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Wft Has Happened With This Game?


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#101 Epok

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Posted 27 November 2012 - 06:25 PM

i like how many F2P excuses have come up....i think we shouldnt have to pay for aesthetics...something as simple as color should only cost Cbills....now if you want sweet designs and custom work like the decals on the YoloWang....then yeah you should have to pay for stuff like that...we all now this game is gonna end up a Pay-to-Win game...and thats how theyll end up making all their money...

#102 Sevaradan

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Posted 27 November 2012 - 06:30 PM

View Postgregsolidus, on 27 November 2012 - 01:48 PM, said:

But when will the nickel and diming end?


when you delete your account

Edited by Sevaradan, 27 November 2012 - 06:30 PM.


#103 Vrekgar

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Posted 27 November 2012 - 06:40 PM

View Postgregsolidus, on 27 November 2012 - 01:48 PM, said:

But when will the nickel and diming end?


When your wallet is nothing but ashes. Then you have my permission to cry.

#104 Taizan

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Posted 27 November 2012 - 06:47 PM

View PostMike Theumer, on 27 November 2012 - 01:59 PM, said:



Isn't that AFTER the game is developed?

Nope - the earlier the system is in place and the "rules" for using the MCs understood by the players, the better for MWO as a F2P game,


View PostEpok, on 27 November 2012 - 06:25 PM, said:

i like how many F2P excuses have come up.

These aren't excuses, its a pillar of the F2P game model to tag fluff items that do not have influence on the game with a real money currency.

Edited by Taizan, 27 November 2012 - 06:49 PM.


#105 Harmatia

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Posted 27 November 2012 - 06:53 PM

View PostMister Blastman, on 27 November 2012 - 02:08 PM, said:

I realize that but it won't get me to spend money. I never spent a dime more on Team Fortress 2 than the original Orange Box purchase I made when it first came out. Since then, I've logged almost 1600 hours in it.

I loathe MMO subscriptions. I refuse to pay them. Others here do too. If I refuse to pay for cable tv for my family, why the hell should I pay a monthly fee to game for myself?

That's selfish.

Single purchase. Play. Buy an expansion later. That's the only model I will support.

Then why did you buy into Mechwarrior: Online? Don't say you were fooled into thinking it was something else, because the responses won't be very... nice.

#106 Harmatia

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Posted 27 November 2012 - 06:57 PM

As a general comment... PGI cannot charge for maps (it'll divide the community), they cannot charge for equipment or basic mechs (the "pay-to-play" model) and now they get hell for charging for vanity options. For those that didn't buy into the founders' program, if you're not willing to pay you're not a customer and you not being around doesn't change anything for the developer or the community. For founders upset at the prospect of paying beyond their initial buy-in, you either misread the FP description or were unhappy with what was there and bought-in anyway.

Pointless is pointless.

#107 Seanamal

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Posted 27 November 2012 - 07:06 PM

As soon as this patch dropped I knew the trolls were gonna start crawling out of the wood work to complain. Nothing PGI does is right as far as these guys are concerned. They could give all this stuff away for free and they would complain about how they aren't getting paid money to play.

Now I got complaints about the game, like no collision system. But for crying out loud.

#108 Eric Dark

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Posted 27 November 2012 - 07:28 PM

View PostTruePoindexter, on 27 November 2012 - 01:58 PM, said:

F2P's model is that you spend constantly as if you were playing an MMO with a monthly subscription but instead of paying for the right to play the game you pay for perks inside the game.


Yea, but you spend 15 bucks a month on a huge world to run around and do tons of things with people you meet in game, not headquarters from call of duty with mechs. On top of that I don't know anyone that plays this game, there is no social menu that I can find to try to track players I had fun with in a match to do it again. So far its overpriced to me for what it is. I'll deal with the grind instead of spending money on something I may regret purchasing. The game play is fun, It's like Mechwarrior 4 without all the mechs I love. But its getting there.

