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[Guide] The Ultimate Hunchback Guide


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#241 WANTED

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Posted 26 April 2013 - 07:32 AM

View PostSer Barristan, on 26 April 2013 - 07:14 AM, said:

Is the 4J worth taking? Granted LRMs are in a bad way at the moment but I assume at some point that will be rectified. I suppose TBTs probably outclass 4J at the LRM hauling but I already have the rest of the HBK family.

This is what i put together in smurfy: HBK-4J


I run a 4J and I use 5xMDL's and 2xSRM6's . So mine is up close and personal. I haven't really tried to use LRM's on anything much. I don't think they are as bad as people make them out to be cause I've seen them be quite effective for suppression or even killing. I always try and help out the LRM guys with locks using my advanced sensor range even in hunchback.

#242 Ser Barristan

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Posted 26 April 2013 - 12:21 PM

Well I already have a 4SP for ML/SRM brawling and it has the added benefit of symmetrical loadout. If I picked up a 4J it would be to use it as a LRM thrower.

#243 Ewigan

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Posted 27 April 2013 - 06:31 AM

Looks like a solid build, my 4J runs with 2 LRM10+arti, too.
If LRMs wouldn't be terribad these days it's a fun mech to pilot. ;)

#244 Gremlich Johns

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Posted 27 April 2013 - 06:45 AM

View PostAware, on 26 November 2012 - 02:34 PM, said:

The thing about the Founder's Hunchback isn't that is a bad layout. It isn't optimal for sure but you just need to understand that under no circumstance are you going to use all 3 of those ballistic slots. Not to mention you can run a nice AC/20 build and get the founders C-bill bonus.

I most often run the Founder's 4G followed by the 4SP. I have elites on both

4G (F) -- 1xAC20 w/4 tons ammo (w/CASE), 3xMLas, 13 DHS, STD200, Endo, 35 firepower, heat eff - 1.4, armor - 320

4SP -- 5xMLas, 2xSRM6+Artemis w/2 tons ammo, 15 DHS, STD230, Endo, 43 Firepower, heat eff - 1.23, armor - 336

I also run a CNT-9A that I will post elsewhere.

#245 ROJ

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Posted 28 April 2013 - 04:02 AM

I am not sure if I am posting this in the right place but have been playing with the following build on an HBK-4SP for quite a while and it seems to do a great job as a support mech:

Standard
Ferro Fibrous (304 units)
STD Engine 215 (not a necessity)
1x Case
12x Double Heat Sinks
5x ML
2x LRM 10 (2 tons ammo)
1x AMS

Heat Eff: 1.1
Firepower: 39

I thought it would be a good idea to share this and see what everybody thinks about it.. I believe it is a great build for beginners.

Edited by ROJ, 30 April 2013 - 01:37 PM.


#246 Enkal

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Posted 29 April 2013 - 11:11 PM

I tried the 9 ML setup with the 4P, works good. Only problem are the large sniper maps where I cannot get close.

#247 Ewigan

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Posted 29 April 2013 - 11:25 PM

Henkal, if you know how to manage your heat drop the ML in the Arms and add LLs instead. Trust me, that'll work even on larger maps.

#248 J I N

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Posted 02 May 2013 - 05:38 AM

Did anybody try a 3x PPC Hunchback?

Or a 5x ER PPC "sure selfkill" ? ;-D
HBK-4P "sure selfkill"

#249 WANTED

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Posted 02 May 2013 - 06:12 AM

View PostJIN1987, on 02 May 2013 - 05:38 AM, said:

Did anybody try a 3x PPC Hunchback?

Or a 5x ER PPC "sure selfkill" ? ;-D
HBK-4P "sure selfkill"

LMAO...that's awesome! Only thing is your slower than a PPC Stalker..lol. But wow what a surprise to many if a Hunchback was throwing out PPCs like that!

#250 Ewigan

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Posted 02 May 2013 - 11:37 PM

sorry mate, that wouldn't work.

only 8 heatsinks, you couldn't even start.

i modified your build, threw out one PPC, and that is what i came up with:

http://mwo.smurfy-ne...d217339a426f4fc

#251 xengk

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Posted 03 May 2013 - 12:23 AM

View PostGremlich Johns, on 27 April 2013 - 06:45 AM, said:

4G (F) -- 1xAC20 w/4 tons ammo (w/CASE), 3xMLas, 13 DHS, STD200, Endo, 35 firepower, heat eff - 1.4, armor - 320


I run something similar on my 4G(F).
1 AC20 w/4t
1 AMS w/1t
3x Mlaz
DHS 11
STD 200
336 Amour
Endo

#252 TheMadTypist

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Posted 06 May 2013 - 01:25 PM

Hmm. seeing a lot of recommendations for slow -4G's in this thread. I admit, I ran it with a stock engine for a long time, but recently I tried an engine upgrade, and have seen a major improvement in performance.

