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(Cheating) The bane of F2P


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#21 UncleKulikov

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Posted 08 May 2012 - 12:14 PM

Consider marking players who cheat, and then matching them against other cheaters. That avoids the whole circle of banning free accounts. The cheaters would still get to play, and non cheaters wouldn't have to deal with them.

#22 Felbombling

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Posted 08 May 2012 - 12:15 PM

Cheaters: In the event that the player is caught red handed, the player shall suffer two points of electrical feedback damage through their system and must roll 2d6 with a result of 10+ or die.

#23 TheKinslayer

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Posted 08 May 2012 - 12:20 PM

Cheaters are the bane of every game, even in real life. I always thought the bane of F2P games was "Pay 2 Win". Basically paying for an advantage that can either never be earned through normal play or requires an absurd amount of work. Really anything outside of being cosmetic is Pay2Win.

#24 guardian wolf

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Posted 08 May 2012 - 12:20 PM

View PostStaggerCheck, on 08 May 2012 - 12:15 PM, said:

Cheaters: In the event that the player is caught red handed, the player shall suffer two points of electrical feedback damage through their system and must roll 2d6 with a result of 10+ or die.

XD, nice, but I would say 11+, makes it that much more awesome.

#25 Listless Nomad

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Posted 08 May 2012 - 12:21 PM

Go for the hardware ban. Ban their motherboards lol

Edited by Listless Nomad, 08 May 2012 - 12:23 PM.


#26 Aegis Kleais

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Posted 08 May 2012 - 12:25 PM

View PostListless Nomad, on 08 May 2012 - 12:21 PM, said:

Go for the hardware ban. Ban their motherboards lol

It would be hated for those who have the game installed on a family computer for a player to log in and find out his account is banned too because his little brother logged into his own account, cheated, and got the family PC blacklisted.

#27 Listless Nomad

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Posted 08 May 2012 - 12:35 PM

View PostAegis Kleais™, on 08 May 2012 - 12:25 PM, said:

It would be hated for those who have the game installed on a family computer for a player to log in and find out his account is banned too because his little brother logged into his own account, cheated, and got the family PC blacklisted.


True but such are the dangers of life. There would of course have to be an appeals process built in.

#28 Volthorne

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Posted 08 May 2012 - 12:36 PM

View PostAegis Kleais™, on 08 May 2012 - 12:25 PM, said:

It would be hated for those who have the game installed on a family computer for a player to log in and find out his account is banned too because his little brother logged into his own account, cheated, and got the family PC blacklisted.

How would said little brother even know how to cheat in the first place? And why on earth would he want to play with the theoretically convoluted control scheme (Unless he's a serious BT fan, and then he wouldn't be cheating in the first place)?

#29 William Petersen

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Posted 08 May 2012 - 12:38 PM

View PostPunisher_1, on 08 May 2012 - 10:44 AM, said:

You forgot a few things.

1. Being stuck with players that will not play the game. AFK, disconnect before the end of the match when they are losing or as they load in to aviod an fight.

2. The out of control Verbal / Text abuse.

3. Friendly fire that is not friendly ( please tell me there is a auto-ban for players that do this ) You know this is going to happen alot.

4. Exploits and clipping, you know people will seek out and find the advantages.

5. Playing with idiots, yes, Idiots... The 5 year old that cannot play to save his life, those that have zero tactical sense, not loading ammo into your mech mis-configurations, LEEROY JENKINS, Campfests meh you know you probably have seen it before.

This is why P V P games are a challenge.

I hope there is some controls to deal with these issues.



1. & 3. Take a page from WoT's book. If you leave/DC before the end of the match, you get 0 XP, 0 C-Bills, but still have to pay for whatever repairs or ammo you spent. If you engage in friendly fire, you get an increasing deduction to your XP and C-Bills up to a certain threshold where it's just set to 0 gain.

2. Mute button. Use it. Stop whining.

4. Game are games, games have bugs. Adapt or die. Not saying I'm going to be exploiting bugs, but I'm not really going to complain about it since I'm sure most of it will be location specific. Stay out of range and no problem. Circumvent the area and cap base. Win.

5. People are people. Get over it. Find a group to play with or deal with morons. That's how match-making games work.

#30 Omega59er

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Posted 08 May 2012 - 12:39 PM

View PostPaul Inouye, on 08 May 2012 - 10:16 AM, said:

We are very well aware of cheating in on-line games. We will never discuss our security measures with the public. Just rest assured we are taking every possible precaution to ensure that cheating is kept near to zero and will be monitoring all systems to track and ban players who cheat.

I suggest the most effective.

BRING FORTH THE IP BANHAMMER! *that has pink lightning bolts for Paul*

#31 Doctor Caleb

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Posted 08 May 2012 - 12:40 PM

View PostProphanity, on 08 May 2012 - 10:11 AM, said:

Back onto topic. The bane of F2P games and the stain upon all PC gamers everywhere - cheaters. Generally speaking these are a bunch of sad individuals running a script of some form to give them an instant advantage, aim bot and the like.


