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Patch Notes November 27Th, 2012


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#21 Orzorn

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Posted 27 November 2012 - 12:01 PM

Thanks for the more detailed patch notes. Its exactly what I've been wanting. Glad to see ya'll are listening to our feedback.

Good changes so far.

#22 Extinction

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Posted 27 November 2012 - 12:02 PM

View PostMrPenguin, on 27 November 2012 - 11:57 AM, said:

Its been said to death, but the people working on the cosmetic stuff are not the people working on netcode and bug fixes. Unless you want a artist to draw pretty butterflys all over the programmers code...



Oh yes thats true..... my bad i should have added "new maps" too..... oh wait yes sorry there are geographical artists and Hula-Artists. Damn again fail for me.... i am sorry

But yes i also read about the "new" reworked old map wich will be now at "night" wich of course is not for night vision.... dont ask too much this are different guys working on.

#23 AlexEss

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Posted 27 November 2012 - 12:03 PM

View PostGen Kumon, on 27 November 2012 - 11:57 AM, said:

Sigh. So again they fix a bunch of mostly cosmetic issues, while things like mechlab freezing constantly, black screens, yellow screens, and various other gamekilling bugs are still around. I get that they take time to fix, but some of these issues date back to closed beta. It just doesn't feel like they're overly interested in fixing them. I hope I'm wrong, but...

Edit: Please note I'm talking about stuff like the fixes to spectator mode bugs and the like. I agree those need to be fixed as well, but for the most part, these are the only sort of bug fixes we've been seeing, patch after patch. It just gets a bit depressing, you know?


Ok i have to ask.. are you a bit taffy? Some issues might take a bit more work to fix and unlike bugs art is usually a fairly linear process with few unforeseen problems, unlike bugs that are usually fairly non-linear in their nature. So while it might look like they are just working on arty stuff that is not the case... Read the command couch section.

#24 Taryys

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Posted 27 November 2012 - 12:03 PM

Agree. Me happy too.


View PostOrzorn, on 27 November 2012 - 12:01 PM, said:

Thanks for the more detailed patch notes. Its exactly what I've been wanting. Glad to see ya'll are listening to our feedback.

Good changes so far.


#25 Gen Kumon

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Posted 27 November 2012 - 12:03 PM

View PostMrPenguin, on 27 November 2012 - 11:59 AM, said:

Just going to quote these instead of typing a new response every time.


I'm not talking about the cockpit items or paintjobs. At all. I said cosmetic fixes, such as the reticle not showing up in spectator mode. A bug that needs to be fixed, I agree...but it certainly shouldn't have been a high priority fix when a lot of people have to restart their client just to save mechlab changes, for example.

View PostAlexEss, on 27 November 2012 - 12:03 PM, said:


Ok i have to ask.. are you a bit taffy? Some issues might take a bit more work to fix and unlike bugs art is usually a fairly linear process with few unforeseen problems, unlike bugs that are usually fairly non-linear in their nature. So while it might look like they are just working on arty stuff that is not the case... Read the command couch section.


I understand some are easier to fix than others, but again, some of these bugs predate the open beta, like the freezing mechlab or black screen upon match start. We haven't even gotten any sort of updates on these issues the entire time. We don't even know if they're even working on them. As I said, sure, the small bugs need fixed too...but I think the major bugs that are actually stopping people from playing the game should really take a much higher priority than it feels like they're giving them. Even just a small update when each patch comes out mentioning some of the bugs they're still working on would help. It's just the lack of communication about such issues is frustrating.

Edited by Gen Kumon, 27 November 2012 - 12:07 PM.


#26 River Walker

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Posted 27 November 2012 - 12:03 PM

Will lots of Eye Candy and no real fixs for the game and thy want user to fork out 50 to 100 for this lake of work.
Time to move on to something that works and is woth 50$ to 100$.

Edited by River Walker, 27 November 2012 - 12:04 PM.


#27 AlexEss

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Posted 27 November 2012 - 12:07 PM

so they should withhold anything that is not a system fix and not release it because it give some people the idea that a studio can not work on several different part of the game at the same time

#28 Orzorn

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Posted 27 November 2012 - 12:08 PM

View PostGen Kumon, on 27 November 2012 - 12:03 PM, said:

I understand some are easier to fix than others, but again, some of these bugs predate the open beta, like the freezing mechlab or black screen upon match start. We haven't even gotten any sort of updates on these issues the entire time. We don't even know if they're even working on them. As I said, sure, the small bugs need fixed too...but I think the major bugs that are actually stopping people from playing the game should really take a much higher priority than it feels like they're giving them.
Keep in mind that these issues may take a long time because they are very complex issues.

In my years as a programmer, I've seen some issues that were so serious they required a total rewrite of many sections of code, because sometimes issues result from the very structure and design behind the code. The entire thing can be logically and syntax correct, but if you designed it improperly or an issue occurred that you didn't even know was related, then you're going to have to sit and think and sift through huge sections of code. Its just the nature of the beast.

#29 Armorpiercer M82

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Posted 27 November 2012 - 12:09 PM

only 2 cockpit items ? no this cant be true, why there isnt 15 pieces at least ? GEEEZus.

