 12-man teams. Because you'd know what you're up against or could at least set search parameters.
If the blind drop doesn't change, neither should the 4-man group maximum.
#54
Posted 27 November 2012 - 04:06 AM
i agree with all your arguments...
i just wanted to play this game with my friends and against them as we have been for almost 2 decades with previous versions of mechwarrior...
As a Dev myself, when we launched our game into open beta we had only Deathmatch mode,
2 weeks later we came out with Team Deathmatch...
Hard to understand from a developers point of view to only have team assault mode in which you can only have half a team...?
But i am sure this issue will be corrected eventually, until then, patience and happy gaming
#55
Posted 27 November 2012 - 04:16 AM
If that isn't enough then obviously the band-aid for your skill of improved communication and (from what I have seen in game) premades mainly running Cheese mech builds isn't enough to bring you above the average, which 99.9% of people are.
One thing guys - if you have a KD ratio above 1 then it's because you have had an advantage over the average player.
Don't get fixated on trying to maintain a 3:1 ratio because as soon as you start playing against FAIR matches, it will drop to 1.
I know your mom says you're special, but our moms do too.
#56
Posted 27 November 2012 - 04:25 AM
I only hope that PGI will mantain their promises and let us to play in 8 people all togheter (now we are forced to play in two groups of 4 people) and , more important, I hope that PGI will add soon more maps and game style.
It is also clear, that.. if PGI promises will be not respected, it mean that very much players will leave this wonderful game and this is what i hope that PGI will avoid.
(sorry for mye english I'm not American)

Edited by Teox, 27 November 2012 - 04:27 AM.
#57
Posted 27 November 2012 - 04:27 AM
Great post mate.
#58
Posted 27 November 2012 - 04:28 AM
#59
Posted 27 November 2012 - 06:21 AM
If you really think about it, there's only one group who are to blame for the mess, PGI.
When open beta started, the new player experience was phenomenally bad, and still is. With open beta, most people assume the game is, for the most part, done. In this case, it wasn't. You had brand new players still trying to figure out how to move without crashing into a rock, fighting highly organized teams, with tricked-out mechs and maxed out skills. This whole idea that it was only happening in one out of ten games is rubbish. It was more like two out of three. I know this because I watched the after battle reports. In almost every game, my team would have six to eight players who got no EXP (trial mechs), the other team all 8 would get exp. It took a while searching the forums to figure out why that was. Holy Cow! We're fighting pre-mades!
Obviously, they needed to fix matchmaking if they wanted new players to stay. A RL friend of mine quit after a few games because he figured it was too hard for him to figure out. This is a guy who's an ace tanker in WoT. MWO is harder, but not that much. He's completely lost interest even after explaining we were fighting pre-mades.
Problem is, PGI's "fix" wrecked the game for everybody. It should've been "trial vs. trial", "lone wolf vs. lone wolf" and "pre-made vs. pre-made", and nothing in between.
#60
Posted 27 November 2012 - 06:38 AM
In my view, 90% of the "matchmaker" issues could be solved with a CW system that naturally segrates new, lower skilled, and lone wolf players from the more experienced, higher skill, and team based players. A "matchmaker" is essentially unecessary if players naturally gravitate to the fights that suit them, or which are defined for them by their experience, group state, and allegience. PGI should have have CW integrated from the very beginning IMO. But they didn't do that, so here we are.
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