I'm pretty sure that aim bots will be useless in this game. Mostly because the mouse isn't going to respond like it does in most FPS's where a quick flick and you can spin 180 in a split second. Also there's the fact that different mechs will have different hit box sizes and location due to their designs.

#32 Terbius

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Posted 08 May 2012 - 12:41 PM

cheating is the best way to assure victory. dont you like winning? as a lifelong hax0r I will do my best to find exploits in this game, just like I have in every other game. Im usually nice and report my discoveries to the developers, after taking advantage for a little while.

#33 UncleKulikov

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Posted 08 May 2012 - 12:41 PM

View PostVolthorne, on 08 May 2012 - 12:36 PM, said:

How would said little brother even know how to cheat in the first place? And why on earth would he want to play with the theoretically convoluted control scheme (Unless he's a serious BT fan, and then he wouldn't be cheating in the first place)?

And how would he get the password to the account? Take responsibility.

#34 Aegis Kleais

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Posted 08 May 2012 - 12:47 PM

View PostListless Nomad, on 08 May 2012 - 12:35 PM, said:

True but such are the dangers of life. There would of course have to be an appeals process built in.

Sorry, but I don't believe in the Blacksheep mentality (where the negative actions of 1 person affect those who are not responsible)

View PostVolthorne, on 08 May 2012 - 12:36 PM, said:

How would said little brother even know how to cheat in the first place? And why on earth would he want to play with the theoretically convoluted control scheme (Unless he's a serious BT fan, and then he wouldn't be cheating in the first place)?

You're missing the point. In a shared PC, blacklisting the hardware due to 1 person's actions negatively impacts people who haven't performed any bannable offense.

It would be like a drunk driver killing an innocent person in a Honda Civic, so the Government confiscates all Honda Civics from everyone. The black sheep needs to be punished, yes, but not the innocent consumer.

#35 Muhanoid

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Posted 08 May 2012 - 12:49 PM

World of Tanks solved this problem by making ALL stuff be calculated and processed by server. All player can do is same as in D&D system, e.g. say "i move forward/backward/etc" or "i shoot", "i aim". With that system it is impossible to hack because there is nothing you can do.
Client part can't say as in WoW "i was in this point then there was lag and i am now here". Even if it does, server replies "you were moving forward, so you are now here and that is final".

Drawback: Servers need to be VERY powerfull.
And if they are not so fast and connect is not always stable? We get what happened with WoT on opening season, lots of lags in every battle.

If anything is calculated or stated by client part, it will be hacked.

#36 pistolero

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Posted 08 May 2012 - 12:51 PM

View PostRavager AI, on 08 May 2012 - 10:40 AM, said:

Punkbuster is not a good anti-cheating system. I know as I've played ARMA 2 for a good while and every time I go online on a populated server there is at least a few (two to three) cheaters/hackers.

How people circumvent it is anybodys guess, but I barely play it nowdays thanks to it.


Arma 2 is using Battleye .... not Punkbuster

#37 TheUncle

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Posted 08 May 2012 - 12:58 PM

Guys, I have a great proposal for you.

Since this is a free to play and banning does not really help against cheaters - why not let the cheaters play against cheaters? If detected as cheaters, just don't tell them, but make sure the matchmaking puts together only cheaters!

But of course, IPs and e-mails have to be saved, too :D

Just an idea.

#38 Zylo

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Posted 08 May 2012 - 12:59 PM

View PostMuhanoid, on 08 May 2012 - 12:49 PM, said:

World of Tanks solved this problem by making ALL stuff be calculated and processed by server. All player can do is same as in D&D system, e.g. say "i move forward/backward/etc" or "i shoot", "i aim". With that system it is impossible to hack because there is nothing you can do.
Client part can't say as in WoW "i was in this point then there was lag and i am now here". Even if it does, server replies "you were moving forward, so you are now here and that is final".

Drawback: Servers need to be VERY powerfull.
And if they are not so fast and connect is not always stable? We get what happened with WoT on opening season, lots of lags in every battle.

If anything is calculated or stated by client part, it will be hacked.

I suspect MWO will use a similar system with server side processing for player actions. It seems the most cheat resistant and could probably detect unusual action requests (such as an above normal movement speed) as cheating and disconnect the player from game.

#39 Ravager AI

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Posted 08 May 2012 - 01:01 PM

View Postpistolero, on 08 May 2012 - 12:51 PM, said:


Arma 2 is using Battleye .... not Punkbuster


You a perfectly right... I wonder what I was smoking. O.o

#40 Zylo

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Posted 08 May 2012 - 01:06 PM

View PostTheUncle, on 08 May 2012 - 12:58 PM, said:

Guys, I have a great proposal for you.

Since this is a free to play and banning does not really help against cheaters - why not let the cheaters play against cheaters? If detected as cheaters, just don't tell them, but make sure the matchmaking puts together only cheaters!

But of course, IPs and e-mails have to be saved, too :D

Just an idea.

Interesting idea but I think it would be more fun for the honest players to see the cheaters get disconnected every time they tried to cheat if the server disconnected the cheater each time the server received a request for a mech operation that was outside of normal ranges.

Besides you just know the cheaters would be raging if there was good server side cheat detection that resulted in a disconnect on each cheat attempt.





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