

Wft Has Happened With This Game?
#61
Posted 27 November 2012 - 03:29 PM
#62
Posted 27 November 2012 - 03:29 PM
I actually already paid to change my paintjobs on two mechs. It's part of the whole customizing and indiviualizing your mech deal. And I'm fine with that.
I also understand and support the argument that if you want to keep playing this game you should leave a penny here and there as the game won't be developed out of thin air.
I also realize that I could just go ahead and don't pay anything at all.
Still from my hobbyist at economics point of view it for instance is indeed odd to me how they stick to that system of paying virtual currency packages at fixed prices, which leads to absurd stuff like you buy a paintjob that at the $ to MC rate costs just 3$ but you have to buy a 6$ MC package in order to make the purchase which leaves you with several hundred MC leftover when they might aswell skip the stupid virtual currency as a whole and directly attach $prices to stuff that you then can pay using paypal or whatever.
Of course I am aware that there is psychological trickery behind that stuff, but I doubt this works on everyone.
However I'm getting off track again.
Just wanted to also answer to the guy that said I should email if I don't want answers to the stuff I write:
In fact I do want answers. I enjoy discussions and being enlighted with things that may even make me change my mind on a given topic. But even you have to admit that "The devs need to be paid" along with it's subtext of trying to give me a bad conscience is simply a stupid argument in this discussion as I am not their employer but merely the customer of their employer, or not if they fail do offer the supply I am having a demand for. Does the principle of supply and demand ring a bell with any of you economic geniuses?
Ah well.
G'Night all. I'll pause my Steam DLs now and play another hand full matches and then call it a night. See you all tomorrow.
Edit: Sorry I still have somthing to add. A rather philosophical question just crossed my mind. What if I am wrong and all the marketing psychologists and their statistics are right and all the trickery with uneven pricing and allways having MCs leftover indeed makes you buy more MC? How much of a choice on how much we pay do we really have then?
Edited by Jason Parker, 27 November 2012 - 03:39 PM.
#64
Posted 27 November 2012 - 03:34 PM
TruePoindexter, on 27 November 2012 - 01:46 PM, said:
F2P game devs need to eat too.
Edited by Yoseful Mallad, 27 November 2012 - 07:55 PM.
#65
Posted 27 November 2012 - 03:34 PM
#66
Posted 27 November 2012 - 03:37 PM
Dechan Fraser, on 27 November 2012 - 01:43 PM, said:
The game has always run badly for me but this time it was much worse than last time I played. My system is a AMD FX-6100 (6-core), AMD 7950 and 16 GB RAM and my first game became totally unplayable as soon as I got in close to two enemy mechs. I turned everything down to low/medium, no AA and still couldn't get a 30fps+ stable framerate for my next match (both on forest colony). How can this game run so bad, when I can play Battlefield 3 and Crysis 2 on high without any problems?
#67
Posted 27 November 2012 - 03:37 PM
TruePoindexter, on 27 November 2012 - 02:03 PM, said:
I'd also like to point out that the state of the game in its entirety right now is already more than what MW4 had in the way of multiplayer and we didn't complain back then about spending $60+ on it.
Sorry it was 40$ and it was a one time payment for the game. This one is asking 49$ to 99$ to play on a game with Bugs that never get Fix,but sale it like its a full working game.
#68
Posted 27 November 2012 - 03:39 PM
Mister Blastman, on 27 November 2012 - 01:55 PM, said:
Exactly. If we coughed up money via the Founder's program... we should get access to a reasonable amount of skins/colors... for FREE!
In Mechwarrior 4, for instance, I could pick multiple skins for my mechs, all for the entry price of 60 bucks or so to buy the game.
WTF. You knew what you were getting with Founders, now you want more. I hope your joking. You dont need colors to play the game. Every clown and their mom said charge for cosmetic stuff. Well they are. A buck a color big fraggin wup. Also if people wait they will probably have Christmas specials. Bunch 'O' Cheap fraggin ******** I tell ya.
Edited by PropagandaWar, 27 November 2012 - 03:42 PM.
#69
Posted 27 November 2012 - 03:43 PM
If the game doesn't make money it will not only die but further discurage other games from going free to play.
#70
Posted 27 November 2012 - 03:48 PM
River Walker, on 27 November 2012 - 03:37 PM, said:
They sell this game? Where? You do understand you can play this game while paying $0, right?
