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[Guide] The Ultimate Hunchback Guide


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#121 GeorgieBoy39

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Posted 03 February 2013 - 02:07 PM

View PostHiii Power, on 03 February 2013 - 11:32 AM, said:

That's my Hunchback SP Build right now

HBK-4SP


I like it. The only thing I would consider changing is dropping a ton of armor (I run around with 15 on each leg in a 4sp) and adding a tag to the head

#122 Hiii Power

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Posted 03 February 2013 - 02:27 PM

View PostGeorgieBoy39, on 03 February 2013 - 02:07 PM, said:


I like it. The only thing I would consider changing is dropping a ton of armor (I run around with 15 on each leg in a 4sp) and adding a tag to the head


Well, I´ve tried to play with 15 armor on legs now but in nearly every game my legs are getting destroyed

Edited by Hiii Power, 03 February 2013 - 02:28 PM.


#123 Ravennus

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Posted 03 February 2013 - 02:33 PM

View PostHiii Power, on 03 February 2013 - 02:27 PM, said:


Well, I´ve tried to play with 15 armor on legs now but in nearly every game my legs are getting destroyed


Ugh, yeah, I agree... at least from my own experience.

31 is the lowest I'll go on the legs. I have that on my 4H right now, and I still get legged more often than I'd like.
15 is just asking for trouble, as even a few quick laser glances will burn off that armor and then most skilled players will notice you are down to internals and leg you ASAP.

*shrug* Just my experience.


BTW, how do you like the quad MPLAS? Runs a bit hotter, I'm sure, but I really like them on my Raven.

#124 Hiii Power

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Posted 03 February 2013 - 02:49 PM

View PostRavennus, on 03 February 2013 - 02:33 PM, said:

BTW, how do you like the quad MPLAS? Runs a bit hotter, I'm sure, but I really like them on my Raven.


If you fire 2 of them at one time you'll get around 18% heat so if you fire with caution you won't have any heat problems

They do a lot of damage, especially if you fire them combined with the 2 streak srms

#125 Orionche

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Posted 03 February 2013 - 04:04 PM

Having a lot of success with this build.

"SPanky". :P

Only lacks modules atm, Still grinding money for those.

Given the current ECM BS in the game, Streaks become dead weight sometimes. But that means the ML's can go all day long. :) Heat-wise, its not very demanding, but if you're spamming it all the time, keep an eye out on that indicator just in case. You overheat, you die.

#126 BaronofBeanDip

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Posted 03 February 2013 - 08:23 PM

This is my current 4H build:

2 ML's, one in each arm, a SL in the head, an AC5 with 3 or so tons of ammo, and a PPC in the torso.

The AC5 and PPC have similar trajectories, so it's easy to hammer people with both at once.

#127 Ravennus

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Posted 03 February 2013 - 11:43 PM

View PostBaronofBeanDip, on 03 February 2013 - 08:23 PM, said:

This is my current 4H build:

2 ML's, one in each arm, a SL in the head, an AC5 with 3 or so tons of ammo, and a PPC in the torso.

The AC5 and PPC have similar trajectories, so it's easy to hammer people with both at once.


Interesting... never thought of combining an AC5 and a PPC.
Should be even better when PPCs are buffed soon.

#128 CECILOFS

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Posted 04 February 2013 - 01:15 AM

I am firmly in the "No XL Engine" camp for Hunchbacks. I just think the point of them is that they can soak amazing amounts of damage for a medium and punch above their weight, while being fast and versatile.

Like Centurions, you want to be able to walk around as just a leg, torso and head and still have a laser to kill people with.

Since I'm not seeing much love for the 4J:

http://mwo.smurfy-ne...0999ef23ae27297

2xALRM10, Tag, 5ML

Its a Fire Support mech with some Brawling potential for when things get rough. Essentially its a hybrid mech, which has pros and cons. Can engage at any range, but up close it is weaker than other Hunchbacks due to the LRMs. However the 5ML still deliver a 25pt alpha which is decent and ideally you won't be on the front line anyway. Like other Hunchbacks it wants to be moving around the battlefield supporting wherever its needed, or scouting/capping if there are no lights available.

