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Well, Another Dissapointing Patch...


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#1 Jun Watarase

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Posted 27 November 2012 - 05:30 PM

-Full screen window mode neiher fixed nor listed as a known issue

-Mechlab crashing neither fixed, at least listed as a known issue

-Gold HUDs neither fixed, nor listed as a known issue

-Memory leak not mentioned at all, whether it is fixed or not is up for anyone to guess

-No noticeable changes at all, just minor ones like p2camo and voice

-Most games are still completely lopsided and end in 8-0 for one team

-PGI seems to have forgotten about phase 2 matchmaking which we were supposed to get, like, a month ago (i remember all the people insisting we would DEFINATELY get it 2 weeks after phase 1, where are those people now?)

-Weapon balance is still non-existent, only way to suceed is to boat lasers, streaks or gauss, unless you are using quad AC5s in a CTF-4X

-Premium time stopping means grinding 20 games for 1 mill after repairs (without XLs or FF)

-No suicide farmers banned yet, despite dozens of reports filed (they are still bragging about it on another site)

-AFKers every match

-Uneven teams 50% of the time

Prediction : Someone pulls the "It's a beta!" card within 5 posts.

Game development pace : somewhere between a glacier and the titanic.

#2 DarkAlman

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Posted 27 November 2012 - 05:33 PM

Posted Image

Seriously though, this is an ongoing problem. I think they need to concentrate on gameplay and stability for a bit rather than random toys. But its true that programmers can only do so much in a day...

Edited by DarkAlman, 27 November 2012 - 05:34 PM.


#3 dario03

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Posted 27 November 2012 - 05:38 PM

lol at the Snake picture.

But yeah I was hopeing for a little more with this patch. hopefully they do get phase 2 into next weeks patch (I actually just pug since people make it sound like teams make the game to easy but team vs team would be great). And of course some balancing and bug fixes would be nice.

#4 Zervziel

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Posted 27 November 2012 - 05:38 PM

If you took PGI at face value when they said Phase 2 would be in 2 weeks of phase 1's implementation, you have noone to blame aside from PGI and yourself. PGI is waaaay behind schedule on so many things it's not even funny. Still I trust they'll clear things up in time. After all at no point in time will this game ever be perfect, especially now when it's missing so much of it's content. As each bit of content is added, a new batch of bugs pop up. So yes, playing in this beta is a bit like fighting a hydra.

Edited by Zervziel, 27 November 2012 - 05:39 PM.


#5 Indk

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Posted 27 November 2012 - 05:39 PM

The game is better than it was yesterday.

#6 Webber

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Posted 27 November 2012 - 05:39 PM

I kinda liked what I read of the notes.

#7 Skyfaller

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Posted 27 November 2012 - 05:43 PM

View PostJun Watarase, on 27 November 2012 - 05:30 PM, said:

-Full screen window mode neiher fixed nor listed as a known issue

-Mechlab crashing neither fixed, at least listed as a known issue

-Gold HUDs neither fixed, nor listed as a known issue

-Memory leak not mentioned at all, whether it is fixed or not is up for anyone to guess

-No noticeable changes at all, just minor ones like p2camo and voice

-Most games are still completely lopsided and end in 8-0 for one team

-PGI seems to have forgotten about phase 2 matchmaking which we were supposed to get, like, a month ago (i remember all the people insisting we would DEFINATELY get it 2 weeks after phase 1, where are those people now?)

-Weapon balance is still non-existent, only way to suceed is to boat lasers, streaks or gauss, unless you are using quad AC5s in a CTF-4X

-Premium time stopping means grinding 20 games for 1 mill after repairs (without XLs or FF)

-No suicide farmers banned yet, despite dozens of reports filed (they are still bragging about it on another site)

-AFKers every match

-Uneven teams 50% of the time

Prediction : Someone pulls the "It's a beta!" card within 5 posts.

Game development pace : somewhere between a glacier and the titanic.


I agree. It is abhorrent how bad the progress towards fixing issues in the game has become.

They added pretty colors (OH hi! Color blind players asking for HUD color changes since early closed beta... I guess there WAS time to add some color crap but not for color blind support. Brilliant!) , and a betty that is so badly done it doesn't even work right half the time. Seriously fellas? This is the work of mere interns at best.

All the bugs the OP listed above are still in the game.

Worse yet, there are NEW bugs.

Since this patch this new jewels of self-created job security popped up:

1- HUD fails to load properly. Your compass/leg position doesnt update, target indicators in the compass dont move, the HUD map itself freezes.

2- Player mechs with custom colors now flicker like crazy in some maps. This is SERIOUS issue for anyone with potential epilepsy.

3- Sound cuts off completely when the betty interrupts herself. In some occasions the game goes silent for the rest of the map.

4- Mech bay crashes completely if you try to make certain changes. Before it merely didn't update your mech..now it just crashes the entire client.


....and I read you're giving the most horribly unbalanced unit in the game ECM. Incredible... its like whoever is making these decisions is doing his best to sink the game before it even launches. Lag shield netcode plus ECM plus the one light mech that carries more firepower than a medium mech... /facepalm.

