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So.... Triple Gauss Phracts Will Be A Paid-Only Reality


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#81 p00k

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Posted 27 November 2012 - 06:19 PM

View PostPando, on 27 November 2012 - 06:14 PM, said:

LOOK AT THE PICTURE HERE

http://mwomercs.com/game/battlemechs

Notice THE LEFT ARM still has the hand - that means 4x actuators meaning x3 gauss WILL NOT HAPPEN.

gauss only takes 7 crits
arms have 12 crits, minus 4 actuators leaves 8 crits
yeah, i know, subtraction hard etc

#82 Rex Budman

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Posted 27 November 2012 - 06:27 PM

View PostRathe, on 27 November 2012 - 02:27 PM, said:

The second hero 'mech seems like it will be capable of toting 3 gauss rifles around with 4-5 tons of ammo. While a huge gauss boat fan, I can't help but be surprised that PGI would make the option possible in such a way, introducing it as a paid-only option.

Comments, thoughts?

edit: links and info here http://mwomercs.com/...ost__p__1499352

edit2: my math showing triple gauss will fit http://mwomercs.com/...ost__p__1499493


Noobs will LOVE the TripleGauss setup. Devs won't nerf it because Noobs pay $$$. They will nerf everything else but the Gauss remains the same through-out this whole time. Why? Because noobies make Devs focus on other things like UAC5 and Streaks, instead of telling them to fix the lag issues and netcode issues to allow proper combating of stupid setups like Dual/Trip Gauss.

Noobie Noobie QQ 1337 Wicked one Shotz Nerf the streks so I can hide behind my lag shield and don't Nerf the gauss so I can strap 3 of them to my mech for wicked one shotz 1337

#83 Deedsie

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Posted 27 November 2012 - 06:42 PM

Quote

but it overheats, and gauss does not.


Maybe, but a 4+ PPC Awesome won't lose 2/3 of its firepower with a single one of my alpha strikes to the right torso.

#84 Solis Obscuri

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Posted 27 November 2012 - 06:48 PM

View PostRex Budman, on 27 November 2012 - 06:27 PM, said:

Noobs will LOVE the TripleGauss setup.

Hopefully they'll love big repair bills too, because fixing three exploded gauss rifles and a XL engine ain't gonna be cheap.

#85 ReD3y3

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Posted 27 November 2012 - 06:53 PM

trible gauss wont be viable on that mech

look for it to replace the 4x for duel gauss 4x users

#86 Kobold

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Posted 27 November 2012 - 06:54 PM

View PostDeedsie, on 27 November 2012 - 06:42 PM, said:


Maybe, but a 4+ PPC Awesome won't lose 2/3 of its firepower with a single one of my alpha strikes to the right torso.


More likely both mechs will die because of the XL engines needed to carry the weight of the necessary weapons/heatsinks in that case.

#87 Tigerhawk71

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Posted 27 November 2012 - 07:00 PM

I run a 'phract with 3 AC5s (Ultras can eat it. Come on and slam, and welcome to the jam) and i already had to minmax like a boss, stripping down almost everything else, downsizing the engine a bit, stripping off a layer of armor..

You're NOT fitting 3 gauss rifles on a Cataphract without stripping it of half the armor and mounting a downsized XL engine. To say nothing of packing enough ammo to make you anything more than a Glassapult with a shorter lifespan..

You ever read chicken little?

#88 Deedsie

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Posted 27 November 2012 - 07:12 PM

Quote

More likely both mechs will die because of the XL engines needed to carry the weight of the necessary weapons/heatsinks in that case.


The Cataphract, perhaps. The Awesome, not so much on the XL Engine.

#89 xxx WreckinBallRaj xxx

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Posted 27 November 2012 - 07:19 PM

View PostCaptain Midnight, on 27 November 2012 - 06:09 PM, said:


but it overheats, and gauss does not.


^ This. No one cares about 2x or 3x PPC bursts because the heat is too high. Your weight spent on heatsinks could have gotten a huge pile of Gauss shells. Also, the PPC doesn't hit harder than the Gauss at longer ranges unless it's an ER PPC. PPC decays damage after 540 meters. Gauss is 100% up to 660m. PPC max is 1k, Gauss max is 2k. Doesn't decay as early, and has a much longer road on its decay, in other words, Gauss is higher unless you're close to the target.