#109 Taizan

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Posted 27 November 2012 - 07:34 PM

View PostEric Dark, on 27 November 2012 - 07:28 PM, said:

So far its overpriced to me for what it is. I'll deal with the grind instead of spending money on something I may regret purchasing. The game play is fun, It's like Mechwarrior 4 without all the mechs I love. But its getting there.

This is the beauty of the F2P model, everyone has a different incentive or threshold at which he is willing to spend money, some won't ever spend anything, others will spend a monthly amount and very few will spend triple the amount of a founder.

Maybe one day the game will introduce something and be convincing enough for you to actually rethink about purchasing something or maybe you will happily be grinding away those c-bills, yet still be able to fully enjoy the game..

#110 Tigerhawk71

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Posted 27 November 2012 - 07:49 PM

View PostMike Theumer, on 27 November 2012 - 01:59 PM, said:



Isn't that AFTER the game is developed?


Please list the things you can't buy without real money.

Then indicate what things in that list are not just cosmetic fluff you don't actually ever need ever.

And now tell me why you spent money on it, or why you're complaning about a free game with optional purchases you don't have to actually make to get a gameplay advantage.


As much as you people love the "NICKUL AN DAIM" bandwagon, we're fast running out of tinfoil for the hats - so can you ease up a bit?

#111 Sulf

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Posted 27 November 2012 - 08:22 PM

View PostTruePoindexter, on 27 November 2012 - 01:46 PM, said:

Not going to touch most of that since it's been done to death but...


F2P game devs need to eat too.


So true. But now I'm probably not going to buy any of them because I can't keep them. :[

#112 Secundus

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Posted 27 November 2012 - 10:26 PM

The whole business model smells greedy. The fact they make the best MC price point at $120 is ridiculous. The game is such that making decent progress without playing the crap out of this game require a premium subscription. All this for what amounts to 1 game mode, 4 maps + variants, and a dozen mechs. I feel like I'm supposed to spend money to not be annoyed, to which I can just not play instead.

In a day and age when I see kids complaining that Chivarly: Medieval Warfare, probably the most original, innovative, and hilariously fun FPS games, and only been out for a month or so costs too much at 12 bucks on a steam sale, this game is going to crash and burn the way it's currently set up.

Edited by Secundus, 27 November 2012 - 10:29 PM.


#113 Gallowglas

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Posted 28 November 2012 - 09:16 AM

View PostFate 6, on 27 November 2012 - 04:30 PM, said:

I agree with the paying for colors and skins, and I even think the pricing is pretty much spot on. I disagree with not keeping what I pay for. When I purchase a skin/color setup I want it forever. It's not the paying that has me annoyed it's the implementation.


And, honestly, I agree with that. Even if you're only able to keep it for an individual mech, I do think you shouldn't have to pay for a color you already acquired.

#114 Gallowglas

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Posted 28 November 2012 - 09:26 AM

View PostEpok, on 27 November 2012 - 06:25 PM, said:

i think we shouldnt have to pay for aesthetics...


View PostEpok, on 27 November 2012 - 06:25 PM, said:

we all now this game is gonna end up a Pay-to-Win game...and thats how theyll end up making all their money...


Statements like these make my head explode. You do realize that if you're not paying for performance items, then you're paying for aesthetics, right? Paint job costing is exactly what PGI said from the outset they would use to keep the game profitable. And now people are shocked and outraged? Honestly, if you receive a paycheck for a living, you should understand how things work.

PGI isn't a bunch of hobbyists. They're a company looking to get paid for the game they've made. Would you be happier with a $60 game and $15-30 expansions? Would you be happier with a per-month fee? No? Then please explain how you keep a company viable when you aren't selling stuff that people actually want? You're not even being railroaded into buying it. Having a pink and purple mech doesn't do anything to alter your gameplay. Heck, you don't even SEE your own paint job except in the mechlab or as wreckage on the battefield.

