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PC.IGN Article on MWO



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#61 Shredhead

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Posted 07 May 2012 - 10:10 AM

What? Beta? II can't hear you over the sound of how awesome you are!

#62 Cifu

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Posted 07 May 2012 - 10:11 AM

So it's seems the Mechlab is actually in a very advanced phase.

Some early note:

-Gauss Rifle, so it's in the game now.
-Won't seen any ER or Pulse Laser weapons...
-In the left side, we seen four scale: Tonnage, Armor, Firepower and Heat Eff. The first two is working (at least seems to be), the second two are not.
-In the Armor scale, the of end of scale if 700 for the Hunchback, and the actual number is 320 that's wont fit for the Hunchback, not even close, it's around double the TT numbers. So it's looks either the armor distribution have a different kind of settings, or the armor scale won't work too.
-We see the hardpoint restriction, Ballisitc / Energy / Missile,(perhaps the basic) Hunchback have 1 Energy in the Head, 2 Energy in each Arms, none on the Left Torso, and 2 Ballistic in the Right Torso.
-11.250 a Smal Las, 40.000 C an Med Las, 100.000 a Large Las, 200.000 an PPC, but 300.000 an AC/20, 200.000 an AC/10, 125.000 an AC/5, and 75.000 an AC/2? O.o

Edited by Cifu, 07 May 2012 - 10:18 AM.


#63 Max OConnor

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Posted 07 May 2012 - 10:11 AM

I'm glad to see the Dragon, I would have loved to see it in action along with the Centurion.

#64 soulfire

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Posted 07 May 2012 - 10:12 AM

nice though I did like seeing the hunchback doing the splits in midair but looking good so far

#65 Solis Obscuri

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Posted 07 May 2012 - 10:16 AM

Finally some Catapult and Dragon action shots! And I'm glad to see the Atlas still has glowing eyes! :) (Please tell me you're leaving those in!)
Posted Image

Also, Gauss Rifle is confirmed!
Posted Image
Same price as an AC/20, too... not bad. :o

#66 Adridos

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Posted 07 May 2012 - 10:16 AM

Thanks a lot, you answered both of my questions from the "Ask the devs", well, at least slightly. :)

Let's just hope people won't think that heavies are just arties of MW:O now, thugh. :o

#67 Tuonela

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Posted 07 May 2012 - 10:17 AM

Cool stuff. My favorite points from video and article:

1) Recon tasks get specific points for recons. Great to reward roles. However, it also can limit people to doing only those items that get them more points. I'd love that the team outcomes weigh the greatest on the points you get, the other stuff just small bonuses

2) Two reticules that don't converge at the same speed, its a nice realism touch while turning. Still wondering what the exact control scheme is going to be.

3) LRMS cool. Mechlab cooler.

#68 SNOWHOUND

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Posted 07 May 2012 - 10:17 AM

moist.

#69 Win44

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Posted 07 May 2012 - 10:18 AM

View PostDarrin Thomason, on 07 May 2012 - 10:01 AM, said:


The Cat fires the PPC in the Assult Mech breakdown, but you can't really see it as it is hitting you nearly intantley


Good call, im still going through all the video goodness! They look Beautiful, from the little video player anyway. The impact visual was pretty cool, that Atlas armor just ate it up though.

#70 Adridos

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Posted 07 May 2012 - 10:19 AM

Paul buys a mech. And names it (yay, naming of mechs!): "Forum user killer". :)

#71 EDMW CSN

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Posted 07 May 2012 - 10:19 AM

Now where is ma cent ? :)

#72 whiskey tango foxtrot

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Posted 07 May 2012 - 10:20 AM

I'm absolutely READY FOR THIS....:)

#73 Blackfang

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Posted 07 May 2012 - 10:21 AM

~S~ PGI,

You'll have stolen my time and my wallet for at least the next 10 years now. Congratulations it's an absolute Stonker and I'm gobsmacked at the quality of gameplay in these videos, surely a Mechwarrior Game to rival and exceed all others, so happy....

Blackfang out.


EDIT: Why does IGN say it's due for release in the US and UK as of 30th June 2012 is that the open beta planned release date?

Edited by Blackfang, 07 May 2012 - 10:24 AM.


#74 Shredhead

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Posted 07 May 2012 - 10:25 AM

Why did this downed Catapult just vanish? Bug or intention? If intentional, will it stay like this?

#75 Oderint dum Metuant

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Posted 07 May 2012 - 10:27 AM

View PostShredhead, on 07 May 2012 - 10:25 AM, said:

Why did this downed Catapult just vanish? Bug or intention? If intentional, will it stay like this?


Exactly what i came here to ask, i really hope that after making it look as good as it does, dead mechs are not going to vanish like that...that would actually be worse than MW4's death sequence.

#76 Aegis Kleais

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Posted 07 May 2012 - 10:28 AM

View PostShredhead, on 07 May 2012 - 10:25 AM, said:

Why did this downed Catapult just vanish? Bug or intention? If intentional, will it stay like this?

You're not looking at finalized gameplay; the game's still in development. There were bugs and issues here or there. I for one like that PGI openly shows us the game at these usually internal-only stages. A bug here or there will get squashed in no time.

#77 Adridos

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Posted 07 May 2012 - 10:28 AM

View PostDV^McKenna, on 07 May 2012 - 10:27 AM, said:


Exactly what i came here to ask, i really hope that after making it look as good as it does, dead mechs are not going to vanish like that...that would actually be worse than MW4's death sequence.


You're looking at alpha screens. It's normal to have placeholders all over the place. :)

EDIT: Wildcard ninja. :o

Edited by Adridos, 07 May 2012 - 10:29 AM.


#78 Trashguy

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Posted 07 May 2012 - 10:28 AM

Wait'll the guys over at Banzai Institute get a hold of this game...they'll love it! :)

#79 Trevnor

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Posted 07 May 2012 - 10:30 AM

I'm not going to lie, I might have drooled all over my shirt....

#80 Shredhead

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Posted 07 May 2012 - 10:31 AM

View PostAegis Kleais™, on 07 May 2012 - 10:28 AM, said:

You're not looking at finalized gameplay; the game's still in development. There were bugs and issues here or there. I for one like that PGI openly shows us the game at these usually internal-only stages. A bug here or there will get squashed in no time.


I'm not ranting, just asking. I know it's not final.





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