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Patch Notes November 27Th, 2012


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#41 Penance

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Posted 27 November 2012 - 12:18 PM

looking forward to seeing it and what is now broken.

#42 Matt Newman

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Posted 27 November 2012 - 12:19 PM

View PostThontor, on 27 November 2012 - 12:11 PM, said:

Agreed... It seems like its written up by a completely different person... Who is Matt Newman?


Matt Newman is awesome! (even if i do say so myself)
But I only wrote the Update section. The rest of the awesome detailed notes were done by the team and coordinated by Paul I.

We have resources working to improve the networking, performance and technical issues. However these issues do take time and require extra testing to make sure we aren't creating 2 new issues by fixing one.

Edit: AND Matchmaking phase 2 is in testing and barring any major issues should be out next week.

#43 Ghogiel

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Posted 27 November 2012 - 12:20 PM

View PostOrzorn, on 27 November 2012 - 12:15 PM, said:

I think the fact that they did the command chair on the netcode as well as included the known issues on this week's patch notes indicates they are keeping these things in mind and are working on resolving them.

Better yes.
I'm not gonna rate this patch all that highly though because the main things are still in the wind.

#44 Egomane

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Posted 27 November 2012 - 12:21 PM

View PostMatt Newman, on 27 November 2012 - 12:19 PM, said:

by Paul I.

You do realize that this could be read as "Paul the First"?

#45 MrPenguin

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Posted 27 November 2012 - 12:22 PM

View PostMatt Newman, on 27 November 2012 - 12:19 PM, said:


Matt Newman is awesome! (even if i do say so myself)
But I only wrote the Update section. The rest of the awesome detailed notes were done by the team and coordinated by Paul I.

We have resources working to improve the networking, performance and technical issues. However these issues do take time and require extra testing to make sure we aren't creating 2 new issues by fixing one.

Edit: AND Matchmaking phase 2 is in testing and barring any major issues should be out next week.

*Phase 2 delayed because Cthulhu invaded our offices*

#46 T Hawk

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Posted 27 November 2012 - 12:23 PM

Yet again only minor ****, not even gonna bother playing this. I'll pass and wait for the next patch, thx.

#47 Sorho

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Posted 27 November 2012 - 12:25 PM

Underwhelming.

#48 Solis Obscuri

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Posted 27 November 2012 - 12:25 PM

However, I like the looks of these changes - cockpit customization isn't that big of a deal, but it's fun, I'm always happy to have new maps to play on, and I'm pretty psyched that PGI brought Carol Ruggier back. :P

I'm also curious to how the change regarding SSRM location targeting is going to work - might go a ways towards balancing them. Glad to see the Awesome getting some love, though I thought it and the Cataphract already got a reduction - guess we'll see (at this rate, the Hunchie is going to have the easiest-to-hit head of any 'mech in the game! :P) I'll also be glad to see the nausea-inducing spectator motion blur going away.

Mixed feelings on the paint customization - I want it, but I have some misgivings about costs. (Sadly, no one responded to the questions in my thread. :))

#49 OneManWar

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Posted 27 November 2012 - 12:26 PM

For T Hawk:



#50 o0Marduk0o

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Posted 27 November 2012 - 12:29 PM

View PostJason1138, on 27 November 2012 - 11:48 AM, said:

well glad we got a night map at least

this patch is pretty thin though. hopefully next week's will be alot better

Thin? What have you expected? :)

#51 Purlana

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Posted 27 November 2012 - 12:35 PM

View Posto0Marduk0o, on 27 November 2012 - 12:29 PM, said:

Thin? What have you expected? ;)


More bug fixes, collisions, and more!

Never mind, that's all in 2014...

Edited by Purlana, 27 November 2012 - 12:35 PM.


#52 o0Marduk0o

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Posted 27 November 2012 - 12:41 PM

View PostPurlana, on 27 November 2012 - 12:35 PM, said:

More bug fixes, collisions, and more! Never mind, that's all in 2014...

Read command chair threads, all you need to know.

#53 Taizan

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Posted 27 November 2012 - 12:43 PM

Well it looks like some bugs and issues got squashed, some MC fluff & a new hero mech finally got added (Incentives!) and we get a new map in the rotation. ******** Betty being "officially" active now is good stuff as well.

Thumbs up for that!

I still don't understand the decision why a pattern you paid for vanishes if you do another paint job, it should be somehow saved/archived. In any F2P games it usually is a no-no to remove items that were paid for by $$$ or in case that it is something like a one time use item (comes pretty close to the paint job imo), you usually get multiple stacks of said item.

Quote

* Target bones updated for all Mechs t* Target bones updated for all Mechs to ensure that S-SRMs will hit the proper enemy locations.


Sounds interesting as well, maybe this will already adjust some "overpoweredness" of Streak missiles that some have felt.

#54 BellatorMonk

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Posted 27 November 2012 - 12:43 PM

*

Edited by BellatorMonk, 27 November 2012 - 01:37 PM.


#55 wanderer

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Posted 27 November 2012 - 12:44 PM

View PostMrPenguin, on 27 November 2012 - 12:22 PM, said:

*Phase 2 delayed because Cthulhu invaded our offices*


If they can get Matt to do an Elder Sign skin for the next patch, that should resolve the problem.

MWO's showing a common pattern with all MMO's- the more code that's "set in stone", the longer it takes to fix any given problem or even introduce stable changes to said code. There's a reason bigger games have obscenely huge QA/dev staff.

#56 Solis Obscuri

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Posted 27 November 2012 - 12:46 PM

View PostShorr Khan, on 27 November 2012 - 12:18 PM, said:

So no weapon balancing? ;)

Paul has been given tools.

Be afraid. :angry:

#57 o0Marduk0o

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Posted 27 November 2012 - 12:48 PM

View PostBellatorMonk, on 27 November 2012 - 12:43 PM, said:

Yah F**K that noise. I will not pay one MC for any of that stuff. If you can't buy the stuff with either C-Bills and/or MC then it ain't worth it

I already paid a pretty massive sum of RMT for Legendary and not going to waste MC's on inane cockpit items and/or camo.

At the very least camo should be C-Bill/MC and cockpit items MC only.


For what else do you want to pay MC???

#58 LLIaMaH

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Posted 27 November 2012 - 01:08 PM

New map? since when changing lights and removing fog make old map new? :ph34r: And about Cpu extreemly usage after patch 22th why you cant just roll back what you did until you know what you have did wrong and fix it! who cares about camo, which one do not have practical purpose, when lots of ppl cant aim and move with 8fps? ;) it is funy but this is one more undocumented buff for streakcats because they no need to aim much and still are playable. :angry: P.S. sorry for my bad english

#59 Fotracul

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Posted 27 November 2012 - 01:11 PM

You broke the sound when you added BB... lol

#60 TruePoindexter

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Posted 27 November 2012 - 01:14 PM

View PostThontor, on 27 November 2012 - 01:13 PM, said:

I don't think it says its a "new map" anywhere in the patch notes.

As for everyone saying "underwhelming"... You say it every patch... Maybe you should lower your expectations a little eh? Jeez... Some people won't be happy unless we get a new mech and a whole new map every week.


Seriously - do people think each patch is a brand new game or something?





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