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PC.IGN Article on MWO



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#21 chewie

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Posted 07 May 2012 - 09:42 AM

any reason why ign got to hear (see) of these before we did????

Very nice though.

#22 Atlai

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Posted 07 May 2012 - 09:43 AM

WHY MUST YOU GUYS DO THIS!!!!!! I CANT STAND WAITING ANY LONGER!!!!*has nervous breakdown*


OT : cool article by the way :)

#23 Sarah Dalrymple

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Posted 07 May 2012 - 09:43 AM

SHUT UP AND TAKE MY C-BILLS!

#24 Aegis Kleais

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Posted 07 May 2012 - 09:45 AM

*Explodes from joy-overload*

PGI, the gameplay is looking VERY solid, and that Mechlab is the EPITOME of shack! You guys should be VERY VERY proud of yourselves.

Because of this footage, I have cancelled all other pre-orders I have right now for other games. There's no point in getting more games; when I have free time, I will be playing MWO.

How's the game looking, you ask? I'd say: "All Systems PHE-Nominal!" :)

#25 Garth Erlam

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Posted 07 May 2012 - 09:46 AM

Looking around the studio, at any given time 50% of us have the MechLab open.

#26 Ulric Kell

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Posted 07 May 2012 - 09:46 AM

Very cool. I love the layout and look of the Mech Lab. Great stuff!

#27 MaddMaxx

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Posted 07 May 2012 - 09:48 AM

Clicking the Video a second time is really Cool.

Need to ask though, what is the glowy graphic on the snout of the Catapult after it takes damage from both Lasers and AC fire?

#28 Sears

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Posted 07 May 2012 - 09:49 AM

Could give us a mechlab demo to play around with until the open beta. :) :o :D


Seriously though it's looking boss guys, keep up the good work!

#29 Bryan Ekman

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Posted 07 May 2012 - 09:49 AM

View PostMaddMaxx, on 07 May 2012 - 09:48 AM, said:

Clicking the Video a second time is really Cool. Need to ask though, what is the glowy graphic on the snout of the Catapult after it takes damage from both Lasers and AC fire?


It's part of the impact FX. It's being toned down a bit.

#30 TheLeapist

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Posted 07 May 2012 - 09:50 AM

I am so stoked for this game. The more I read about it, the more I can't wait for it.

#31 Kenyon Burguess

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Posted 07 May 2012 - 09:50 AM

very nice review and video. i was pleasantly suprised by the LRMS spreading out. thats a nice feature imo. loved the jenner jumping and firing. cant wait to get in there and fiddle around with the mechlab. very exciting to see on a rainy monday morning.

#32 Mechteric

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Posted 07 May 2012 - 09:51 AM

I'm taking it there's no overriding the shutdown from heat? That and no coolant should make combat interesting indeed as far as balancing energy weapons.

#33 Garth Erlam

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Posted 07 May 2012 - 09:52 AM

You can override shutdown, but... well, that leads to explosions, I find.

#34 Cattra Kell

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Posted 07 May 2012 - 09:54 AM

Posted Image

Oh how so pretty~

#35 pesco

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Posted 07 May 2012 - 09:57 AM

Catapult arms tilt up and down but not left and right. Shweet! :)

TODO: PPC visuals. :o

#36 Win44

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Posted 07 May 2012 - 09:57 AM

Monday PGI Nooner love! I did rewind the video a couple times just to check that the Cat wasn't firing off a PPC.

#37 EDMW CSN

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Posted 07 May 2012 - 09:57 AM

Loving the mech lab !! ABSOLUTELY :)
now i need a pint :o

#38 CoffiNail

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Posted 07 May 2012 - 09:57 AM

I am in LOVE... This gameplay looks simply beautiful and amazing! My wife will hate you DEVs now as this is all she will hear through the next few days.

#39 CoffiNail

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Posted 07 May 2012 - 09:58 AM

I saw Flamers on a hunchback i am pretty sure!

#40 Bryan Ekman

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Posted 07 May 2012 - 09:59 AM

View PostCoffiNail, on 07 May 2012 - 09:58 AM, said:

I saw Flamers on a hunchback i am pretty sure!


Probably. I was testing out a few ridonculous/borked builds during filming.





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