

Wft Has Happened With This Game?
#101
Posted 27 November 2012 - 06:25 PM
#104
Posted 27 November 2012 - 06:47 PM
Mike Theumer, on 27 November 2012 - 01:59 PM, said:
Isn't that AFTER the game is developed?
Nope - the earlier the system is in place and the "rules" for using the MCs understood by the players, the better for MWO as a F2P game,
Epok, on 27 November 2012 - 06:25 PM, said:
These aren't excuses, its a pillar of the F2P game model to tag fluff items that do not have influence on the game with a real money currency.
Edited by Taizan, 27 November 2012 - 06:49 PM.
#105
Posted 27 November 2012 - 06:53 PM
Mister Blastman, on 27 November 2012 - 02:08 PM, said:
I loathe MMO subscriptions. I refuse to pay them. Others here do too. If I refuse to pay for cable tv for my family, why the hell should I pay a monthly fee to game for myself?
That's selfish.
Single purchase. Play. Buy an expansion later. That's the only model I will support.
Then why did you buy into Mechwarrior: Online? Don't say you were fooled into thinking it was something else, because the responses won't be very... nice.
#106
Posted 27 November 2012 - 06:57 PM
Pointless is pointless.
#107
Posted 27 November 2012 - 07:06 PM
Now I got complaints about the game, like no collision system. But for crying out loud.
#108
Posted 27 November 2012 - 07:28 PM
TruePoindexter, on 27 November 2012 - 01:58 PM, said:
Yea, but you spend 15 bucks a month on a huge world to run around and do tons of things with people you meet in game, not headquarters from call of duty with mechs. On top of that I don't know anyone that plays this game, there is no social menu that I can find to try to track players I had fun with in a match to do it again. So far its overpriced to me for what it is. I'll deal with the grind instead of spending money on something I may regret purchasing. The game play is fun, It's like Mechwarrior 4 without all the mechs I love. But its getting there.
#109
Posted 27 November 2012 - 07:34 PM
Eric Dark, on 27 November 2012 - 07:28 PM, said:
This is the beauty of the F2P model, everyone has a different incentive or threshold at which he is willing to spend money, some won't ever spend anything, others will spend a monthly amount and very few will spend triple the amount of a founder.
Maybe one day the game will introduce something and be convincing enough for you to actually rethink about purchasing something or maybe you will happily be grinding away those c-bills, yet still be able to fully enjoy the game..
#110
Posted 27 November 2012 - 07:49 PM
Mike Theumer, on 27 November 2012 - 01:59 PM, said:
Isn't that AFTER the game is developed?
Please list the things you can't buy without real money.
Then indicate what things in that list are not just cosmetic fluff you don't actually ever need ever.
And now tell me why you spent money on it, or why you're complaning about a free game with optional purchases you don't have to actually make to get a gameplay advantage.
As much as you people love the "NICKUL AN DAIM" bandwagon, we're fast running out of tinfoil for the hats - so can you ease up a bit?
#112
Posted 27 November 2012 - 10:26 PM
In a day and age when I see kids complaining that Chivarly: Medieval Warfare, probably the most original, innovative, and hilariously fun FPS games, and only been out for a month or so costs too much at 12 bucks on a steam sale, this game is going to crash and burn the way it's currently set up.
Edited by Secundus, 27 November 2012 - 10:29 PM.
#113
Posted 28 November 2012 - 09:16 AM
Fate 6, on 27 November 2012 - 04:30 PM, said:
And, honestly, I agree with that. Even if you're only able to keep it for an individual mech, I do think you shouldn't have to pay for a color you already acquired.
#114
Posted 28 November 2012 - 09:26 AM
Epok, on 27 November 2012 - 06:25 PM, said:
Epok, on 27 November 2012 - 06:25 PM, said:
Statements like these make my head explode. You do realize that if you're not paying for performance items, then you're paying for aesthetics, right? Paint job costing is exactly what PGI said from the outset they would use to keep the game profitable. And now people are shocked and outraged? Honestly, if you receive a paycheck for a living, you should understand how things work.
