Frr Camo Spec?
#61
Posted 01 April 2015 - 07:24 AM
#62
Posted 04 April 2015 - 10:07 PM
Edited by Leeroy Mechkins, 04 April 2015 - 10:10 PM.
#63
Posted 07 April 2015 - 05:27 AM
#64
Posted 07 April 2015 - 06:58 AM
Better?
Edited by Leeroy Mechkins, 07 April 2015 - 07:05 AM.
#66
Posted 07 April 2015 - 07:13 AM
Those Norse details like the detailing on the feet look quite nice.
Edited by Leeroy Mechkins, 07 April 2015 - 08:21 AM.
#67
Posted 07 April 2015 - 11:50 AM
#68
Posted 07 April 2015 - 04:44 PM
I considered Applejack (above) or Raider as they look more refined and have less central bright spots.
However I'm waiting for the "official" faction camo like the resistance packs as it has more fine details in it.
Edited by Leeroy Mechkins, 07 April 2015 - 05:31 PM.
#69
Posted 08 April 2015 - 10:22 AM
Would be nice if they'd just sell the unlocks for all mechs then add another 50 or so with some of the new ones having additional color layers so you can actually get some more interesting looks on all these mechs.
#70
Posted 08 April 2015 - 10:33 AM
#71
Posted 08 April 2015 - 04:34 PM
I own 80+ mechs and know people that have every single one with multiples of quite a few so they can have different loadouts, per chassis is just really shortsighted.
#72
Posted 08 April 2015 - 05:33 PM
It may take too much work, but if there was some way to paint on faction rank, that is the perfect way to encourage more players to play CW. Players would go play CW like crazy to get the highest rank painted badge.
Human behavior, everyone would want the shiniest badge, not just on forums, but on the mech itself.
I mean look how popular decorating the mech is, this thread has 13k+ views.
Edited by Leeroy Mechkins, 08 April 2015 - 05:45 PM.
#73
Posted 09 April 2015 - 03:14 PM
#74
Posted 10 April 2015 - 02:44 AM
#75
Posted 10 April 2015 - 02:48 AM
Klappspaten, on 10 April 2015 - 02:44 AM, said:
Best suggestion yet- in my last game I was most heavily active in, custom "banners" were allowed. You used the in-game currency (free mod, so no real money) to purchase a "banner slot" for your group. This was a medieval persistency/combat mod for MB Warband. The banner would display on certain items, shields, and above your head. It REALLY made a big impact!
The only problem there was certain members of the community wanting complete freedom with banners, and others wanting restriction for "immersion". Personally, I preferred the former approach in that mod; but in this game I feel the second is better. Most people wouldn't be drawing penii on their banners, anyway. There would simply have to be a small approval process. This does take some man-hours to do, but I believe the financial benefits from it would be well-worth it.
#76
Posted 10 April 2015 - 05:54 AM
Despite a lot of this game's shortcomings there's still so many of us that have been around since the start and STILL want to have things to spend money on to fund the game.
Things I can tell you I'd chip in money on right off the top of my head -
Camos that unlocked for every chassis - I'd buy them all at the current price or slightly more.
- additionally way more camo patterns because more options is more awesome.
A unit banner/flag that would be posted in the ground at my spawn/base or location of a kill.
Unit badges for my mechs
- heck we could even have several for our unit with either a couple different spots to put them or they stack like military badges.
Add faction rank badge to the above. Equip a total of 2/3 in a similar way to the mounted cockpit items.
Hud variations - including a minimal/immersion one that used the cockpit monitors in place of things like the radar, target info, weapons loadout, speed/heat trackers and other active gear.
And as stupid as it sounds, I'd pay a little to change the colors of my pilots pants or at least have a little variation there.
I also occasionally buy cockpit items, but most of them look terrible and cost far too much for the paltry effort they put into them. The pricing on these has always been a turn off as well, when you are closing in on 90 mechs or more like a lot of guys that have been around for years are, these should be priced to sell out and equip every mech with. Impulse sales from guys customizing each mech they own generate a lot more income than pricing things high and having low sales because they will only do the last dress up bits in the few mechs they run the most.
#77
Posted 10 April 2015 - 09:29 AM
#78
Posted 10 April 2015 - 09:31 PM
sycocys, on 10 April 2015 - 05:54 AM, said:
Exactly how I feel- even with limited disposable income myself, I'd like to see PGI make money. It just means I'm more likely to experience a better game, in my book. I'd love for them to make it prohibitively expensive with c-bills, but a reasonable MC cost. That way you CAN grind it out to look cool. Those people grinding it out would increase population; while those paying MC would help out with the finances.
#79
Posted 11 April 2015 - 12:08 AM
FRR camo is on the way. Not immediately, and probably after the clan camo comes out.
Clan camo is planned in Apr.
Hopefully they will come out with rank decals after that.
#80
Posted 11 April 2015 - 02:03 AM
I think decals are in the works
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