A STD 245 provides 79 kph, along with marginally faster torso tracking,
An AC20 fulfills my Davion drive for big Dakka, (3tons ammo, RT,RL)
Ten DHS (nine in-engine, one external) keep me reasonably cool
Endosteel gives me more tonnage, most of which supports the engine,
And 2ml's and 1sl give me things to plink with while reloading my AC20, or when an extra round would be a waste.
The standard 320 points of armor gives me just enough to get close, then survive dodging around buildings to avoid hostile fire.

I tried lots of things to make the -4G fun before I came back to the stock weapons. I tried dual UAC5's, I tried LBX, I tried 2xAC5, I tried 3xAC2, I tried AC10, and none of them really gave me much in the way of performance the way an AC20 did.

A -4H, in hindsight, would be a better platform for this build, as the hunch is marginally smaller, but there are probably better builds on the -4H. So, if you already have the 4G anyway, this build can be a blast. Perhaps not as optimal as other variants, but still capable of delivering reasonable performance and enjoyable gameplay.

#253 Ravennus

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Posted 06 May 2013 - 07:37 PM

View PostTheMadTypist, on 06 May 2013 - 01:25 PM, said:

Hmm. seeing a lot of recommendations for slow -4G's in this thread. I admit, I ran it with a stock engine for a long time, but recently I tried an engine upgrade, and have seen a major improvement in performance.

A STD 245 provides 79 kph, along with marginally faster torso tracking,
An AC20 fulfills my Davion drive for big Dakka, (3tons ammo, RT,RL)
Ten DHS (nine in-engine, one external) keep me reasonably cool
Endosteel gives me more tonnage, most of which supports the engine,
And 2ml's and 1sl give me things to plink with while reloading my AC20, or when an extra round would be a waste.
The standard 320 points of armor gives me just enough to get close, then survive dodging around buildings to avoid hostile fire.

I tried lots of things to make the -4G fun before I came back to the stock weapons. I tried dual UAC5's, I tried LBX, I tried 2xAC5, I tried 3xAC2, I tried AC10, and none of them really gave me much in the way of performance the way an AC20 did.

A -4H, in hindsight, would be a better platform for this build, as the hunch is marginally smaller, but there are probably better builds on the -4H. So, if you already have the 4G anyway, this build can be a blast. Perhaps not as optimal as other variants, but still capable of delivering reasonable performance and enjoyable gameplay.



Agreed! Slow Hunchbacks are a bad idea.
But you'll see just as many, if not more, recommendations for fast Hunchbacks. Often with a 250 engine and above.


Seriously, if you are going to go 60-70kph in your Hunchback, there is no point. Get a Heavy or Assault and bring way more firepower and armor.


IMHO the ideal 4H build is actually the AC20 one.
It does the AC20 better than the 4G, to be honest. As posted earlier on... HBK-4H

The smaller lasers help to 'crit pad' your AC20, and combined do as much damage as a large laser with much shorter cooldown and beam duration (but only within 90m, of course).

It also has a slightly smaller side torso hitbox than the 4G.


Either way, I would never recommend lower than a 250 engine in a hunchback.
You need the speed. You need the full 10 in-engine 2.0x DHS.

The 245 engine is only 1.5 tons lighter than the 250. That extra out-of-engine DHS already costs 1 ton (and 3 crits), so you are only really gaining 0.5 tons.
Then with the crits saved from having all your DHS in-engine, you can fit in Ferro Fibrous. Now you are actually saving more tonnage than if you used the 245 engine... and you are even more heat efficient.


Anyway, you were already saying that the 4H probably does it better.
I wish the 4G brought something better to the table. If MGs were worth using, or if it had the tonnage to properly use multiple bigger ballistics.... then yeah, maybe. But right now it's definitely the worst of the Hunchbacks. ;)

Edited by Ravennus, 06 May 2013 - 07:38 PM.


#254 Red Line Pilot

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Posted 07 May 2013 - 01:35 AM

I know that one isn't supposed to put XL's on hunchies but i had a lot of fun with this particular build. It is so funny to see what you can do with all the free tonnage an XL gives you.

