

Mc: Diminishing Return
#21
Posted 28 November 2012 - 04:05 PM
#22
Posted 28 November 2012 - 04:07 PM
#23
Posted 28 November 2012 - 04:09 PM
there were actual items to buy.
if I didn't have to buy dollars with my money, then convert the dollars to disney dollars in my head, THEN look at how many disney dollars I'm getting for each regular dollar.
if there were things I'm interested in, like swapping hardpoints for other types, decals, stickers, I could make my own patterns...
Essentially, this isn't a micro-transaction game right now, so I won't buy any mech dollars.
#24
Posted 28 November 2012 - 05:02 PM
- Hero Mechs or their Prices.
- Buying Mech slots with MC.
- MC = Premium Time = C-bill bonus.
- Spending C-bills to change between upgrades.
- Spending C-bills to change pain schemes.
- MC for cockpit items.
My suggestion is this:
- When a player buys a color its permanently owned.
- It takes C-bills to change colors.
- Bought colors are only unlocked for that tier. For a player to have an all Pink mech they would have to buy Primary Pink, Secondary Pink, and Tertiary Pink. It would be three separate purchases but the player could have a pink mech anytime they wished if they have the c-bills to pay the painters.
- Once a color is purchased/unlocked it is available for all mechs.
- Once a decal is purchased/unlocked it is available for all mechs.
- Once a scheme purchased/unlocked it is available for all mechs.
- Colors are the cheapest while schemes and decals will be more expensive.
Edited by Hexenhammer, 28 November 2012 - 05:07 PM.
#25
Posted 28 November 2012 - 05:25 PM
Hexenhammer, on 28 November 2012 - 05:02 PM, said:
- Hero Mechs or their Prices.
- Buying Mech slots with MC.
- MC = Premium Time = C-bill bonus.
- Spending C-bills to change between upgrades.
- Spending C-bills to change pain schemes.
- MC for cockpit items.
My suggestion is this:
- When a player buys a color its permanently owned.
- It takes C-bills to change colors.
- Bought colors are only unlocked for that tier. For a player to have an all Pink mech they would have to buy Primary Pink, Secondary Pink, and Tertiary Pink. It would be three separate purchases but the player could have a pink mech anytime they wished if they have the c-bills to pay the painters.
- Once a color is purchased/unlocked it is available for all mechs.
- Once a decal is purchased/unlocked it is available for all mechs.
- Once a scheme purchased/unlocked it is available for all mechs.
- Colors are the cheapest while schemes and decals will be more expensive.
I'm the same in that all that costs cbills and MC I don't mind so much.
I don't like your camospec thing. Too complicated imo.
Just have it so you can make and buy a camospec for a variant, you get to keep that camo spec for that variant if you change it. None of this unlocking colors for all mechs thing.
This way gives the player the option to buy an unlimited amount of collectable, permanent, and modifiable(like you can go in and buy a different color for that instance of the spec) MC purchasable content for their mech variants.
At no point do they get really jipped off if they want to change scheme. I mean you really think many players are gonna spend MC on a camospec then want to overwrite that later? I want to avoid that. But allow them to collect different camospecs for their favourite variants, knowing that possibly cool new patterns will be released in the future and they can buy those too? People will be all over it. And there would be little reason to hold off waiting just in case they release something that much cooler.
Players know other camospecs are coming down the pipe.. so...
Edited by Ghogiel, 28 November 2012 - 05:25 PM.
#26
Posted 29 November 2012 - 01:57 PM
1ceTr0n, on 28 November 2012 - 04:07 PM, said:
Since you did not understand my post I will try to explain it as good as I am able to.
Nobody makes me pay anything, I want to buy stuff from PGI. But from my experience and from reading the forums I see that the pricing is not received very well (e.g. why not have a look at the poll).
If you look at successful F2P games it is all about micro transactions.
But current prices of 20+$ for a single mech and the fact that you have to buy MC which get
cheaper if you buy for 100$ at a time is just the opposite of micro transactions.
As the poll indicates it is possible that PGI would actually gain more money if prices where lower.
To underline my theory (yes it is an unproven theory) I compared it to the law of diminishing returns.