Similar to Centurions, you want to try to use your left arm as a shield. Losing your left torso only loses you a ML, while the right torso loses your missiles, Tag and 3ML!

Tag is in the right shoulder with the missiles since you won't need it once the shoulder is gone. ML in the head so you can Zombie your way to victory.

Its a more upgraded and expensive Hunchback but I like it. Its my least favourite out of the 4SP and 4P though (not a big fan of Ballistics).

4SP is my favourite - just a great brawler all around.

http://mwo.smurfy-ne...c22cefc88cd5ee4
(Don't know why it says its only 49.9t...its 50 in MWO...)

I run the 2ML 7SL 4P, which is awesome. Its a chassis dedicated entirely to the theory of efficiency. Get in close and use your speed and superior efficiency to melt anything pretty much. It has a 31pt alpha and about 10dps which you can almost constantly sustain (Smurfy says max sustained is 4.66) - that's enough to give Assaults problems....you just have to not lose your hunch.

http://mwo.smurfy-ne...cde6244cb03f425

#129 Ravennus

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Posted 04 February 2013 - 01:33 AM

View PostCECILOFS, on 04 February 2013 - 01:15 AM, said:

I am firmly in the "No XL Engine" camp for Hunchbacks. I just think the point of them is that they can soak amazing amounts of damage for a medium and punch above their weight, while being fast and versatile.


Couldn't agree more!

I also like your builds, especially the 4P. Very similar to mine, and I love the SLAS 4P build.
You described it's benefits perfectly.


Thanks for the 4J build. I was toying around with it, since I've already mastered the 4SP, 4P and 4H... and love me some Hunchie action! That, and I wanted some LRM experience.

How does something like this look? HBK-4J
I tweaked it a bit. Saved a ton by going with an LRM20 instead of 2 LRM10s.

Figured the play style would be like how you described... glad to hear it.



Oh, and btw... your 4SP build was short tonnage because you didn't max out your CT armor. :P

#130 Crrrimson

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Posted 05 February 2013 - 03:50 AM

Hey there

First post for me here but I just wanted to say thank you for sharing your stuff
in such an elaborate way, it was really helpfull in many ways!

#131 CECILOFS

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Posted 05 February 2013 - 08:36 AM

I will try your build Ravennus.

I think the 20 is slightly lower dps but more efficient in terms of heat and tonnage. The DPS only matters if you can sustain fire which isn't too common. I see it lets you fit on extra HS which is handy too. I mainly use the 2xLRM10 because I don't like not filling my hard points :lol:

#132 Ravennus

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Posted 05 February 2013 - 09:39 AM

View PostCECILOFS, on 05 February 2013 - 08:36 AM, said:

I will try your build Ravennus.

I think the 20 is slightly lower dps but more efficient in terms of heat and tonnage. The DPS only matters if you can sustain fire which isn't too common. I see it lets you fit on extra HS which is handy too. I mainly use the 2xLRM10 because I don't like not filling my hard points :ph34r:


Yup, I suffer from that Hard Point compulsion myself, lol

#133 Mental Hippie

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Posted 06 February 2013 - 02:51 PM

I did try a 2 PPC Hunchie some time ago when experimenting with builds, and while I did have some fun I didn't feel that hunchie feeling of hitting above my weight. Now with the recent and upcoming PPC changes I decided to return to my favorite chassis, but do it different this time around.

Here she is: HBK-4P: Master Blaster

Yes, I know, an XL engine in a hunchie! OMG! What have I done!?

Seriously though, it is a choice between losing firepower, speed, or longevity, and I couldn't in good conscience lose one of those PPCs and keep the hunchie feel. At the same time I felt like a friggin' underarmed Atlas with the biggest standard engine that would go well with 3 PPCs.

So what's left is a somewhat fragile hunchie (with those PPCs you should avoid close up brawling range at all costs anyway) which can do two alphas (three on cold maps) back to back dealing 60 pinpoint damage at 540m in the span of 3 seconds. With controlled fire using chain fire it can keep firing at a good pace for quite a while.

Depending on how my drop looks and how the match plays out it can be a great flanker and quickly get to a good position to use its weapons at their best, or just stay behind the bigger targets and lay down the hurt. Unless you see them coming lights are big trouble, the 2 small lasers is a token close in defense at best. It is hilarious when a light comes running straight at you and becomes a smoking wreck or cripple from those two alphas though.

