#21
Posted 27 November 2012 - 01:20 PM
When the action gets hot she is more of a nuisance than anything else.
#22
Posted 27 November 2012 - 01:20 PM
Is there any fix with cfgs?
#23
Posted 27 November 2012 - 01:23 PM
#24
Posted 27 November 2012 - 01:26 PM
Well...i guess it's better than an FPS drop.
#25
Posted 27 November 2012 - 01:33 PM
#26
Posted 27 November 2012 - 01:40 PM
#27
Posted 27 November 2012 - 01:46 PM
Edited by Warge, 27 November 2012 - 01:54 PM.
#28
Posted 27 November 2012 - 01:46 PM
#29
Posted 27 November 2012 - 01:52 PM
#30
Posted 27 November 2012 - 01:54 PM
Now with this patch I get audio cutting out, much more popping, voice files getting cut off, stuttering talking, that stuff.
#31
Posted 27 November 2012 - 02:33 PM
Do you at PGI actually do any testing for these patches you throw out to the masses? I cannot for the life of me understand how issues that are 100% reproducible and in each and every game. This leads everyone to believe you DON'T do any internal testing or closed testing. As such, it is my FEEDBACK that you begin to open applications and/or hand select people to do closed testing BEFORE a patch is released.
The audio issue has been present for months. It's been acknowledged, perhaps but ignored. And now this new audio bug in regards to repeating sounds/Betty, ultimately leading to failing erratic audio for the end user. Something has got to give and it's calling for competence; this means you, PGI.
I get it - during alpha or beta of any phase, issues will come up. But most other companies have a procedure so it can be dealt with accordingly, not pushed out "hoping for the best" and leaving the end users to be frustrated.
Deleting threads won't make the problem go away.
#32
Posted 27 November 2012 - 02:35 PM
-Don
#33
Posted 27 November 2012 - 02:37 PM
Also had this before but it was only sometimes and usually during big fights, playable, whereas now its really not playable anymore.. (also had it in MWLL but running its 64bit client solved much of it). Maybe its a crytek engine thing?
#35
Posted 27 November 2012 - 03:06 PM
Didn't notice any other problems with sound yet.
#36
Posted 27 November 2012 - 03:06 PM
Having a soundblaster titanium hd. Sounds pop, overlap and stutter...
* on a different note: a building just killed my mech
#37
Posted 27 November 2012 - 03:11 PM
Roadbuster, on 27 November 2012 - 03:06 PM, said:
Didn't notice any other problems with sound yet.
before this patch I noticed small audio stutter when walking around, but nothing serious and never prevented any sounds from playing.
This, on the other hand, is worse than anything I've experienced, makes the game less enjoyable.
#38
Posted 27 November 2012 - 04:05 PM
Now with the new Betty audio, the problem is made even worse, aside from the separate issues introduced with the betty audio.
Seriously PGI, get your stuff together. Start TESTING your patches before you release them and if for some reason you don't have internal or closed testing like other companies normally do, perhaps you should take this FEEDBACK, instead of deleting it, closing your eyes and hoping the problem goes away.
Start looking into getting players to help do closed testing, because you are clearly in need.
#39
Posted 27 November 2012 - 04:11 PM
#40
Posted 27 November 2012 - 04:18 PM
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