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PC.IGN Article on MWO



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#101 Sprouticus

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Posted 07 May 2012 - 10:47 AM

Things I discerned form screenies and videos:

K2- arms at least 2 Energy HP (shows LL + ML in the Screenshot)

lock on reticule does not seem to require you point at the mech, just select it. Yellow is locking, red is locked.
LRM's fired before lock in Assault video dead fires to a location
SRM's dont have a lock on reticule, maybe dumbfire?

Hunchie 4G- 7 energy HP

LT= no HP
RT =2 Balistic HP

Mechlab
Launch button in mechlab implies perhaps no ML after readying?
MC= 100 in picture, not sure what MC means.
Did not see module seleciton mechanism
Weapons:
No LBX in Mechlab
No UAC5 in mechlab


Review video
0:46 Ammo explosion or just armor being burned off? (sparks explosion maybe?)
2:33 red glow is a weapons hit effect, currently being fixed (per Dev)

HEAT:
4 ML= 29% to 62% heat on Catapult
2 ML= ~ 20% heat on Jenner

0.5 ton increments

Radar/target acquisition seems pretty easy compared to what I thought it would be. Not sure if that is intentional for testing or what we will see in the live beta

Edited by Sprouticus, 07 May 2012 - 10:59 AM.


#102 Aegis Kleais

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Posted 07 May 2012 - 10:50 AM

View Postzorak ramone, on 07 May 2012 - 10:32 AM, said:

A few questions:

How does the HBK in the screenshots (the one with the AC5/Mgun) get to 5xML, 1xSL? Is there a energy hardpoint in the CT?

The hardpoint model represented here seems to be what we saw in the Dev blog last month. I.e. hardpoints restrict the number of a type of weapon in a location, but not the size. I.e. you could make a hunchback with a PPC in each arm by stripping out the AC20 and putting them in the hardpoints previously occupied by the MLs. Is this an old build, or is this still the model that you're going with?

I see the word "hardpoint" as being an equivalent of a "mount"

If you have 2 energy mounts, you can only put in 2 energy weapons, despite their tonnage/slot requirements. The mount types basically limit that variant's abilities. If the HBK-4G has 1 ballistic mount in it's right shoulder, you would know that it could never fire missiles or energy weapons at you from it. Makes it possible for you to start memorizing Mech variants and their mount types and locations so you can know what to expect! :)

As for range kings.

Ballistics - AC/2 = 720m
Energy - ERPPC = 690m
Missile - LRMs = 640m

Really takes the Long out of Long Range Missile :o

View Posttheshield2004, on 07 May 2012 - 10:39 AM, said:

http://pc.ign.com/ar.../1224425p1.html

Question:

In the video at 0:47 the jenner is in the water firing lasers and I noticed that the heat dissipation is the same as out of water. It was my belief that water was a natural coolant (as in MW3), so Im curious if this is going to be addressed later? Otherwise, loved the video and the mech lab demo. Beautifully done.

It would be best to be under the belief that the feature simply has not been coded in yet. It's a tried and true feature in MW games than environmental entities like bodies of water will help with heat dissipation.

It's not Gold-level footage. This is an alpha.

#103 Aidan

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Posted 07 May 2012 - 10:51 AM

I was wondering what the additional blank tabs are in the Mech Lab?

Posted Image

Also the picture of the brownish Dragon in the landscape is absolutely beautiful. Russ and Bryan your art team has fantastic interpretations for color balance as this masterpiece unfolds!!!

Posted Image


Well Done ! :)

Edited by Aidan, 07 May 2012 - 11:11 AM.


#104 Blackfang

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Posted 07 May 2012 - 10:51 AM

View PostAegis Kleais™, on 07 May 2012 - 10:50 AM, said:

As for range kings.

Ballistics - AC/2 = 720m
Energy - ERPPC = 690m
Missile - LRMs = 640m

Really takes the Long out of Long Range Missile :)


Well from the Heavy mech breakdown video we also found the minimum range of LRMs being 200m.

#105 Hartsblade

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Posted 07 May 2012 - 10:51 AM

Awesome work PGI!! Thanks for the pretty pics and vids!!

#106 Sleipnir

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Posted 07 May 2012 - 10:54 AM

IGN put a bunch of videos up covering a range of different aspects of the game.

They are as follows:


Mechlab Preview - http://uk.ign.com/vi...loper-breakdown

Light Mech Developer Breakdown - http://uk.ign.com/vi...loper-breakdown

Medium Mech Developer Breakdown - http://uk.ign.com/vi...loper-breakdown

Heavy Mech Developer Breakdown - http://uk.ign.com/vi...loper-breakdown

Assault Mech Developer Breakdown - http://uk.ign.com/vi...loper-breakdown

#107 Cifu

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Posted 07 May 2012 - 10:56 AM

View PostSprouticus, on 07 May 2012 - 10:47 AM, said:

Hunchie 4G- 6 energy HP (3 in each arm)

LT= no HP
RT =2 Balistic HP


No.

