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Jenner Immunity Returns On Dec 4


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#61 Aegis Kleais

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Posted 27 November 2012 - 03:58 PM

View PostAlex Wolfe, on 27 November 2012 - 03:51 PM, said:

We do have the point of view on this: which is the most popular light mech?

- Jenner.

variant?

- Jenner D

which mech does NOT need a buff of any kind?

- Jenner, and ESPECIALLY Jenner D

it's... not exactly space calculus, I guess. I could even figure it out without my crystal ball (which I usually use to shoot Jenners).

You'll see tons of people talking for others online, but the only one who really has the numbers is the person those people are talking to (or, I hope, SHOULD be talking to), PGI.

For me, my favorite light mech has always been the DEAD ONE. DEATH TO LIGHT MECHS!!!

#62 Jun Watarase

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Posted 27 November 2012 - 03:59 PM

View PostAegis Kleais, on 27 November 2012 - 02:50 PM, said:

No need to drama queen it. We're guinea pigs. If they see the current implementation is too powerful, they WILL adjust it. No need to blow up at every proposed change.


6 months of closed beta proved this to be completely false. See : Gauss cats.

#63 Sarsin

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Posted 27 November 2012 - 03:59 PM

View PostLaznAzn, on 27 November 2012 - 03:54 PM, said:

Should have been the JR7-K or no Jenner at all. The Raven and Commando would have been just fine.
As for the Streakapults, they'll have to live with using regular SRMs, because yes, they will be utterly useless. :)


Maybe us jilted Raven players will come with you just to cancel out their ECM. It's like peanut butter and chocolate!

#64 Aegis Kleais

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Posted 27 November 2012 - 04:00 PM

View PostJun Watarase, on 27 November 2012 - 03:59 PM, said:


6 months of closed beta proved this to be completely false. See : Gauss cats.

But the Gauss Cat is being addressed. Let PGI implement the "fragile Gauss rifle", and then let's see if it helped to address Gauss Kitties.

#65 Buttski

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Posted 27 November 2012 - 04:00 PM

woohoo, time to get some serious premium black on mah jenner d. say unga bunga bunga!

#66 Krivvan

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Posted 27 November 2012 - 04:04 PM

Still feel no need putting it on my Jenner if it comes through that way (although I might favour an all laser Jenner rather than one with streaks).

#67 Alex Wolfe

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Posted 27 November 2012 - 04:06 PM

View PostAegis Kleais, on 27 November 2012 - 04:00 PM, said:

But the Gauss Cat is being addressed. Let PGI implement the "fragile Gauss rifle", and then let's see if it helped to address Gauss Kitties.

It's certain to bother gaussapults as much as carrying XL engines does currently :) .

#68 Vulture2k

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Posted 27 November 2012 - 04:12 PM

oh and no one noticed that beside jenner D its also the by far best commando variant that gets one :X

lolz.

give BAP more use.. let it counter ecm somehow -.-

#69 DivideByZer0

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Posted 27 November 2012 - 04:17 PM

This is a WAY bigger effects list than I expected.
I was thinking something like stealth detection, and maybe taking longer to lock on missiles..

I'm not sure what I think about all this. The extra features of ECM seem like more of a response to SSRM complaints than anything, since a scout mech will effectively cancel out a SSRM mech. This will absolutely murder an unsupported LRM boat.

In the interim, I am glad that I have some light mechs in my garage though...

#70 hornet331

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Posted 27 November 2012 - 04:18 PM

View PostKobold, on 27 November 2012 - 02:48 PM, said:

Unsure why PGI felt the need to make ECM wildly more powerful/versatile than it is in standard BT universe.


Because they are PGI... instead of keeping it like or simmilar as in BT, they even render TAG and LoS useless by ECM.... I sure wana see how radio waves disrupt lasers...

No wonder they called it overpowered, it still is, cause the only counter to it is another mech with ECM in ECCM mode...

#71 Solis Obscuri

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Posted 27 November 2012 - 04:19 PM

View Postarden, on 27 November 2012 - 03:25 PM, said:

THis is BS, I use a Jenner D and its bonk enough with **** for netcode.

ECM SHOULD BE RESTRICTED TO MECHS THAT HAVE ECM IN CANNON.

In Canon, I think you can mount an ECM in anything per the construction rules.

And if we are going to need an ECM to cancel an ECM, we might as well get this ability for every chassis.

#72 Freeride Forever

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Posted 27 November 2012 - 04:21 PM

It seems to me that a more suitable approach would be to find a middle ground with the effects. HUD info can flicker, but not disappear so why not do something like that with all the effects? Make it take longer to acquire lock, make streaks function as they were when they were nerfed, missing half the time. Limit the range at which you can communicate information with your brah mechs.

