Autocannons - Single Shot vs. Burst Fire
#61
Posted 10 May 2012 - 07:38 AM
" The Marauder's autocannon, a tree-sized barrel mounted across the 'Mech's left shoulder, was spewing 120 mm high-explosive destruction in three-round bursts that shattered the street behind the burning carrier, and transformed clumps of running green uniforms into bloodied shreds of rag. "
#62
Posted 10 May 2012 - 08:20 AM
Talon Thorn, on 10 May 2012 - 07:38 AM, said:
" The Marauder's autocannon, a tree-sized barrel mounted across the 'Mech's left shoulder, was spewing 120 mm high-explosive destruction in three-round bursts that shattered the street behind the burning carrier, and transformed clumps of running green uniforms into bloodied shreds of rag. "
William Keith was fond of describing autocannons as "burst fire weapons." I'd be rich if I was given a dollar for every time he mentioned "a new magazine slamming home" in an autocannon. But that isn't the only way autocannons have been described.
#63
Posted 10 May 2012 - 08:37 AM
neodym, on 07 May 2012 - 12:59 PM, said:
what I want to say is,that when something is used 99% of time in burst style doesnt take away fact that its fundamentaly FULL AUTO weapon,not semi auto.... theres nothing like burst auto,burst is just control of full auto,if you have any brain its clear as sun that these autocannons are full auto capable,but I would still burst fire
I don't think there is a single rifle in use by the army that still has the automatic setting still because of ammo reasons. The gun can physically fire in auto but the settings they have are only single or burst (some 3 round others 5 round I believe) the only infantry weapons that can fire in full auto still are Squad Automatic Weapons.
#64
Posted 10 May 2012 - 08:41 AM
Fetladral, on 10 May 2012 - 08:37 AM, said:
I don't think there is a single rifle in use by the army that still has the automatic setting still because of ammo reasons. The gun can physically fire in auto but the settings they have are only single or burst (some 3 round others 5 round I believe) the only infantry weapons that can fire in full auto still are Squad Automatic Weapons.
The M4A1 carbine has a fully automatic setting rather than burst.
#65
Posted 10 May 2012 - 09:25 AM
#66
Posted 10 May 2012 - 09:45 AM
I liked the idea of autocannon ammo being cartridges or something similar. It was an auto-loading cannon that fired a stream of rounds. Sometimes it used caseless ammunition and sometimes not. Personally I think Mech 3 did it best. I mean you fired an AC-10 in that game and you felt POWERFUL. That grinding sound reminiscent of a thousand pounds of heavy chain crashing to the ground made firing the gun fun.
Canon wise, different AC's used different techniques. Some of the AC-20's were noted for firing a single massive shot.
In all honestly though, we are jumping the gun. We have only seen the AC20 in the videos I think. We haven't seen what an AC-5 or 10 acts like... Maybe a nice dev will read this and demo one in a video? Garth?
Edit: My spelling was off.
Canon - What is considered to be included in a system, story, or mythos.
Cannon - A piece of artillery.
Edited by Clark, 10 May 2012 - 09:47 AM.
#67
Posted 10 May 2012 - 09:54 AM
I could be way off but for some reason that thought rings a bell.
#68
Posted 10 May 2012 - 09:57 AM
KABOOOOM!!!! The Ultra Auto Cannons would be like a burst of high explosive shells hitting with less velocity but greater HE.
KaBAM! KABAM! KaBAM!
#69
Posted 10 May 2012 - 10:22 AM
#70
Posted 10 May 2012 - 10:35 AM
Andrew Start, on 10 May 2012 - 09:57 AM, said:
That...would be the gauss rifle
Edited by shadowoflight, 10 May 2012 - 10:42 AM.
#71
Posted 10 May 2012 - 10:40 AM
#72
Posted 10 May 2012 - 10:43 AM
#73
Posted 10 May 2012 - 12:57 PM
Alexander Fury, on 10 May 2012 - 10:43 AM, said:
that - mw4-ish ACs. Agreed.
But the bradley's a bad comparison. Done live firing with a weapon system using the bradley's bushmaster, it's actually quite slow.
#74
Posted 10 May 2012 - 08:14 PM
#75
Posted 10 May 2012 - 10:21 PM
I would love to see both kinds of cannon as an option for the pilots. Let the effect and damage be the same over time but the mode of fire be a variable.