Head: 1 Energy (screens)
Arms: 2 Energy each (screens)
LT: None (screens)
CT: 2 Energy (can be seen in the video)
RT: 2 Ballistic (screens)

So at all:
7 Energy
2 Ballistic

Edited by Cifu, 07 May 2012 - 10:56 AM.


#108 CoffiNail

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Posted 07 May 2012 - 10:56 AM

Yep, you are late to the party ;) We have a few threads about these. SOOO SEXY!!! OHhh ho ho ho!

#109 pursang

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Posted 07 May 2012 - 10:58 AM

At 00:34 in the MechLab Developer Breakdown, Paul is shown buying a Hunchback HBK-4G with (CB) - C-Bills no doubt, however right beside it there's an greyed-out option to buy the 'Mech with (MC). Could (MC) be the official micro-transaction currency for MW:O, I wonder?

Also, it's good to finally figure out how to pronounce Paul's full name. ;)

Edited by pursang, 07 May 2012 - 10:59 AM.


#110 Aegis Kleais

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Posted 07 May 2012 - 10:59 AM

View PostBlackfang, on 07 May 2012 - 10:51 AM, said:


Well from the Heavy mech breakdown video we also found the minimum range of LRMs being 200m.

For a weapon with just 440m worth of effective range, LRMs are REALLY going to need to have effective damage and accuracy. 200m is a huge distance (near 1/3rd of the weapons effective range)

Also, I've watched that video over and over and CANNOT figure out the locking mechanism. I've assumed all the salvos he fired off were due to having the ability to gain an indirect lock from teammates who had enemies in LOS/D.

#111 That Guy

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Posted 07 May 2012 - 11:00 AM

that sheet looks amazin'! (IGN, Y U NO HAVE HIGH RES?!)

but PGI, something i would like to bring up now that we have moving footage, with a small addendum: remove the XP popups as well ;)
yes its still alpha, and things will change, but please consider removing the kill messages and xp award messages

#112 Joseph Calvert

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Posted 07 May 2012 - 11:00 AM

View PostAlfalphaCat, on 07 May 2012 - 09:34 AM, said:

No PPC particle effect yet? Huh, or are you guys trying to keep it secret?

They show the Catapult K2 firing PPC's in the assault mech video.

#113 CoffiNail

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Posted 07 May 2012 - 11:01 AM

Everyone complaining about HD... Here you go!



#114 Shredhead

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Posted 07 May 2012 - 11:01 AM

View Postpursang, on 07 May 2012 - 10:58 AM, said:

At 00:34 in the MechLab Developer Breakdown, Paul is shown buying a Hunchback HBK-4G with (CB) - C-Bills no doubt, however right beside it there's an greyed-out option to buy the 'Mech with (MC). Could (MC) be the official micro-transaction currency for MW:O, I wonder?

Also, it's good to finally figure out how to pronounce Paul's full name. ;)

That spells nukular, n u k u l a r.

#115 Bryan Ekman

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Posted 07 May 2012 - 11:01 AM

View Postpursang, on 07 May 2012 - 10:58 AM, said:

At 00:34 in the MechLab Developer Breakdown, Paul is shown buying a Hunchback HBK-4G with (CB) - C-Bills no doubt, however right beside it there's an greyed-out option to buy the 'Mech with (MC). Could (MC) be the official micro-transaction currency for MW:O, I wonder? Also, it's good to finally figure out how to pronounce Paul's full name. ;)


Why yes it is. MC = MechWarrior Credits. Direct and too the point, and totally non-creative. I can take the blame for that one. hehe

#116 pursang

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Posted 07 May 2012 - 11:03 AM

View PostBryan Ekman, on 07 May 2012 - 11:01 AM, said:


Why yes it is. MC = MechWarrior Credits. Direct and too the point, and totally non-creative. I can take the blame for that one. hehe


Hey, why complicate things more then you need to, eh? ;)

#117 JazzySteel

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Posted 07 May 2012 - 11:04 AM

In the light mech breakdown, at 2minutes a Catapult does a headstand. I loled, hard.

#118 Aelos03

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Posted 07 May 2012 - 11:07 AM

i love it mech lab looks nice

#119 Bryan Ekman

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Posted 07 May 2012 - 11:09 AM

View PostAidan, on 07 May 2012 - 10:51 AM, said:

I was wondering what the additional blank tabs are in the Mech Lab?

Posted Image

Also the picture of the brownish Dragon in the landscape is absolutely beautiful. Russ and Bryan your art team has fantastic interpretations for color balance as this masterpiece unfolds!!!

Well Done ! ;)


The top bar is getting overhauled atm. The black bar below, will have additional tabs for visual customization.

#120 Aegis Kleais

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Posted 07 May 2012 - 11:09 AM

View PostJazzySteel, on 07 May 2012 - 11:04 AM, said:

In the light mech breakdown, at 2minutes a Catapult does a headstand. I loled, hard.

It's a widely known fact that Cataps are like both SUV's and $2000 hookers, a.k.a. "top heavy".

That was actually the CPLT-RC model. The RollsCanardly. Where it Rolls down one hill and Canardly get up the next.

Edited by Aegis Kleaisâ„¢, 07 May 2012 - 11:11 AM.






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