If not, be sure to do so.
In short:
- weight 1.5t +2 crit slots
- limited to certain mechs (Commando COM-2D, Raven RVN-3L, Jenner JR7-D, Cicada CDA-3M, Atlas AS7-D-DC)
- has two modes - "distrupt" being the traditional ECM and "counter" which behaves like ECCM
- it works in a 180m umbrella - effects transfer to mechs under it
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- Enemy Mechs will have to come within 1/4 the normal distance (200 m instead of 800 m, by default) for hidden Mechs to show up on their battlegrid and HUD.
- The Beagle Active Probe is of no use in extending this range.
- It takes twice as long to achieve a missile lock against a hidden Mech.
- Narc beacons will stick to hidden Mechs, but they won’t provide their normal bonuses until the Mech leaves the ECM’s range.
- Artemis IV does not provide any bonuses against hidden Mechs.
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- You will not know where your teammates are, and they won’t know where you are, unless you have direct line of sight to each other.
- You cannot share any targeting data with the rest of your team, and vice versa.
- Your Beagle Active Probe ceases to function.
- You cannot achieve any missile locks.
- Your TAG laser can still fire but provides no bonuses.
- Your battlegrid and targeting information will flicker.
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- Cancel the effect of one enemy ECM on Mechs (friendly or enemy) within range of your ECM (180 m)
- However, two enemy ECMs affecting the Mech would require two counter ECMs, three would require three, etc.
- Completely cancel all effects of an ECM in disrupt mode equipped on an enemy Mech that is within range (180 m)
- Mechs countered in such a way have their ECM symbol replaced with a crossed out version.
- You can only counter one enemy ECM in this manner.
- I.e. If there are two enemy Mechs with disrupt mode ECMs in range, one will be countered while the other will function normally. But two counter ECMs will counter two disrupt ECMs, etc.
- Mechs countered in such a way have their ECM symbol replaced with a crossed out version.
BTW, I have no idea how to tame these quotes in a click-to-open way. Kind mods please fix it for me or let me know how to do so.
It seems we have interesting times coming for us pilots.
Though I fear this will utterly destroy any slim chances a PuG had vs premades.