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Ecm Awesomeness?


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#1 OpCentar

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Posted 27 November 2012 - 02:53 PM

Have you looked at the wonderful ECM capabilities?

If not, be sure to do so.


In short:

- weight 1.5t +2 crit slots
- limited to certain mechs (Commando COM-2D, Raven RVN-3L, Jenner JR7-D, Cicada CDA-3M, Atlas AS7-D-DC)
- has two modes - "distrupt" being the traditional ECM and "counter" which behaves like ECCM
- it works in a 180m umbrella - effects transfer to mechs under it


Quote

When a Mech is hidden by a friendly ECM:
  • Enemy Mechs will have to come within 1/4 the normal distance (200 m instead of 800 m, by default) for hidden Mechs to show up on their battlegrid and HUD.
    • The Beagle Active Probe is of no use in extending this range.
  • It takes twice as long to achieve a missile lock against a hidden Mech.
  • Narc beacons will stick to hidden Mechs, but they won’t provide their normal bonuses until the Mech leaves the ECM’s range.
  • Artemis IV does not provide any bonuses against hidden Mechs.





Quote

When your Mech is disrupted by an enemy ECM:
  • You will not know where your teammates are, and they won’t know where you are, unless you have direct line of sight to each other.
  • You cannot share any targeting data with the rest of your team, and vice versa.
  • Your Beagle Active Probe ceases to function.
  • You cannot achieve any missile locks.
  • Your TAG laser can still fire but provides no bonuses.
  • Your battlegrid and targeting information will flicker.






Quote

Your ECM in counter mode will:
  • Cancel the effect of one enemy ECM on Mechs (friendly or enemy) within range of your ECM (180 m)
    • However, two enemy ECMs affecting the Mech would require two counter ECMs, three would require three, etc.
  • Completely cancel all effects of an ECM in disrupt mode equipped on an enemy Mech that is within range (180 m)
    • Mechs countered in such a way have their ECM symbol replaced with a crossed out version.
    • You can only counter one enemy ECM in this manner.
      • I.e. If there are two enemy Mechs with disrupt mode ECMs in range, one will be countered while the other will function normally. But two counter ECMs will counter two disrupt ECMs, etc.



BTW, I have no idea how to tame these quotes in a click-to-open way. Kind mods please fix it for me or let me know how to do so.


It seems we have interesting times coming for us pilots.

Though I fear this will utterly destroy any slim chances a PuG had vs premades.

#2 Raalic

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Posted 27 November 2012 - 02:55 PM

Well I'll be hot damned, them's some purdy newfangled whatchamadoodles.

#3 Axeman1

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Posted 27 November 2012 - 02:56 PM

Wow...death of streak cats right there...and lrm's.

#4 Kobold

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Posted 27 November 2012 - 02:58 PM

Wildly OP compared to its TT usefulness. I feel pretty vindicated regarding my original thread on the topic when it was first mentioned by the devs.

http://mwomercs.com/...omplaint-thread

#5 Fate 6

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Posted 27 November 2012 - 03:04 PM

This brings 2 things to mind:
1)SRMs will actually have a purpose
2)Organized teams will crush everything

#6 Ashnod

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Posted 27 November 2012 - 03:05 PM

Why does the JR7-D have the ability to equip this?.. really?.. the best variant of the Jenner? good thing otherwise the Raven might of had a spot over the Jenner... >_>

#7 Jman5

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Posted 27 November 2012 - 03:15 PM

One more week until the A1 can't singlehandedly manhandle teams anymore.

#8 Kobold

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Posted 27 November 2012 - 03:17 PM

View PostJman5, on 27 November 2012 - 03:15 PM, said:

One more week until the A1 can't singlehandedly manhandle teams anymore. is never used except firing unguided SRMs.


Fixed that for you.

#9 BL00D RAVEN

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Posted 27 November 2012 - 04:31 PM

now if only i could put the ecm back on my raven

#10 Fate 6

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Posted 27 November 2012 - 04:36 PM

View PostJman5, on 27 November 2012 - 03:15 PM, said:

One more week until the A1 can't singlehandedly manhandle teams anymore.

View PostKobold, on 27 November 2012 - 03:17 PM, said:


Fixed that for you.



I bought the A1 to actually build a balanced missile mech with LRMs and streaks. I upgraded it with a lot of tech to make it possible. I regret everything. ECM on Jenners will be in every game, and it will literally make that mech a meatshield. Who needs to shoot my ears off when they can't do anything anymore?