#30 Gen Kumon

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Posted 27 November 2012 - 12:09 PM

When you only have so many man hours per day, yeah, I'd kinda like to see them focusing on the bugs that cause the game to freeze or crash or prevent you from seeing, than the ones that prevent the targeting reticule from showing up when you're watching someone else to play. And if not that, than at least a one paragraph update along with the patch notes saying "Yeah, we're still working on this bug here, but it's a slippery one, so it's taking some extra time."

As opposed to the total silence on these issues we've been getting.

#31 lshtaria

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Posted 27 November 2012 - 12:10 PM

View PostSayyid, on 27 November 2012 - 12:00 PM, said:

Did they fix the frame rates?

Definitely hoping for some of this!

#32 Purlana

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Posted 27 November 2012 - 12:11 PM

No fix for the random black screen of doom / other graphical errors?

#33 rdelta78

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Posted 27 November 2012 - 12:12 PM

I think people should calm the buck down! It's not like PGI can use their magic stick and magically repair all bugs. You dont believe me? Well you can check PS2 and tell me how buggy that game is. Yes A LOT buggy.

The conclusion:

Stay

Calm

And

Kill

Big

Robots!



#34 Memory

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Posted 27 November 2012 - 12:13 PM

View PostMrPenguin, on 27 November 2012 - 11:55 AM, said:

Memory, if you read the roadmap like everyone else. You would have know that theirs a 80% chance of it being implemented next week. This is not new info...

Its your own fault for expecting it this patch.


I did limit my post to sarcasm only, but it is worth adding that I did not expect it this patch. I was appropriately pessimistic about it. However, that doesn't make it any less wrong. I will continue to complain until it's fixed because it should never have happened to begin with.

We should never have been stuck with 4 man team limits and every day it continues is wrong.

#35 timmojo

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Posted 27 November 2012 - 12:15 PM

Devs, thanks for the update. I am sure most of us here are happy that you're listening and making things better. I think, however, that we're going to be at least a little bit frustrated and disappointed at the perceived lack of progress (and lack of specific mention) of show-stopping problems that exist in the game currently:

- Frame rate / game performance drops (particularly on specific maps or with specific mechs)
- Crashes to Desktop after initial map load
- Game freezing, leading to crash to desktop
- The multitude of UI bugs (restart client after mech purchase, loadout customization, ready status quirks, etc)

It's clear that you have different people working on different areas of the game. And some of the bigger issues take a longer time to diagnose and fix. No one is expecting you to fix every major issue by the next patch release. But it would be a big help (and perhaps go a long way towards pacifying some people here) if you could acknowledge some of the major bugs, and give us progress updates and/or ETAs for the fixes. The balance between developing new features and solidifying the existing code base is tricky, and there's no way to make everyone happy all the time. But the multitude and persistence of serious bugs is turning-off both newcomers and existing players alike.

#36 Orzorn

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Posted 27 November 2012 - 12:15 PM

View PostGen Kumon, on 27 November 2012 - 12:09 PM, said:

When you only have so many man hours per day, yeah, I'd kinda like to see them focusing on the bugs that cause the game to freeze or crash or prevent you from seeing, than the ones that prevent the targeting reticule from showing up when you're watching someone else to play. And if not that, than at least a one paragraph update along with the patch notes saying "Yeah, we're still working on this bug here, but it's a slippery one, so it's taking some extra time."

As opposed to the total silence on these issues we've been getting.

I think the fact that they did the command chair on the netcode as well as included the known issues on this week's patch notes indicates they are keeping these things in mind and are working on resolving them.

#37 OneManWar

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Posted 27 November 2012 - 12:17 PM

View PostMemory, on 27 November 2012 - 12:13 PM, said:

I did limit my post to sarcasm only, but it is worth adding that I did not expect it this patch. I was appropriately pessimistic about it. However, that doesn't make it any less wrong. I will continue to complain until it's fixed because it should never have happened to begin with.

We should never have been stuck with 4 man team limits and every day it continues is wrong.



Here's your kleenex, it will help with your wet keyboard.

#38 Solis Obscuri

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Posted 27 November 2012 - 12:17 PM

View PostExtinction, on 27 November 2012 - 12:02 PM, said:

But yes i also read about the "new" reworked old map wich will be now at "night" wich of course is not for night vision....

Yeah, don't bother hitting the "N" key.

I'm sure a QQ thread complaining that 'darkness is OP' will pop up soon enough... :)

#39 Taryys

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Posted 27 November 2012 - 12:17 PM

They have acknowledged the bugs.
Giving ETAs for bug fixes is essentially impossible until the very moment they have it solved.
Debugging code is a *****.


View Posttimmojo, on 27 November 2012 - 12:15 PM, said:

But it would be a big help (and perhaps go a long way towards pacifying some people here) if you could acknowledge some of the major bugs, and give us progress updates and/or ETAs for the fixes.


#40 Shorr Khan

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Posted 27 November 2012 - 12:18 PM

So no weapon balancing? :)





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