#71
Posted 27 November 2012 - 03:51 PM
ShadowVFX, on 27 November 2012 - 03:37 PM, said:
Yeah it's very weird to me since most other games run flawlessly. Network lag probably makes it worse, but I can definetly feel the framerate drop a lot once missiles and lasers start flying. Much worse now than it was a couple months ago.
#72
Posted 27 November 2012 - 03:56 PM
River Walker, on 27 November 2012 - 03:37 PM, said:
The game is free. You only pay for paint, premium bonus XP/CBills, moving XP to pilot skills and other mechs, and if you want to get a new mech w/o CBills. If you don't want/need those things do not buy them.
River Walker, on 27 November 2012 - 03:33 PM, said:
It's been done to death but the artists are not the devs and being mad because the artists are putting out content before the devs is illogical.
Yoseful Mallad, on 27 November 2012 - 03:34 PM, said:
I answered this before but in a nutshell most players will get a mech, customize it, and short of major content patches in the future mostly leave it the same way. I know that I will paint all my mechs the same and probably never change it. To that end they want a little money right away for the right to use certain colors/schemes. I expect they've calculated the average "cost" per mech to be around $1-2 once you convert for MC which I think is perfectly fair. If you're not willing to spend that then don't buy it. You don't have to get custom paint for your mech.
Edited by TruePoindexter, 27 November 2012 - 03:57 PM.
#73
Posted 27 November 2012 - 03:58 PM
Edited by Freeride Forever, 27 November 2012 - 04:00 PM.
#74
Posted 27 November 2012 - 04:01 PM
TruePoindexter, on 27 November 2012 - 03:56 PM, said:
It's been done to death but the artists are not the devs and being mad because the artists are putting out content before the devs is illogical.
Devs had to build the interface for adding colors, camo and all those other cosmetic things. I would much rather see those people working on constructing a more user friendly interface or adding functionality to the mechlab that we've been asking for for months now. It seems that suddenly all the things that they can charge for has taken top priority, which is kinda sad to me.
Edited by Dechan Fraser, 27 November 2012 - 04:02 PM.
#75
Posted 27 November 2012 - 04:01 PM
Red squirrel, on 27 November 2012 - 03:26 PM, said:
It's like with taxes. If you increase them too much you will get less revenue overall since fewer people are able to pay them.
Convert the price to real world $ keeping in mind that if you use any sense in purchasing MC that right now 250 MC ~ $1.
#76
Posted 27 November 2012 - 04:02 PM
Mercules, on 27 November 2012 - 03:48 PM, said:
They sell this game? Where? You do understand you can play this game while paying $0, right?
Yes and you get stump on until you pay up for a" Mech that stops that from happening" and as a F2P user you don't get XP their for no Variants to build up your Mech which mean your back to getting stump on by the guy that did buy them.
oh joy playing F2P get your A$$ stump on 50 or 60 time then get a Mech you cant repair because of Cost.
why do you think they have the hero Mech. Its their so the F2P guy has a way to Pay for the upkeep
Edited by River Walker, 27 November 2012 - 04:10 PM.
#77
Posted 27 November 2012 - 04:03 PM
Dechan Fraser, on 27 November 2012 - 04:01 PM, said:
Devs had to build the interface for adding colors, camo and all those other cosmetic things. I would much rather see those people working on constructing a more user friendly interface or adding functionality to the mechlab that we've been asking for for months now. It seem that suddenly all the things that they can charge for has taken top priority, which is kinda sad to me.
Those systems have been in place for a very long time. Probably in place several months ago internally and only today publicly available. Those devs have almost certainly moved on to other things awhile ago. We know that the public release of the game is definitely delayed from the internal builds.
Edited by TruePoindexter, 27 November 2012 - 04:04 PM.
#78
Posted 27 November 2012 - 04:04 PM
Dechan Fraser, on 27 November 2012 - 01:43 PM, said:
Heat vision was great before but now everything except for the mechs is just dark blue and I can't see anything. Why?
Because the old style thermal filter had no downside. You could easily see the environment while your ability to spot mechs was dramatically improved. In a word, it was overpowered. Now it's not.
#79
Posted 27 November 2012 - 04:05 PM
#80
Posted 27 November 2012 - 04:06 PM
River Walker, on 27 November 2012 - 04:02 PM, said:
First off this is a nag but use punctuation please. That one massive run on sentence hurts my head.
It does suck right now being a trial player trying to get established - but once setup you are hardly getting "stumped." I've encountered many free non-founder players who have tweaked out mechs.
Mathmatics, on 27 November 2012 - 04:05 PM, said:
Billionaires? More like they got a few million.
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