2 LrgPL
1 uAC5

Saying that you can just as well take a heavy or assault if you dont wan't speed isn't entirely true. You should always compare the medium to other mediums, that is how they are (suppossed?) to be balanced in PUG games.

Edited by Red Line Pilot, 07 May 2013 - 01:40 AM.


#255 Rushin Roulette

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Posted 07 May 2013 - 01:54 AM

If you really want to stick an XL engine into a Hunchie, then you should focus more on long range combat to minimize the danger to your overlarge Hunch being blown out (and thus also the bit of XL engine in the side torso)

I changed the Large Pulse lasers to ER-Large lasers and upgraded your engine and armor.

HBK-4H

You could also downgrade the ER lasers for regular large lasers if you want more heat efficiency on your mech (52% efficiency instead of 41% for the same tonage but not quite as much range).

#256 Ser Barristan

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Posted 07 May 2013 - 06:29 AM

A slow HBK is that kid who gets picked out in dodge ball by the other team to get pegged repeatedly . Seriously you don't want to be huffing across the battlefield barely faster than an AS7, you can almost hear an HBK wheezing and sucking wind with a 200.
A Hunchie with an 250 plus engine on the other hand gets to sprint around hitting other mechs with whatever giant baseball bat your variant carries. At 89-92 kph you have the speed to chase lights away from the heavies, get into flanking positions, out maneuver bigger mechs in CQB and most important of all evade when you need to. 50 tonners are unforgiving when it comes to mistakes, they simply cant ship the armour abate them. So similar to lights speed is what keeps a medium alive and is the only thing that might buy you a reprieve when you find yourself facing a pack of 'fracts or something similarly unfun.

Besides an AC20 at 92.7kph never gets old.

#257 Haji1096

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Posted 07 May 2013 - 06:43 AM

View PostSer Barristan, on 07 May 2013 - 06:29 AM, said:

A slow HBK is that kid who gets picked out in dodge ball by the other team to get pegged repeatedly . Seriously you don't want to be huffing across the battlefield barely faster than an AS7, you can almost hear an HBK wheezing and sucking wind with a 200.
A Hunchie with an 250 plus engine on the other hand gets to sprint around hitting other mechs with whatever giant baseball bat your variant carries. At 89-92 kph you have the speed to chase lights away from the heavies, get into flanking positions, out maneuver bigger mechs in CQB and most important of all evade when you need to. 50 tonners are unforgiving when it comes to mistakes, they simply cant ship the armour abate them. So similar to lights speed is what keeps a medium alive and is the only thing that might buy you a reprieve when you find yourself facing a pack of 'fracts or something similarly unfun.

Besides an AC20 at 92.7kph never gets old.


Agree with everything you say here. I use 250 STD Engines on my HBKs.

On my 4SP i use 3 arm mounted LLs, and 1 head mounted SL.

Speed and craftieness....and if you can find a similar speed wingman, you guys can really cause some damage.

#258 Nehkrosis

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Posted 08 May 2013 - 06:37 AM

I got pretty bored of the standard cookie-cutter srm brawler 4sp.

i use this;

http://mwo.smurfy-ne...0191044a0e0f55a


Huge damage, Moves fast enough to get in and out of brawls, Lights do not stick around.

#259 WANTED

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Posted 08 May 2013 - 10:15 AM

I like my 4G with Standard 260 engine and 92 kph with speed tweak for nailing lights in the legs or Cents. I use the AC20 for legging them. Works pretty well when you get good at aiming with AC20. I know I run with the biggest Hunch but I do quite well with the good ol' 4G, I just can't give it up.

#260 Chalkman

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Posted 08 May 2013 - 02:59 PM

View PostNehkrosis, on 08 May 2013 - 06:37 AM, said:

I got pretty bored of the standard cookie-cutter srm brawler 4sp.

i use this;

http://mwo.smurfy-ne...0191044a0e0f55a


Huge damage, Moves fast enough to get in and out of brawls, Lights do not stick around.

The 4-SP is the one Hunchback to NEVER use an XL in, IMO. It can still function without a torso, so you really should make sure that it can work. I use similar builds to your with slightly less alpha:

http://mwo.smurfy-ne...b0cb0c81cfaa9d7
http://mwo.smurfy-ne...d4ee7e954e4c544

The first build still retains the same powerful laser punch of your build, but reduce the power from the missiles. Right now with the missile nerf, this isn't that big of a deal. The second one has slightly better heat efficiency and zombie capability for a lower alpha.





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