#11 Khobai

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Posted 27 November 2012 - 04:38 PM

ECM needs to be broken up into 2-3 pieces of equipment/modules. It does way too much for a single piece of equipment that weighs 1.5 tons

#12 Mechwarrior413183

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Posted 27 November 2012 - 04:51 PM

I'd prefer if they never add ECM, it'll probably end up being horribly imbalancing and the team with the ECM will stomp the no ECM team, especially since for someone to counter the ECM they have to be right up in the jaws of death where they won't last long at all.

LRMs will be useless as not many people carry a TAG and if you use a TAG on your LRM mech you may as well just use a Gausskitty instead since you'll be doing direct fire.

If it turns out to be really bad then they may as well bring back the old OP Artemis LRMs.

#13 Timelordwho

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Posted 27 November 2012 - 04:56 PM

At 1.5 T I would put that **** on everything, sometimes twice.

#14 5th Fedcom Rat

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Posted 27 November 2012 - 04:57 PM

View PostFate 6, on 27 November 2012 - 04:36 PM, said:

I bought the A1 to actually build a balanced missile mech with LRMs and streaks. I upgraded it with a lot of tech to make it possible. I regret everything. ECM on Jenners will be in every game, and it will literally make that mech a meatshield. Who needs to shoot my ears off when they can't do anything anymore?


Boo-hoo, cry me a river. In the meantime your cheesy overpowered mech has dominated everything in the game for two weeks straight and surely earned you a massive return on your investment and K/D ratio.

Now you'll simply be on the receiving end of the same kind of cheese you took advantage of.


.

Edited by 5th Fedcom Rat, 27 November 2012 - 04:59 PM.


#15 Suko

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Posted 27 November 2012 - 04:58 PM

I'm "ok" with most of that. But the fact that BAP doesn't negate ANY of it, or even help in the slightest bit, peeves me. I understand ECM screwing with a stock mech, but running BAP should at the very least help reduce some of these affects.

#16 Axeman1

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Posted 27 November 2012 - 05:01 PM

View Post5th Fedcom Rat, on 27 November 2012 - 04:57 PM, said:

Now you'll simply be on the receiving end of the same kind of cheese you took advantage of.


Nope, now there'll be ECM jenners everywhere, to counter the other ECM jenners, and that's all you'll have.

You feel special now?

Snowflake?

#17 5th Fedcom Rat

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Posted 27 November 2012 - 05:03 PM

View PostAxeman1, on 27 November 2012 - 05:01 PM, said:


Nope, now there'll be ECM jenners everywhere, to counter the other ECM jenners, and that's all you'll have.

You feel special now?

Snowflake?


I've already said ECM shouldn't be on Jenners. And it probably shouldn't be this powerful. M'kay?

Doesn't make streak cats any less of a game ruining problem than they've been for months now.

#18 Khobai

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Posted 27 November 2012 - 05:03 PM

ECM should not reduce detection range to 200m. All that does is make LRMs completely useless. Cant use them past 200m and cant use them within 180m. WTF?!

1) ECM at MOST should reduce detection range to 600m so LRMs still have a window to be useful in.
2) ECM should not prevent nearby enemy mechs from getting missile locks either.

Fix those two things and ECM will be fine.

#19 Freeride Forever

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Posted 27 November 2012 - 05:04 PM

View PostAshnod, on 27 November 2012 - 03:05 PM, said:

Why does the JR7-D have the ability to equip this?.. really?.. the best variant of the Jenner? good thing otherwise the Raven might of had a spot over the Jenner... >_>


I'm not sure the D is the best variant. I'm not a fan, but what I'm wondering is why not give it to all the $h|t box Awesome variants that totally suck because they can't run any faster than a Fatlas & they lose 20 tons in comparison while being incredibly easy to headshot? The 9M is the only good one right now.

Edited by Freeride Forever, 27 November 2012 - 05:08 PM.


#20 Redmond Spiderhammer

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Posted 27 November 2012 - 05:10 PM

View PostFate 6, on 27 November 2012 - 04:36 PM, said:



I bought the A1 to actually build a balanced missile mech with LRMs and streaks. I upgraded it with a lot of tech to make it possible. I regret everything. ECM on Jenners will be in every game, and it will literally make that mech a meatshield. Who needs to shoot my ears off when they can't do anything anymore?


Or you could replace your Streaks with regular SRMs of the same weight and get the same approximate damage per ton as streaks 'should' be doing anyway. Though I bet many will be sad not to be able to exploit the horrifically bad imbalance that streaks have been offering.





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