This black & white approach really seems to always lead to FOTMing because clear undisputable advantages happen that were predictable & avoidable. The only case where I think electronic effects of this magnitude should occur is when hit with a PPC & if hit enough times with a PPC (or enough times in qualifying locations) then you'd lose functions completely (HUD, communication, warning systems etc.) Just mounting a device that is capable of all that they're planning for ECM seems like a really easy advantage unless that device is super heavy & bulky. Maybe making it super heavy & bulky is the answer which would severely limit the ability of lights to terrorize with ease yet have lesser consequences for slower mechs that really need targeting info to know where to go & when (since they're slow) & which also have a harder time avoiding guided weapons than lights do. Why not allow it in the crappy Awesome variants that can't run any faster than a Fatlas?

Good on you PGI for giving us that info to discuss it. Now is the time to listen & consider the broader spectrum of opinions & make appropriate adjustments rather than dropping it into the game all fu<ky leading to a bunch of QQ & atoadasos & then fu<king with it after people already bought it & equipped it. Figure it out now, & leave it the way it is when you put it in game. Shame on you if you do it differently.

Edited by Freeride Forever, 27 November 2012 - 04:36 PM.


#73 p00k

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Posted 27 November 2012 - 04:21 PM

View PostOne Medic Army, on 27 November 2012 - 03:58 PM, said:

It will have to remain between 180m and 270m.
Which is a range bracket that anyone who liked using pt blank firing LRMs is used to.

a bit harder when your target moves 149kph though and can dictate engagement range at will

#74 Kobold

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Posted 27 November 2012 - 04:21 PM

To be fair, I am mostly ok with the majority of the effects as minor tweaks on the system. It is the "LOL NO USING YOUR WEAPONS!" effect that they added that is a game breaker.

#75 One Medic Army

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Posted 27 November 2012 - 04:24 PM

View Postp00k, on 27 November 2012 - 04:21 PM, said:

a bit harder when your target moves 149kph though and can dictate engagement range at will

Well, I was planing to mount the ECM on an Atlas D-DC with an AC/20 and multiple ASRM6s.
That would be a bit slower.

#76 Alex Wolfe

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Posted 27 November 2012 - 04:24 PM

View PostSolis Obscuri, on 27 November 2012 - 04:19 PM, said:

In Canon, I think you can mount an ECM in anything per the construction rules.

"Construction rules" again?

Is this the Dark Ages :( (the actual, historical ones)? I thought we were striving away from gunbag construction approach and going with the lore, that dictates that mechs are different from each other in more ways than tonnage and stock loadouts (which in turn gives the reason for different chassis existing in the first place).

Let's not get back to the Atlas = Annihilator = King Crab = anything 100t and so forth that the "construction rules" enable, shall we?

View PostVulture2k, on 27 November 2012 - 04:12 PM, said:

oh and no one noticed that beside jenner D its also the by far best commando variant that gets one :X

Huh.

View PostAlex Wolfe, on 27 November 2012 - 03:07 PM, said:

How come the most popular Commando is the one that gets ECM as well, and not one of the "poor" variants thrown a bone instead?

Please cash out my prize in unmarked MC and put it into the seventh trash can to the left at midnight :( .

Edited by Alex Wolfe, 27 November 2012 - 04:29 PM.


#77 p00k

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Posted 27 November 2012 - 04:25 PM

it's not the lrm immunity that gets me. it's really not even the ssrm immunity. really, it's the ssrm immunity WITH the the awful netcode.

#78 Insidious Johnson

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Posted 27 November 2012 - 04:28 PM

ECM should be more fragile than a gauss rifle.

#79 Aegis Kleais

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Posted 27 November 2012 - 04:29 PM

View PostAlex Wolfe, on 27 November 2012 - 04:06 PM, said:

It's certain to bother gaussapults as much as carrying XL engines does currently :( .

Personally, I think moving the weapon's health from 10 to 3 is too far (5/6 will probably be better), but having such a heavy weapon bite the dust too often (especially if getting smacked around by LRMs which delivery their damage fully at long ranges as well as other counter snipers), could be frustrating enough to have Guass Kitty Pilots look to other configs.

Guess we'll find out when it's out.

#80 5th Fedcom Rat

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Posted 27 November 2012 - 04:29 PM

Jenner D, the most powerful Jenner, should not get ECM. Raven should be the only light that gets it. Role of Jenners then become to kill the other team's raven.





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