#90 Scytale

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Posted 27 November 2012 - 07:34 PM

View PostBluten, on 27 November 2012 - 07:19 PM, said:


^ This. No one cares about 2x or 3x PPC bursts because the heat is too high. Your weight spent on heatsinks could have gotten a huge pile of Gauss shells. Also, the PPC doesn't hit harder than the Gauss at longer ranges unless it's an ER PPC. PPC decays damage after 540 meters. Gauss is 100% up to 660m. PPC max is 1k, Gauss max is 2k. Doesn't decay as early, and has a much longer road on its decay, in other words, Gauss is higher unless you're close to the target.


But I would still love to see a 3xgaussphract on the battlefield, because I will destroy it in a light or medium - and that's how it is for most not-totally-incompetent pilots.

#91 Elizander

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Posted 27 November 2012 - 07:39 PM

View PostCodeNameValtus, on 27 November 2012 - 02:38 PM, said:

Next we'll hear from people saying OMG put 3x AC/20's on this mech....hukhuk...

60 damage salvos from 270m is pretty fierce.


My 2x AC/20 4x Medium Laser K2 Catapult already does that. :)

#92 Joseph Mallan

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Posted 27 November 2012 - 07:53 PM

View PostBluten, on 27 November 2012 - 07:19 PM, said:


^ This. No one cares about 2x or 3x PPC bursts because the heat is too high. Your weight spent on heatsinks could have gotten a huge pile of Gauss shells. Also, the PPC doesn't hit harder than the Gauss at longer ranges unless it's an ER PPC. PPC decays damage after 540 meters. Gauss is 100% up to 660m. PPC max is 1k, Gauss max is 2k. Doesn't decay as early, and has a much longer road on its decay, in other words, Gauss is higher unless you're close to the target.

And thank my Sweet and Fluffy Lord for every word of this! Don't mess with the best weapon in the game. Even though I only have one on an Atlas, I want to see this be the weapon it is supposed to be in the BattleTech Universe. The only one we have that is as powerful as it's Clan counterpart.

#93 Victor Morson

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Posted 27 November 2012 - 07:56 PM

View PostCaptain Midnight, on 27 November 2012 - 03:30 PM, said:

A lot of Neville Chamberlain-esque apologists telling us about how it's not pay2win even though at this point it's prettttty obvious.

Tell me, what mech configuration would you say is irrefutably P2W? I think if this new hero mech isn't across the line, it certainly is the line.


Posted Image
I generally dislike image macros, but my God, this calls for one. You're totally right, this pretty much is the line. Anything more than this and I'll get bothered.

View PostCodeNameValtus, on 27 November 2012 - 02:30 PM, said:

When you figure out that you can't actually make this happen....then you can come back down to reality...

With 3 Gauss, you are limping around at 23.1 kph (if they let you go down to STD 100 engine, and you can only carry maximum 3 tons of ammo....oh and you're ~4.5 tons underarmored...

Have fun being a statue that's made out of paper mache in a game where armor is king.


This is pretty much why it doesn't bother me. The Yen Lo Wang only got me until the D came around, because it was the fastest medium in the game.

The 3 Gauss thing is such a huge tradeoff it doesn't bother me nearly as much as it would if this was being offered on, say, an Atlas that could actually run 3 Gauss. Then I'd be here screaming bloody murder.

Like I just joked about, this is literally standing on the line between me being OK with it and me being actually pissed. They've got to be really, really careful with this hero 'mech stuff in the future, in particular if they're going to make up variants like this.

Edited by Victor Morson, 27 November 2012 - 08:00 PM.


#94 Bagheera

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Posted 27 November 2012 - 08:23 PM

View PostVictor Morson, on 27 November 2012 - 07:56 PM, said:


The 3 Gauss thing is such a huge tradeoff it doesn't bother me nearly as much as it would if this was being offered on, say, an Atlas that could actually run 3 Gauss. Then I'd be here screaming bloody murder.

