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(Cheating) The bane of F2P


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#81 Oderint dum Metuant

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Posted 09 May 2012 - 01:24 AM

Now just to muddy the waters......
Are we talking hacking/cheating or using supplied in game mechanics that misbehave/cheating.

#82 StandingCow

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Posted 09 May 2012 - 01:44 AM

View PostDV^McKenna, on 09 May 2012 - 01:24 AM, said:

Now just to muddy the waters......
Are we talking hacking/cheating or using supplied in game mechanics that misbehave/cheating.


actual hacking/cheating where you install things such as aimbots or wallhacks, etc.

#83 Prophanity

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Posted 09 May 2012 - 04:07 AM

View PostSolis Obscuri, on 08 May 2012 - 03:12 PM, said:

Fortunately, subscription based games have never had any cheaters, exploitable bugs/mechanics, gold farmers, hideous balance issues, greifers, powergrinding crybabies, or sociopathically antisocial members... [/sarcasm]


You're missing the point on this. A F2P account requires a throw away web based e-mail account and that's it. There's nothing to discourage a banned cheater from starting up a new account and carrying on. A subscription based account on the other hand means said chearter will have to buy the game again and set up a new subscription. [/revelation]

#84 DaZur

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Posted 09 May 2012 - 04:35 AM

View PostProphanity, on 09 May 2012 - 04:07 AM, said:


You're missing the point on this. A F2P account requires a throw away web based e-mail account and that's it. There's nothing to discourage a banned cheater from starting up a new account and carrying on. A subscription based account on the other hand means said chearter will have to buy the game again and set up a new subscription. [/revelation]


Most cheaters / grievers do what they do because: a.) they are seeking attention and b.) it gives them pleasure to game the game and irritate the rest of the player base. That said, yes... another account is just a throw-away email away... By their very social deficit they are unable to maintain their anonymity for very long (Goes hand-in-and with seeking attention) and they eventually will be discovered and banned yet again.

While I realize this process is tedious and at some point these derps end up harming someones enjoyment of the game... Long tern, they tire of the cat / mouse game and simply disappear for greener pastures.

Edited by DaZur, 09 May 2012 - 04:36 AM.


#85 guardian wolf

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Posted 09 May 2012 - 04:50 AM

View PostMostlyHarmless, on 08 May 2012 - 08:28 PM, said:

Perhaps PGI can publish the cheaters info so we can drop by their houses and have polite discussions on how cheating in mwo is not a nice thing to do.


oh that you were actually allowed to do that... :(

Oh, I'll be polite alright, *cracks knuckles* very polite. *Begins to pack bags, for immediate departure, just in case. Lowers guns, bats, and ammo, into the bag.*

#86 MaddMaxx

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Posted 09 May 2012 - 04:58 AM

View Postguardian wolf, on 09 May 2012 - 04:50 AM, said:

Oh, I'll be polite alright, *cracks knuckles* very polite. *Begins to pack bags, for immediate departure, just in case. Lowers guns, bats, and ammo, into the bag.*


We will just assume you're not going by Plane. "Road Trip!" :(

Edited by MaddMaxx, 09 May 2012 - 04:59 AM.


#87 Aevarandi

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Posted 09 May 2012 - 05:14 AM

View PostStandingCow, on 08 May 2012 - 08:32 PM, said:

Hopefully they stay away from punkbuster...

I think the best anti-cheat device will be well admin'd servers... and maybe recording matches from each pilot's perspective so it could be reviewed... as long as it isn't ignored.

Doing all on server is best defence against cheaters.Like WoT, most powewrful cheat is transparent trees and colouerd traccers. And they don't use anticheat like punkbuster, that sometimes kicked non-cheater players. And it impossible to look all fights for cheats.

Edited by Aevarandi, 09 May 2012 - 05:16 AM.


#88 Trevnor

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Posted 09 May 2012 - 05:21 AM

Guardian Wolf, I am not, nor have I ever been, an agent of Comstar. I was simply warning all of the risk of attempting to circumnavigate Comstar's control, as a benefit to us all. We must be wary, we must be vigilante, we must [REDACTED] ................

[Transmission Lost - Unknown reason]
Thank you for using Comstar. Your first choice for interstellar messages.
[Closing Channel]

#89 guardian wolf

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Posted 09 May 2012 - 06:29 AM

View PostMaddMaxx, on 09 May 2012 - 04:58 AM, said:


We will just assume you're not going by Plane. "Road Trip!" :(

HELL YES!!!