Look, I'm not a PGI apologist. Obviously things aren't perfect, but they're not the doom and gloom some of you make them out to be either. I do think there are perhaps tweaks to be made, particularly with regard to having to pay for a color you already bought. Nonetheless, I am thoroughly baffled how spending $3 to dress up your mech in MLP:FIM colors if that's what floats your boat is somehow PGI's way of destroying your wallet.

Edited by Gallowglas, 28 November 2012 - 09:27 AM.


#115 Tasorin

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Posted 28 November 2012 - 09:30 AM

Some of the Core Community have been saying this since Closed Beta.

"Marginally Viable Product" + "Business Hurdle Rate" = PGI's Game Plan

Give us the least amount possible while expending the least amount of hours possible that will generate positive cash flow to cover the operating and investment costs until the break even point is achieved.

I wonder what Jordan over at Smith & Tinker is thinking right now...

#116 MaddMaxx

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Posted 28 November 2012 - 10:30 AM

View Postgregsolidus, on 27 November 2012 - 01:48 PM, said:

But when will the nickel and diming end?


When the Dev don't need to eat anymore? Perhaps!

#117 AC

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Posted 28 November 2012 - 10:47 AM

View Postgregsolidus, on 27 November 2012 - 01:48 PM, said:

But when will the nickel and diming end?



I am fine with nickel and diming, but the pricies are Washingtons and Lincolns. I would pay $1 for a cool skin, and maybe another $1 for access to premium colors, but I am not going to pay $8 to custom color up my Phract with a custom skin and colors. That is excessive.....

I can't help but think back to the Mechpacks that Microsoft did for MW4. $5-$10 got you two new mechs, a new weapon, new maps, and new camos and decals. And that content was Permanent! The stuff in this game is all 'rented' You can't swap between content you supposedly bought.

#118 Krivvan

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Posted 28 November 2012 - 10:50 AM

View PostMister Blastman, on 27 November 2012 - 02:08 PM, said:

I realize that but it won't get me to spend money. I never spent a dime more on Team Fortress 2 than the original Orange Box purchase I made when it first came out. Since then, I've logged almost 1600 hours in it.

I loathe MMO subscriptions. I refuse to pay them. Others here do too. If I refuse to pay for cable tv for my family, why the hell should I pay a monthly fee to game for myself?

That's selfish.

Single purchase. Play. Buy an expansion later. That's the only model I will support.


But TF2 only works because of all the people that constantly pay real money for aesthetic options. They cannot survive with just players like you.

But seriously, if not aesthetic options then what would you rather they charge money for? They don't exist to just give you a free service for your enjoyment. It isn't a non-profit mod.

Edited by Krivvan, 28 November 2012 - 10:51 AM.


#119 AC

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Posted 28 November 2012 - 10:55 AM

View PostEric Dark, on 27 November 2012 - 07:28 PM, said:


Yea, but you spend 15 bucks a month on a huge world to run around and do tons of things with people you meet in game, not headquarters from call of duty with mechs. On top of that I don't know anyone that plays this game, there is no social menu that I can find to try to track players I had fun with in a match to do it again. So far its overpriced to me for what it is. I'll deal with the grind instead of spending money on something I may regret purchasing. The game play is fun, It's like Mechwarrior 4 without all the mechs I love. But its getting there.



Yes, and that is why this game will fail. There is NO social aspect right now. You either already know guys that play, or you talk your friends into playing, and still then the social portion is horrid in game. You can join a team of 4 and use the chat box to talk? lame lame lame....

You need th ability to play with and AGAINST your friends. You need the ability to communicate with them better. (yes I know there are 3rd party chats, but do you think the other 4 pugs on your team know your TS3 IP??) And more importantly, you need the ability to play with the same random group of people more than once. Sometimes you bump into a fun pub player and before you can even toss him a compliment on his play style the match ends and your booted to mechlab.

This game NEEDS a social aspect to survive.





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