Like I just joked about, this is literally standing on the line between me being OK with it and me being actually pissed. They've got to be really, really careful with this hero 'mech stuff in the future, in particular if they're going to make up variants like this.


I can agree with that. The Wang didn't bother me because I knew the D was coming, and I know that the Trebuchet is coming too, and it'll outrun a Wang easily.

The hardpoint layout on this thing is no big deal. I am more interested in the "hidden" qualities that they are putting on the Hero mechs, and claiming they will tweak on regular mechs. I forget what it was about the Wang that was datamined (torso twist rate or max or something?), but it did have attributes that are not yet on c-bill mechs. PGI claims this will change and that they want to give each chassis something unique, hero or not, but - and it pains me to be one of those guys - my faith in the roadmap is waning.

#95 197mmCannon

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Posted 27 November 2012 - 08:24 PM

I bet there will be a pay 2 win post for every new hero mech.

#96 Windies

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Posted 27 November 2012 - 08:26 PM

View PostBagheera, on 27 November 2012 - 08:23 PM, said:


I can agree with that. The Wang didn't bother me because I knew the D was coming, and I know that the Trebuchet is coming too, and it'll outrun a Wang easily.

The hardpoint layout on this thing is no big deal. I am more interested in the "hidden" qualities that they are putting on the Hero mechs, and claiming they will tweak on regular mechs. I forget what it was about the Wang that was datamined (torso twist rate or max or something?), but it did have attributes that are not yet on c-bill mechs. PGI claims this will change and that they want to give each chassis something unique, hero or not, but - and it pains me to be one of those guys - my faith in the roadmap is waning.


Don't feel like looking to see if they have implemented it yet. More than likely they haven't done it to any of the other mech's and a suspicious part of me thinks that they won't. We all kind of talked about the road that hero mechs would eventually travel down and how PGI would test the waters ever so slowly. It looks like that is what they are doing.

#97 SpiralRazor

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Posted 27 November 2012 - 08:27 PM

View PostCodeNameValtus, on 27 November 2012 - 02:30 PM, said:

When you figure out that you can't actually make this happen....then you can come back down to reality... With 3 Gauss, you are limping around at 23.1 kph (if they let you go down to STD 100 engine, and you can only carry maximum 3 tons of ammo....oh and you're ~4.5 tons underarmored... Have fun being a statue that's made out of paper mache in a game where armor is king.




This ^


A mech that severely gimped is really not that much a threat.

#98 Mavairo

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Posted 27 November 2012 - 08:29 PM

I'm not scared. the 4X is already kind of a joke anyway, if you know how to deal with it.

Here's a hint


a 45 kph, unarmored 2 arm weapon carrying CT Gauss Caterpillar does not scare me.
Any half decent pilot will make mincemeat out of this thing if they move at 80 kph or better.

Sure, against a Fatlas maybe... if you have the drop on the Fatlas, and you're shooting it's rear armor. Because the second that thing turns around to light your sorry *** up, you're done.

#99 JohnnyC

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Posted 27 November 2012 - 08:29 PM

View PostDaemian, on 27 November 2012 - 08:24 PM, said:

I bet there will be a pay 2 win post for every new hero mech.


There has been so far...

One might think some of these folks never heard the story of the boy who cried wolf.

#100 Lightfoot

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Posted 27 November 2012 - 08:30 PM

View PostRathe, on 27 November 2012 - 02:52 PM, said:

For those interested in the math, assume that this mech fits:

xl325 19 tons
2 gauss rifles 30 tons
4ml 4 tons
5 tons ammo

That's my 3d load out. Here's my theoretical cpt-IM build:

xl180 5.5 tons
3 gauss rifles 45 tons
7 tons ammo

Looks like it should fit and it will go atlas speed.


ST 210 Engine gets you Atlas speed in the CTF. 180 would be about 42 kph, so it couldn't turn on anything. Plus I am showing the CTF carries a max payload of 52-53 tons, so these must be unarmored Cataphracts which means they would suffer critical hits at a massive rate.

Edited by Lightfoot, 27 November 2012 - 08:38 PM.






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