PGI isn't a bunch of hobbyists. They're a company looking to get paid for the game they've made. Would you be happier with a $60 game and $15-30 expansions? Would you be happier with a per-month fee? No? Then please explain how you keep a company viable when you aren't selling stuff that people actually want? You're not even being railroaded into buying it. Having a pink and purple mech doesn't do anything to alter your gameplay. Heck, you don't even SEE your own paint job except in the mechlab or as wreckage on the battefield.
Look, I'm not a PGI apologist. Obviously things aren't perfect, but they're not the doom and gloom some of you make them out to be either. I do think there are perhaps tweaks to be made, particularly with regard to having to pay for a color you already bought. Nonetheless, I am thoroughly baffled how spending $3 to dress up your mech in MLP:FIM colors if that's what floats your boat is somehow PGI's way of destroying your wallet.
Edited by Gallowglas, 28 November 2012 - 09:27 AM.
#115
Posted 28 November 2012 - 09:30 AM
"Marginally Viable Product" + "Business Hurdle Rate" = PGI's Game Plan
Give us the least amount possible while expending the least amount of hours possible that will generate positive cash flow to cover the operating and investment costs until the break even point is achieved.
I wonder what Jordan over at Smith & Tinker is thinking right now...
#117
Posted 28 November 2012 - 10:47 AM
gregsolidus, on 27 November 2012 - 01:48 PM, said:
I am fine with nickel and diming, but the pricies are Washingtons and Lincolns. I would pay $1 for a cool skin, and maybe another $1 for access to premium colors, but I am not going to pay $8 to custom color up my Phract with a custom skin and colors. That is excessive.....
I can't help but think back to the Mechpacks that Microsoft did for MW4. $5-$10 got you two new mechs, a new weapon, new maps, and new camos and decals. And that content was Permanent! The stuff in this game is all 'rented' You can't swap between content you supposedly bought.
#118
Posted 28 November 2012 - 10:50 AM
Mister Blastman, on 27 November 2012 - 02:08 PM, said:
I loathe MMO subscriptions. I refuse to pay them. Others here do too. If I refuse to pay for cable tv for my family, why the hell should I pay a monthly fee to game for myself?
That's selfish.
Single purchase. Play. Buy an expansion later. That's the only model I will support.
But TF2 only works because of all the people that constantly pay real money for aesthetic options. They cannot survive with just players like you.
But seriously, if not aesthetic options then what would you rather they charge money for? They don't exist to just give you a free service for your enjoyment. It isn't a non-profit mod.
Edited by Krivvan, 28 November 2012 - 10:51 AM.
#119
Posted 28 November 2012 - 10:55 AM
Eric Dark, on 27 November 2012 - 07:28 PM, said:
Yea, but you spend 15 bucks a month on a huge world to run around and do tons of things with people you meet in game, not headquarters from call of duty with mechs. On top of that I don't know anyone that plays this game, there is no social menu that I can find to try to track players I had fun with in a match to do it again. So far its overpriced to me for what it is. I'll deal with the grind instead of spending money on something I may regret purchasing. The game play is fun, It's like Mechwarrior 4 without all the mechs I love. But its getting there.
Yes, and that is why this game will fail. There is NO social aspect right now. You either already know guys that play, or you talk your friends into playing, and still then the social portion is horrid in game. You can join a team of 4 and use the chat box to talk? lame lame lame....
You need th ability to play with and AGAINST your friends. You need the ability to communicate with them better. (yes I know there are 3rd party chats, but do you think the other 4 pugs on your team know your TS3 IP??) And more importantly, you need the ability to play with the same random group of people more than once. Sometimes you bump into a fun pub player and before you can even toss him a compliment on his play style the match ends and your booted to mechlab.
This game NEEDS a social aspect to survive.
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