If you have a semiauto cannon with an autoloader youd have a single powerful shot. Good if you hit but a bit of a bother if you miss.
A rotary smaller calibre cannon might be fun to shoot and a bit more easy to hit with but the damage is a little smaller per hit.
I cant help thinking about the "ED-209" from robocop here...
I think it might add a bit of flair and variety to the game.
#76
Posted 10 May 2012 - 10:38 PM
#77
Posted 10 May 2012 - 10:54 PM
The thing is as always, location location location. Dont stand in front of assaultmechs. Ever.
#78
Posted 10 May 2012 - 11:37 PM
AC/10 moves into the 105-120mm (~5-inch) class, which fires maybe every 3-5 seconds (like the shipboard autocannon above and is basically equivalent to the main gun of a modern battle tank).
AC/20 is like a 10-12 inch battleship cannon. Huge blast, earsplitting bang, immense damage, long reload.
Going into LB-X autocannons, we have things that are more like shotgun rounds. Single shot, different ranges and clustering. LB 2-X is the mech sized 4-10 shotgun, going down to 20-ga, 16-ga, then 10-ga. Bigger cluster munitions, tighter grouping, more damage.
Ultra ACs are sort of like chainguns. UAC-2 is gatling 20mm (vulcan cannon), up to gatling 30mm (Avenger minigun from the A-10) for UAC-5. UAC-10 has a few huge barrels for rotary fire, while the UAC-20 has fewer, larger barrels.
#79
Posted 11 May 2012 - 12:50 AM
I know MWO isn't the same as MW5, but everything released so far - including the now obsolete MW5 trailer - shows how dedicated the devs are to bringing BT/MW to life as it should be, keeping fluff and canon alive as much as possible.
By the way, a lot of people have been saying that spreading AC damage by having them fire in bursts would make them useless. How so? Lasers will work just like that and I am sure they will be far from useless (although probably running much hotter overall than we're used to). Battles will not simply be short skirmishes that are about taking out the CT with one or two Alphas like it used to be in MW4; from all that has been shown and said to far battles are more likely to last much longer. Even spreading the damage somewhat won't make ACs useless, as long as their overall damage potential is still sufficiently high.
That aside, ACs have never really been about pin-point accuracy in MW; I think that is a misconception created by the gameplay mechanics of MW4...
Talon Thorn, on 10 May 2012 - 07:38 AM, said:
" The Marauder's autocannon, a tree-sized barrel mounted across the 'Mech's left shoulder, was spewing 120 mm high-explosive destruction in three-round bursts that shattered the street behind the burning carrier, and transformed clumps of running green uniforms into bloodied shreds of rag. "
Nice quote, by the way.
#80
Posted 11 May 2012 - 01:53 AM
What your asking is to reduce the damage of a AC to make it DoT vs a single damage packet. Small packets of damage hosed over a mech may be neat looking, but is a primary reason why Laser Boats dominated those MW games. Why use a AC 20 when 4 medium lasers do the same thing?
You can not use those games as any sort of basis to this game. The Devs have stated, several times, that they are going off of TT Battletech, not those games. TT Battletech is not their bible either, but as the recent weapon range posts, the aspects of the mechlab (barring the hardpoint system) are all pretty faithful to TT. Really, the big difference might be recycle times, but till beta comes out, we really don't have enough info to make a decent guess to cheer or argue one way or another.
Fluff is fluff... it means nothing. It is a desperat attempt to justify something that doesn't exsist anyways. The rules of the game were balanced a certain way not because of fluff, but because that makes the game fair. In the game the AC 2 does 2 damage at 24 hexs and a MG does 2 damage 3 hexs away. The stats between the two are huge, along with tonnage and everything else... now create a fluff to discribe them to new players and expain why there is such a huge difference... you link it to something familure people will not only wrap their brain around, but you make it sound cool too. MGs are not a .50 cal or something else, they are 20mm /Gatling guns/! That AC 2 is really a huge 7 ton cannon...soooo a 120mm cannon that fires a stream of shells! Ignore the fact in game they do a minimum amount of damage in a single packet. Then a guy would say a AC 10 was five 120mms in a gatling gun configuration or would fire 5 rounds so fast and accurate that all 5 shots would hit the same location... ect, ect, ad nausium.
You can not base or balance a game off of fluff. As I said, fluff is fluff... it means nothing.
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