Aegis Kleais™, on 09 May 2012 - 05:40 AM, said:
Well, I'm not sure if I'm coming off as apathetic, but personally I think it's that I'm sated with what I've seen. From what I read in your response, it seems like you are hoping for a close tie to roleplaying elements in order to maintain immersion into the game's universe.
I've tried to remain respectful of this, stating that "those who want RP elements are more than entitled to hope for them and get them" but in as much as I see that as a valid point, I'm also adamant in believing that "no element of RP should ever be forced on a player". It's because of this latter view, that I am placated with what I've seen so far from PGI (which of course is no reason for you to not keep setting goals higher for the devs in hopes that they can fulfill elements of RP you feel are beneficial to the game)
Another reason I have why I'm exuding a "fine with what we have" belief is because PGI has stated that the game is MVP (Minimal Viable Product) Meaning that they are fully aware that it isn't coming out as a FULL featured game, but instead have opted to develop the game to a release-worthy build and then to amend features in subsequent patches down the line. They could withhold the release and give us a more "complete" game, but this would mean more months and possibly years before the game's release. For what publishing support IGP has provided, I think they're looking for a release timeframe that's sooner than that (but that's just my own opinion)
I don't really see it as RP elements ... When I told my mates that I had a back story for why my Character was called Woodstock, they nearly died laughing ... I'm not big on the RP side of things.
But I am big on story telling. (I was always the GM in our group... I'm even half way through a novel. No not a BT novel.) I think the richer the story the game tells then the better the atmosphere will be when playing it.
Also (just had this thought) ... the clans ... Personally I hate em ... they spoiled the books for me ... never wanna play a clan character but as far as the game goes the only thing that limits them canon-ly is their 'story' ... their culture etc. If we take that away then we will get situations where the dev's will HAVE TO use heavy handed methods to limit their effectiveness to maintain balance.
I mean look at the previous games. Yes they were single player, but they were missions not battles. No RP elements, but each had a story. Why we were there. Now I know we wont get a single player element, but accepting things like a 2D base capture mechanic is missing out on a wonderful opportunity to add to the story.
Yes I also know that we wont have crafted missions either ... well def not for launch. But why cant we have a reason for going to grid cord. 'X'? It does not force RP on anyone ...but it allows the RP people to have a reason for doing the things they do.
Edited by woodstock, 09 May 2012 - 09:48 PM.