Which in my oppinion is a very good comparison.
#27
Posted 29 November 2012 - 04:11 PM
#28
Posted 29 November 2012 - 04:24 PM
#29
Posted 29 November 2012 - 04:25 PM
The exchange rate might be getting you revenue but you'll have to build a much more polished game before I'm willing to fork out anywhere near that kind of money. I put a little in to get going but to buy more currency I have to see that this game will actually stick around and that investors won't just pull the plug when they feel like it.
I'd be happy to pay higher costs for things like Camo and Paint if once I buy it I own it and can apply it across multiple Mech's. I'm in a unit so set schemes and insignia are going to be required en-masse. At these costs I'll probably just fit out one Mech with paid stuff and the rest will just ride off whats free.
#30
Posted 29 November 2012 - 04:35 PM
#31
Posted 30 November 2012 - 08:25 AM
I mean what for did we (founders) throw 5.2 million bugs at PGI/IGP.
It was to make sure they can finish/polish the game. Now the economy
to me just feels greedy. Would be nice to know what those 5.2 million
were already spend on?
Edited by Red squirrel, 30 November 2012 - 10:38 AM.
#32
Posted 30 November 2012 - 10:39 AM
in closed beta. So they should do well from a financial point of view.
#33
Posted 30 November 2012 - 10:44 AM
Red squirrel, on 29 November 2012 - 01:57 PM, said:
Since you did not understand my post I will try to explain it as good as I am able to.
Nobody makes me pay anything, I want to buy stuff from PGI. But from my experience and from reading the forums I see that the pricing is not received very well (e.g. why not have a look at the poll).
If you look at successful F2P games it is all about micro transactions.
But current prices of 20+$ for a single mech and the fact that you have to buy MC which get
cheaper if you buy for 100$ at a time is just the opposite of micro transactions.
As the poll indicates it is possible that PGI would actually gain more money if prices where lower.
To underline my theory (yes it is an unproven theory) I compared it to the law of diminishing returns.
Which in my oppinion is a very good comparison.
Which is made even more ironic that you still ponied up $120 for Legendary Founders
#35
Posted 30 November 2012 - 11:32 AM
Past that, I've held off. I may pony up for a Stalker, but the other mechs just don't interest me. Nor does the next Hero mech. Nor does pretty much anything else they sell - including temporary skins.
What scares me is that I should have been $50.00 in to this game not including my founder's by now. There just aren't things to purchase that are worth the money put into it. I'd actually rather grind CBills than use the remaining MC. Probably because most things are not priced well for the game. Microtransactions are the way to go, undoubtedly. If it had been $5 for a mech, $3 for a color, so forth, they would have had another $70.
I'm not sure who is planning their financial model, but they need to get someone else doing that. Because whoever it is, is just terrible.
Edited by Lanessar, 30 November 2012 - 11:33 AM.
#36
Posted 30 November 2012 - 11:47 AM
and just flip OPs little pricing guide
The more you buy the better the deal. This is an incentive to buy more. Now Im unsure how much incentive there is to buy at all with how little there is to get with MC but still, the pricing scheme on $>cbill seems fine to me, maybe a bit of a drop would be nice. I'd only buy the $100 package at this point which means I'm likely not to get any MC for quite awhile. Lucky I have 3 more months of premium!
#37
Posted 30 November 2012 - 12:03 PM
I think if they made things cheaper I would still be spending around $15 a month. Hell, I spend $15 a month on Eve and it seems like all I do is log-in once a week to make sure my character has something to learn...LOL
Edited by Pendraco, 30 November 2012 - 12:03 PM.
#38
Posted 30 November 2012 - 03:35 PM
Lanessar, on 30 November 2012 - 11:32 AM, said:
What scares me is that I should have been $50.00 in to this game not including my founder's by now.
[...]
I'm not sure who is planning their financial model, but they need to get someone else doing that. Because whoever it is, is just terrible.
That's the thing. I sells as this nice F2P we're just all a community aren't we thing...and it's gone
Reminds me of:
#39
Posted 30 November 2012 - 03:38 PM
#40
Posted 30 November 2012 - 03:47 PM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users