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Ask The Devs 1 - Answer!
#101
Posted 27 July 2012 - 12:28 AM
#102
Posted 27 July 2012 - 05:48 AM
I want see a animation of my wearpons works inside.
If i have a AC, I want see a movement of my bullet tracks. If i have AC on the left, i want see from left a movements of each bullete inside my cocpit, like in a "Matrix" movie.
If i have a PPC I want see some enetgy system, and so on...
And if my mech heating up i want see a steam jets... inside and outside the hull.
Good weekends to all)
Edited by dimanzu, 27 July 2012 - 05:54 AM.
#103
Posted 01 August 2012 - 01:22 AM
Skylarr, on 24 May 2012 - 07:43 AM, said:
You have it all wrong. Battletech is about the Mech combat. Mechwarrior is suppose to be about the pilot when he is outside his Mech. The TT (Table Top Game) came out long before the video games did.
The video games are considered non-canon.
If I remember correctly there was Battletech which was the very first game of the series from FASA, followed by CityTech (added tanks, etc...) and then AeroTech (which added fighters, bombers, dropships and my fav. the LAM's), plus a few more addons added as time went on, including the clans returning to the InnerSphere. The first three board games had limited weapon selections as some of you may remember;
SRM2/4/6
LRM5/10/15/20
AC2/5/10/20
PCC
MG/Flamer
Small/Medium/Large Lasers
There was no double heat sinks (just get to the closest water hole and cool down before a crital roll on the heat table happened)
Not TAG or other special equipment were available till the Clans expansions came out.
After AeroTech was released FASA release MechWarrior to add an Roleplaying element to the board game, the nice bonus was the out of mech adventages and the player's avatars bonuses to the mech he/she piloted on the board.
On a side note a few of the orginal fav. Mech start life on the TV screen in RoboTech ( later call Macross), some of the older players will know this!
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#104
Posted 01 August 2012 - 11:38 PM
- engine with 12 slots, plase in 8 slots.
- weapon group 2 on mouse 2 (in control options) - still keep silent, didn't work(
- When we can see a FIREPOWER and HEAT EFFICIENCY?
- "Heat irradiation" in weapon prerequisites, and "Firepower".
- In Atlas have on center torso max armor 124, but can up only 94. Why? Have free tonnage, free armor and standart armor QTY 610 in mechlab.
- save config of weapon grouping, In mech lab will be great.
- menu-quit -> Hung application.
...
Edited by dimanzu, 01 August 2012 - 11:39 PM.
#105
Posted 07 August 2012 - 02:44 PM
#106
Posted 07 August 2012 - 05:14 PM
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#107
Posted 13 August 2012 - 10:17 AM
#108
Posted 13 August 2012 - 10:21 AM
DragoFire, on 01 August 2012 - 01:22 AM, said:
If I remember correctly there was Battletech which was the very first game of the series from FASA, followed by CityTech (added tanks, etc...) and then AeroTech (which added fighters, bombers, dropships and my fav. the LAM's), plus a few more addons added as time went on, including the clans returning to the InnerSphere. The first three board games had limited weapon selections as some of you may remember;
SRM2/4/6
LRM5/10/15/20
AC2/5/10/20
PCC
MG/Flamer
Small/Medium/Large Lasers
There was no double heat sinks (just get to the closest water hole and cool down before a crital roll on the heat table happened)
Not TAG or other special equipment were available till the Clans expansions came out.
After AeroTech was released FASA release MechWarrior to add an Roleplaying element to the board game, the nice bonus was the out of mech adventages and the player's avatars bonuses to the mech he/she piloted on the board.
On a side note a few of the orginal fav. Mech start life on the TV screen in RoboTech ( later call Macross), some of the older players will know this!
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Robotech was the Americanized version of 3 different Animes that included Macross. Still even as a kid those Destroids blew me away. Always kind of felt bad for them they should have had a lot more action and a lot less dying IMO.
#109
Posted 14 August 2012 - 12:44 AM
For example:
Weight M62 Locomotive (http://en.wikipedia..../M62_locomotive) is 116,5 tonns.
I think Atlas must be weighted at least 10 times more.
Add zero at the weights of mechs...
Edited by dimanzu, 14 August 2012 - 12:47 AM.
#110
Posted 14 August 2012 - 01:33 AM
dimanzu, on 14 August 2012 - 12:44 AM, said:
I think Atlas must be weighted at least 10 times more.
Add zero at the weights of mechs...
How much do you think it would weight if it was made of plumbum?
And now do the same, but with a modern, lighter material used on mechs in Battletech.
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#111
Posted 14 August 2012 - 01:48 AM
Edited by dimanzu, 14 August 2012 - 02:04 AM.
#112
Posted 14 August 2012 - 02:29 AM
Second, well it's a SCI-FI universe with things they just thought of. For instance, the mech's arms and legs are moved by myomers (artificial muscles - fibre that contracts when expose to electric current) and the weight of mechs is simply said to be the result of lighter materials unknown to the man today.
#113
Posted 14 August 2012 - 02:55 AM
dimanzu, on 14 August 2012 - 01:48 AM, said:
Depending on which source one is looking at, a 100-metric-ton Atlas (one of the tallest BattleMechs) is between 14 meters (= 45.93 feet) and 18 meters (= 59.06 feet) tall.
Generally, a storey is on the order of 10 feet/three meters (though, it can vary from floor to floor and building to building).
For comparison, the M1 Abrams Main Battle Tank has a hull length of 26.02 feet (= 7.93 meters), a width of 12 feet (= 3.66 meters), a height of 8 feet (= 2.44 meters), and masses 61.3 metric tons (the low end of the "heavy" 'Mech range).
Having an Atlas' height be half-again to double that of the M1's length and two-thirds-again the mass, and taking into account the facts that 1.) there would be a fair amount of empty space within the Atlas and 2.) the Atlas contains many lighter, non-metal materials (myomer bundles, AC and missile propellants, stored hydrogen to fuel the Fusion Engine, plastic tubing for the coolant lines, and so on and so forth), doesn't actually seem overly far-fetched (especially when one considers, for example, that the typical Gundam-type MS is stated to be on the order of 17-19 meters tall and masses ~20 tons).
Your thoughts?
#114
Posted 14 August 2012 - 03:22 AM
Edited by dimanzu, 14 August 2012 - 03:30 AM.
#115
Posted 14 August 2012 - 09:37 PM
- can't find a zoom mode... was here... i want to be a sniper) But will be better make a zoom in small square/circle or triangle, like in the FPS games with sniper rifle... And if this sniper device will need to buy and equip on mech - it will be great)
- mouse sensitivity in options... can you?
Edited by dimanzu, 14 August 2012 - 09:47 PM.
#116
Posted 30 September 2012 - 11:07 AM
#117
Posted 30 September 2012 - 11:50 AM
#118
Posted 30 September 2012 - 03:55 PM
but apparently there's actually a steady conversation going on here, whadyaknow? carry on!
#119
Posted 30 September 2012 - 05:40 PM
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#120
Posted 07 October 2012 - 01:16 PM
Demon Horde, on 22 July 2012 - 07:00 AM, said:
+1.
Now, when teams are organized (gaming against not organised), having some prepaid bonuses in all team, can make BIG difference for game.
I hope balance will be under eye of "great creator":-)
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