

(Cheating) The bane of F2P
#21
Posted 08 May 2012 - 12:14 PM
#22
Posted 08 May 2012 - 12:15 PM
#23
Posted 08 May 2012 - 12:20 PM
#24
Posted 08 May 2012 - 12:20 PM
StaggerCheck, on 08 May 2012 - 12:15 PM, said:
XD, nice, but I would say 11+, makes it that much more awesome.
#25
Posted 08 May 2012 - 12:21 PM
Edited by Listless Nomad, 08 May 2012 - 12:23 PM.
#26
Posted 08 May 2012 - 12:25 PM
Listless Nomad, on 08 May 2012 - 12:21 PM, said:
It would be hated for those who have the game installed on a family computer for a player to log in and find out his account is banned too because his little brother logged into his own account, cheated, and got the family PC blacklisted.
#27
Posted 08 May 2012 - 12:35 PM
Aegis Kleais™, on 08 May 2012 - 12:25 PM, said:
True but such are the dangers of life. There would of course have to be an appeals process built in.
#28
Posted 08 May 2012 - 12:36 PM
Aegis Kleais™, on 08 May 2012 - 12:25 PM, said:
How would said little brother even know how to cheat in the first place? And why on earth would he want to play with the theoretically convoluted control scheme (Unless he's a serious BT fan, and then he wouldn't be cheating in the first place)?
#29
Posted 08 May 2012 - 12:38 PM
Punisher_1, on 08 May 2012 - 10:44 AM, said:
1. Being stuck with players that will not play the game. AFK, disconnect before the end of the match when they are losing or as they load in to aviod an fight.
2. The out of control Verbal / Text abuse.
3. Friendly fire that is not friendly ( please tell me there is a auto-ban for players that do this ) You know this is going to happen alot.
4. Exploits and clipping, you know people will seek out and find the advantages.
5. Playing with idiots, yes, Idiots... The 5 year old that cannot play to save his life, those that have zero tactical sense, not loading ammo into your mech mis-configurations, LEEROY JENKINS, Campfests meh you know you probably have seen it before.
This is why P V P games are a challenge.
I hope there is some controls to deal with these issues.
1. & 3. Take a page from WoT's book. If you leave/DC before the end of the match, you get 0 XP, 0 C-Bills, but still have to pay for whatever repairs or ammo you spent. If you engage in friendly fire, you get an increasing deduction to your XP and C-Bills up to a certain threshold where it's just set to 0 gain.
2. Mute button. Use it. Stop whining.
4. Game are games, games have bugs. Adapt or die. Not saying I'm going to be exploiting bugs, but I'm not really going to complain about it since I'm sure most of it will be location specific. Stay out of range and no problem. Circumvent the area and cap base. Win.
5. People are people. Get over it. Find a group to play with or deal with morons. That's how match-making games work.
#30
Posted 08 May 2012 - 12:39 PM
Paul Inouye, on 08 May 2012 - 10:16 AM, said:
I suggest the most effective.
BRING FORTH THE IP BANHAMMER! *that has pink lightning bolts for Paul*
#31
Posted 08 May 2012 - 12:40 PM
Prophanity, on 08 May 2012 - 10:11 AM, said:
I'm pretty sure that aim bots will be useless in this game. Mostly because the mouse isn't going to respond like it does in most FPS's where a quick flick and you can spin 180 in a split second. Also there's the fact that different mechs will have different hit box sizes and location due to their designs.
#32
Posted 08 May 2012 - 12:41 PM
#33
Posted 08 May 2012 - 12:41 PM
Volthorne, on 08 May 2012 - 12:36 PM, said:
And how would he get the password to the account? Take responsibility.
#34
Posted 08 May 2012 - 12:47 PM
Listless Nomad, on 08 May 2012 - 12:35 PM, said:
Sorry, but I don't believe in the Blacksheep mentality (where the negative actions of 1 person affect those who are not responsible)
Volthorne, on 08 May 2012 - 12:36 PM, said:
You're missing the point. In a shared PC, blacklisting the hardware due to 1 person's actions negatively impacts people who haven't performed any bannable offense.
It would be like a drunk driver killing an innocent person in a Honda Civic, so the Government confiscates all Honda Civics from everyone. The black sheep needs to be punished, yes, but not the innocent consumer.
#35
Posted 08 May 2012 - 12:49 PM
Client part can't say as in WoW "i was in this point then there was lag and i am now here". Even if it does, server replies "you were moving forward, so you are now here and that is final".
Drawback: Servers need to be VERY powerfull.
And if they are not so fast and connect is not always stable? We get what happened with WoT on opening season, lots of lags in every battle.
If anything is calculated or stated by client part, it will be hacked.
#36
Posted 08 May 2012 - 12:51 PM
Ravager AI, on 08 May 2012 - 10:40 AM, said:
How people circumvent it is anybodys guess, but I barely play it nowdays thanks to it.
Arma 2 is using Battleye .... not Punkbuster
#37
Posted 08 May 2012 - 12:58 PM
Since this is a free to play and banning does not really help against cheaters - why not let the cheaters play against cheaters? If detected as cheaters, just don't tell them, but make sure the matchmaking puts together only cheaters!
But of course, IPs and e-mails have to be saved, too

Just an idea.
#38
Posted 08 May 2012 - 12:59 PM
Muhanoid, on 08 May 2012 - 12:49 PM, said:
Client part can't say as in WoW "i was in this point then there was lag and i am now here". Even if it does, server replies "you were moving forward, so you are now here and that is final".
Drawback: Servers need to be VERY powerfull.
And if they are not so fast and connect is not always stable? We get what happened with WoT on opening season, lots of lags in every battle.
If anything is calculated or stated by client part, it will be hacked.
I suspect MWO will use a similar system with server side processing for player actions. It seems the most cheat resistant and could probably detect unusual action requests (such as an above normal movement speed) as cheating and disconnect the player from game.
#40
Posted 08 May 2012 - 01:06 PM
TheUncle, on 08 May 2012 - 12:58 PM, said:
Since this is a free to play and banning does not really help against cheaters - why not let the cheaters play against cheaters? If detected as cheaters, just don't tell them, but make sure the matchmaking puts together only cheaters!
But of course, IPs and e-mails have to be saved, too

Just an idea.
Interesting idea but I think it would be more fun for the honest players to see the cheaters get disconnected every time they tried to cheat if the server disconnected the cheater each time the server received a request for a mech operation that was outside of normal ranges.
Besides you just know the cheaters would be raging if there was good server side cheat detection that resulted in a disconnect on each cheat attempt.
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