#8 DirtyDan254

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Posted 27 November 2012 - 05:45 PM

im happy with the patch, i think focus shuld be on the bugs in the game, but otherwised pleased

#9 Vlad Ward

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Posted 27 November 2012 - 05:46 PM

Full screen window is an issue with 720p-ish resolutions and has been a known issue for weeks.

Phase 2 was only slated for last week, and is still slated for next week as far as I know.

You have to either really suck or get completely demolished in pristine super-mechs every game to make only 50,000/match average.

I don't even care if it's a Beta, half that list is crap.

#10 FallenFactol

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Posted 27 November 2012 - 05:48 PM

I say chill, their making slow and steady progress. I think the game is ramping up. The company needs money to keep on developing. My only real complaint as of yet is the UI for messages and equipment stats and the rate new mechs are rolled out.

#11 Broceratops

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Posted 27 November 2012 - 05:49 PM

i'm okay with this patch. usually i'm the first one to jump on PGI's back but they didn't fail to deliver anything unlike last week.

#12 dario03

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Posted 27 November 2012 - 05:49 PM

View PostSkyfaller, on 27 November 2012 - 05:43 PM, said:

*edited for space*

All the bugs the OP listed above are still in the game.

Worse yet, there are NEW bugs.

Since this patch this new jewels of self-created job security popped up:

4- Mech bay crashes completely if you try to make certain changes. Before it merely didn't update your mech..now it just crashes the entire client.



Thats not new, or at least not new for me. I've had that problem for at least 2 weeks now. It actually got a little better last week.

#13 Jun Watarase

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Posted 27 November 2012 - 06:11 PM

Quote

You have to either really suck or get completely demolished in pristine super-mechs every game to make only 50,000/match average.


You should do some maths before you talk. A loss is 75k-100k c-bills, cost to repair an atlas is min 60k without rearm costs. You will lose more games on average if you don't drop with a premade.

#14 Vlad Ward

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Posted 27 November 2012 - 06:14 PM

View PostJun Watarase, on 27 November 2012 - 06:11 PM, said:


You should do some maths before you talk. A loss is 75k-100k c-bills, cost to repair an atlas is min 60k without rearm costs. You will lose more games on average if you don't drop with a premade.


The former point doesn't matter without the latter. The latter point is garbage. Play better. Earn 200-250k on wins without premium/founders/wang.

A good Assault pilot can carry a team. If you lose every game anyways, you should probably stop piloting an Atlas and get something with bigger training wheels.

Edited by Vlad Ward, 27 November 2012 - 06:16 PM.


#15 Jun Watarase

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Posted 27 November 2012 - 06:18 PM

View PostVlad Ward, on 27 November 2012 - 06:14 PM, said:


The former point doesn't matter without the latter. The latter point is garbage. Play better. Earn 200-250k on wins without premium/founders/wang.

A good Assault pilot can carry a team. If you lose every game anyways, you should probably stop piloting an Atlas and get something with bigger training wheels.


Oh boy another "learn2play" troll post. As expected from someone who names himself after a canon character. *reaches for the ignore button*

#16 Vlad Ward

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Posted 27 November 2012 - 06:23 PM

View PostJun Watarase, on 27 November 2012 - 06:18 PM, said:


Oh boy another "learn2play" troll post. As expected from someone who names himself after a canon character. *reaches for the ignore button*


Press it if you want. Or you can read the mountain of info out there on c-bill optimization.

But probably not. It's easier to just ignore information that contradicts whatever point you're trying to make.

#17 Oy of MidWorld

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Posted 27 November 2012 - 06:27 PM

Well, another useless thread...

Furthermore I think collisions must be back in the game.

#18 Taizan

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Posted 27 November 2012 - 06:41 PM

To the OP. I get it - you've been fed information bits, seen & probably reported tons of issues during closed beta. Many of these have been carried over into open beta and some of them have still not been addressed (some of them in fact have been looked into & mentioned recently)

Still - is this patch and the direction where the game is moving so bad as you make it sound? To me it just sounds like pure bitterness instead of acknowledging that things are progressing in the right direction, albeit slowly and behind schedule. Maybe take a break from playing and come back to see it with a less jaded and hyperbolic view, sometimes this helps.

#19 Tennex

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Posted 27 November 2012 - 06:43 PM

i'm fairly satisfied. Only issue i have is the PC gamer skins not usable after switching to default skins.

#20 Elandyll

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Posted 27 November 2012 - 06:47 PM

You forgot to mention that not only is matchmaking completely fubar (angering both people wanting to make groups of 8 -and- pugs who want to have the choice to only play vs other pugs), but the system is so beyond ******** that in many cases Ihave seen the system matching a 8 Pug vs 2x Premades on opposite side.

I have been playing since closed beta, and if anything the game is worse than ever (the memory leak is a problem I did not use to have, now I have to close the client every 8-10 games).

/sigh

I still have some hope I guess. MW:LL is looking better and better every day though





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