First up is my trial/first bought mech - the 4J varient.
Maximum Armor - 338
15x Double Heat sinks
Std Engine 200
6x Medium lasers
2x LRM 10's
2 Tons LRM ammo
Endo steel
Heat efficiency 1.01
66 Firepower
The basic idea was that I can stay with heavies while chucking some LRMs down range. With the medium lasers I could also keep the lights off of them. With the 6 Medium lasers it also makes a passable brawler. I normally fire the lasers in 2x groups of 3 and 4. Heat is a non issue as long as you arn't firing everything at once all the time. Staggering laser volleys seems to work wonderfully.
My second purchase was the 4P varient for the 9 energy hardpoints:
320 Armor
18 Double heat sinks
1.09 heat efficiency
Std engine 200
7x Small lasers
2x Large lasers
39 Firepower
Basic plan here is similar to the 4J where I use the large lasers to take pot shots as I move up, then once in brawling range it's down the smalls with the occasional volley of heavies as heat allows. The 7 small lasers do a deceptive amount of damage at close range. No ammo means this mech is great for extended engagements. It run's surprisingly cool even on caustic valley as long as you stay off the heavy lasers once a fight is underway. If you use them frequently you can find yourself overheating. One last thing - the reason I have large lasers in the arms is so that if my hunch get's blown off I can still do damage. With this build you have a small laser + large laser left to zombie it up if worse comes to worse.
My last hunchback varient was the 4SP - at first I hated it. I tried varients using streaks, ppcs, large lasers etc. Eventually i went back to a similiar build most people use:
15 Double heatsinks
336 Armor (2 short of maxed)
Endo steel
1.1 heat efficiency
5x Medium lasers
1x Anti missile system with 1 ton ammo
2x Streak SRM6 with 2 ton ammo
Beagle active probe
Std 225 Engine
55 firepower
This mech somewhat organically evolved - It's got a top speed just shy of 80km per hour. that's great for getting in and out of trouble. all your weapons fall into the 270m range bracket so you are built for medium and close range fights. Your main aramaments are the 2x laser mounted in each arm. I have them in 2x groups of 2. I use the SRM to discourage lights and destroy mech's who's armor have been stripped. With the beagle active probe you can spot for team mates, detect shut down enemies and generally act as a guardian to team mates. Your damage can discourage everything except for a assault to tangle with you and even they should be wary.
Edited by Grifthin, 21 December 2012 - 02:23 PM.