Having great fun with this build atm and thought I'd share it with the rest of you hunchie afficionados.

#134 fl4sh222

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Posted 07 February 2013 - 04:30 AM

Thats my actual Hunchy SP build:

http://mwo.smurfy-ne...ad84b180f66fe69

It has great firepower and you can spam all the time without running hot. Before I tryed SRM6 and Artemis too, but it feels like that the SRM4 don´t spread that much and have already a very small impact area.
It´s fast enough to run around bigger enemys, alpha like a scalpel and cut arms off or shredd through special spots. The TAG is more for making some more money. Sometimes I switch for AMS, less leg armor or some more SRM-ammo, but normally it´s enough.

Only problem is when I can´t wait to hunt Assaults and get caught by a bunch of small Mechs. It´s a great variety after playing my DDC.

Edited by fl4sh222, 07 February 2013 - 04:31 AM.


#135 CECILOFS

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Posted 07 February 2013 - 07:53 AM

It looks fun. I think you will be ok with the XL if you are staying at range.

#136 Hex Pallett

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Posted 08 February 2013 - 07:04 PM

View Postfl4sh222, on 07 February 2013 - 04:30 AM, said:

Thats my actual Hunchy SP build:

http://mwo.smurfy-ne...ad84b180f66fe69

It has great firepower and you can spam all the time without running hot. Before I tryed SRM6 and Artemis too, but it feels like that the SRM4 don´t spread that much and have already a very small impact area.
It´s fast enough to run around bigger enemys, alpha like a scalpel and cut arms off or shredd through special spots. The TAG is more for making some more money. Sometimes I switch for AMS, less leg armor or some more SRM-ammo, but normally it´s enough.

Only problem is when I can´t wait to hunt Assaults and get caught by a bunch of small Mechs. It´s a great variety after playing my DDC.


After having more experience with SRM4 I gotta agree it's must easier to aim, grouping is much tighter, and produce much less heat. I may actually have to change my OP build.

#137 Warge

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Posted 11 February 2013 - 06:46 PM

On thing that disturbs me in Hunchback - cockpit view: right shoulder isn't shows correctly. It should obscure the field of vision.
It just worries me: the question of the atmosphere, the feeling that you are in Hunchback's cockpit, not any other mech.
Agree or not?

#138 Raso

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Posted 11 February 2013 - 07:20 PM

It's not actually what I use but I like to mess around with builds from time to time to get ideas.

http://mwo.smurfy-ne...183436c676d2b38

It has 2 large lasers for mid range combat and SRM4s help to stretch the ammo out and manage heat. I chose the SRM4s over SSRM2s for the extra damage because when I think Hunchback I think bust not DPS.

I REALLY want to try to cram 2 LPL in my 4SP but I know I'd never get it's heat manageable and still have it's other weapons systems and it's speed how I like it.

#139 slayerkdm

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Posted 11 February 2013 - 09:05 PM

View PostWarge, on 11 February 2013 - 06:46 PM, said:

On thing that disturbs me in Hunchback - cockpit view: right shoulder isn't shows correctly. It should obscure the field of vision.
It just worries me: the question of the atmosphere, the feeling that you are in Hunchback's cockpit, not any other mech.
Agree or not?



If you change your FOV as shown in the general guides, the hunch does block a bit of the view on the right side. So if you like that realism, that will help a bit. I noticed it right away after I changed my FOV, but in game, I dont notice it, so its probably a nice balance of realism and practicality.

#140 Warge

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Posted 12 February 2013 - 03:13 AM

View Postslayerkdm, on 11 February 2013 - 09:05 PM, said:



If you change your FOV as shown in the general guides, the hunch does block a bit of the view on the right side. So if you like that realism, that will help a bit. I noticed it right away after I changed my FOV, but in game, I dont notice it, so its probably a nice balance of realism and practicality.

When changing FOV - proportions looks rather odd. And when you take turns with you mech - all around looks even worth, horrible...
But as I see - none cares about immersion in the game, about feeling be in cockpit of exact mech, simplified cockpit enough so that no one on this occasion did not care. :)





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