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Anti-Streakcat Build


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#1 Codejack

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Posted 27 November 2012 - 07:45 AM

K2 Catapult, ES, FF, 2xAC/20, 6 tons ammo, 352 armor.

Start shooting from just outside his range (~300m), and back up when he comes towards you. Once he is in range, turn your torso to one side and then the other between your shots to spread the damage out.

To kill, you need one of:

1 headshot
2 CT shots
1 back shot

Catapult ears have 40 armor, max, so unless they maxed it, 1 shot should take it out, but you're better off going for the CT. Done properly, he won't get into range and lock on before you kill him.

#2 Kousagi

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Posted 27 November 2012 - 07:48 AM

AC20 and Streaks have the same effective range. Yes AC20's can go beyond 270, but at reduced damage.

Edited by Kousagi, 27 November 2012 - 08:09 AM.


#3 3rdworld

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Posted 27 November 2012 - 07:49 AM

And 40 armor ear actually takes 60dmg to destroy.

Internals how do they work?

#4 Teralitha

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Posted 27 November 2012 - 07:51 AM

Sounds like u havent actually tried it yet.

#5 PhigNewtenz

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Posted 27 November 2012 - 07:53 AM

Your listed equipment would take 54 critical slots; the K2 has 51. Dropping FF to make it all fit would make you severely gimp your armor or engine.



Kousagi, that's not how the 'doubling' works. The values you see in the Mechlab are already doubled. A Cat's 'ear' has 40 armor. You are correct that it would take more than 40 damage to kill, but only because you also have to kill the internal structure.

#6 3rdworld

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Posted 27 November 2012 - 07:54 AM

You also failed to mention that using ES&FF with 2 AC/20s you only have 3 crits left over for an apparent 6 tons of ammo.

#7 Shiney

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Posted 27 November 2012 - 07:55 AM

6SRM6 does a pretty good job too actually.

#8 Roughneck45

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Posted 27 November 2012 - 07:55 AM

TLDR: Anti streakcat guide, kill it before it kills you.

#9 Codejack

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Posted 27 November 2012 - 07:59 AM

Well, you're half-right; I'm not running this build ANYMORE, because its one weakness is: Jenners.

So, if you have a streakcat friend to keep the squirrels from killing you, you can kill their streakcat :(

View PostPhigNewtenz, on 27 November 2012 - 07:53 AM, said:

You are correct that it would take more than 40 damage to kill, but only because you also have to kill the internal structure.


Again, only if they maxed armor, and who doesn't shave half a ton, here and there? Well, some people, but then they've probably skimped somewhere else...

#10 3rdworld

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Posted 27 November 2012 - 07:59 AM

View PostKousagi, on 27 November 2012 - 07:56 AM, said:


That is how the doubling works. As TT values and MWO mech lab values for armor match. Stock mechs don't have max armor cause they always have less then max armor, but by creation rules they are the same.


Sorry boss you're wrong, max TT armor values of a Cat's arms is 20.

#11 Orkhepaj

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Posted 27 November 2012 - 08:00 AM

Why not just use 2 ssrm cats? :(

btw have u tested this out or just total madeup fit?

Edited by Orkhepaj, 27 November 2012 - 08:04 AM.


#12 Calon Farstar

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Posted 27 November 2012 - 08:01 AM

Be aware streak cats are usally fast or should be. Hitting them with AC/20's is not easy. I reccomend Gauss and LRMS.

#13 random51

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Posted 27 November 2012 - 08:03 AM

If people need a guide to countering streaks then there are a lot of people who should probably move on to something like checkers instead. Clearly this game is too complex for them to handle/enjoy.

How much brainpower does it take to realize that any weapon with better range than an SSRM2 is an effective anti-streakcat weapon?

#14 Kurshuk

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Posted 27 November 2012 - 08:04 AM

View PostShiney, on 27 November 2012 - 07:55 AM, said:

6SRM6 does a pretty good job too actually.


This guy. This guy knows. 6 SRM6 on the A1 is rather... Well, I've killed heavies and assaults in 2-3 shots.

Cheers,
Kurshuk

#15 Leetskeet

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Posted 27 November 2012 - 08:04 AM

View PostKousagi, on 27 November 2012 - 07:48 AM, said:

AC20 and Streaks have the same effective range. Yes AC20's can go beyond 270, but at reduced damage. Also, something you are forgetting is armor is doubled. So that 40 point ear takes 80 damage to kill the armor.

=\

#16 PhigNewtenz

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Posted 27 November 2012 - 08:06 AM

View Post3rdworld, on 27 November 2012 - 07:59 AM, said:


Sorry boss you're wrong, max TT armor values of a Cat's arms is 20.


Thanks for the backup. I feel like I have to chime in on this point multiple times per day. It's getting old. I have no idea where people manage to get the information he's working off of without realizing it's wrong. In every thread I've seen it posted, it's immediately refuted by a chorus of people with better information.



View PostKousagi, on 27 November 2012 - 07:48 AM, said:

AC20 and Streaks have the same effective range. Yes AC20's can go beyond 270, but at reduced damage. Also, something you are forgetting is armor is doubled. So that 40 point ear takes 80 damage to kill the armor.


2 x AC20 damage at 300 meters: 36

6 X SSRM2 damage at 300 meters: 0

Edited by PhigNewtenz, 27 November 2012 - 08:08 AM.


#17 Kousagi

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Posted 27 November 2012 - 08:07 AM

Eh, found my old master rules book. Seems i was wrong.. Though that feels completely off on how things play.. cause if thats how things really are, then a jenner should kill a atlas's rear CT in 2-3 alphas, which never happens. >.>

#18 Grraarrgghh

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Posted 27 November 2012 - 08:07 AM

Or maybe you could just play as a group and focus down the A1? I mean this is why Gaussapults etc. aren't a big deal to organized groups. If some ******* thinks he's Captain Invincible in a laughably flimsy Catapult, blow his *** up in <10 seconds. It's not rocket science.

#19 TheMightyWashburn

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Posted 27 November 2012 - 08:07 AM

Why have people forgotten LRMs? You dont have to boat them to do some damage.

#20 Codejack

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Posted 27 November 2012 - 08:07 AM

View Postrandom51, on 27 November 2012 - 08:03 AM, said:

How much brainpower does it take to realize that any weapon with better range than an SSRM2 is an effective anti-streakcat weapon?


Have you been playing? :(





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