View PostLt Trevnor, on 09 May 2012 - 05:21 AM, said:

Guardian Wolf, I am not, nor have I ever been, an agent of Comstar. I was simply warning all of the risk of attempting to circumnavigate Comstar's control, as a benefit to us all. We must be wary, we must be vigilante, we must [REDACTED] ................

[Transmission Lost - Unknown reason]
Thank you for using Comstar. Your first choice for interstellar messages.
[Closing Channel]

Trevor, come in Trevor, RESPOND DAMMIT, ****, Delta squad, we're moving out, recovery op, Trevor's been severed on the comms, we have to recover him, alive if possible, dead if necessary... let's move deltas.

#90 Trevnor

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Posted 09 May 2012 - 06:38 AM

[Transmission Re-established]

.... shshhshsshshhs.... Wolf... shsh . don't. ... . regiment .... . over.. ... Repeat, Comstar [REDACTED]
*Large explosion in background - rest of transmission garbled*

[Transmission Lost - Searching for signal ----------- No Signal found]
Thank you for using Comstar. We regret to inform you that the person you are attempting to reach is having power issues.
Please stand by.
[Channel Closed - No Transmissions detected]

#91 Der Kopfsammler

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Posted 09 May 2012 - 06:52 AM

Unfortunatelly this is a sad reality... :( can anyone explain to me whats the pourpose in cheating in online games? Ive seen enough of that on potentially good titles such as Combat Arms... where the logo has litteraly became "The winning team is who has the better hacks."... The devs knows about it and they dont do sqwat against it... Its stupid...

Is it that important for those childish skilless loosers to win in a game by dirty deeds, knowing that they wont achieve anything with it? Where's the fun in a game if they dont play clean and accept the good chalenges in it, improve their skills, learn from their mistakes and get better at it so you can feel good for actually do something right for yourself, and be a trueborn champion? You know... that feeling that doesnt exist when you cheat?...

#92 Max Grayson

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Posted 09 May 2012 - 07:09 AM

View PostAegis Kleais™, on 08 May 2012 - 10:29 AM, said:

It's just one more reason why Server Rental with owner-based administration (kick,mute,ban) would be a great feature down the line. I could run a server, even monitor it when I'm not playing on it, and get a heads up when a player is causing grief.



Forgive me if someone addressed this already i didnt want to read 5 pages, but I want to comment on this idea, not trying to troll just honestly confused. and to keep this post on topic, if PGI does the server like WOT with everything done serverside, i dont see cheating being a problem

I have seen this mentioned alot, about players want to run/contol servers similar to old mech games back in the day. Tell me why do players seem to think that is what the game is like? As I understand the game will be an ongoing real time game, probably on just one server or location based servers; there will be not be pve, there will not be co-op mode against NPC's this will be a strictly pvp based, probably instancee 12 v12 game. How could you have a real time strategy based game on mulitiple player controled servers?

There will probably be a couple differnt play options such as a quick 12v12 instance battles for quick play and 12v12 instance battles fought terrtiroy by merc comapies and house factions. And hopefully at launch a Solaris arena type free for all quick battle for lone wolves and causual players. Yes i know they said "not at launch" for solaris but i hope PGI reconsiders.

Edited by Max Grayson, 09 May 2012 - 07:11 AM.


#93 Aegis Kleais

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Posted 09 May 2012 - 07:18 AM

View PostMax Grayson, on 09 May 2012 - 07:09 AM, said:



Forgive me if someone addressed this already i didnt want to read 5 pages, but I want to comment on this idea, not trying to troll just honestly confused. and to keep this post on topic, if PGI does the server like WOT with everything done serverside, i dont see cheating being a problem

I have seen this mentioned alot, about players want to run/contol servers similar to old mech games back in the day. Tell me why do players seem to think that is what the game is like? As I understand the game will be an ongoing real time game, probably on just one server or location based servers; there will be not be pve, there will not be co-op mode against NPC's this will be a strictly pvp based, probably instancee 12 v12 game. How could you have a real time strategy based game on mulitiple player controled servers?

There will probably be a couple differnt play options such as a quick 12v12 instance battles for quick play and 12v12 instance battles fought terrtiroy by merc comapies and house factions. And hopefully at launch a Solaris arena type free for all quick battle for lone wolves and causual players. Yes i know they said "not at launch" for solaris but i hope PGI reconsiders.


First of all, for clarification, "Renting a Server" simply means I am paying PGI $X/month in order to have a server in their farm host a game for me. I am not under any direct access to the server; I just have administrative abilities like map selection, game modes, etc.

I think an assumption that is being made is that the only type of game MWO will support is a PvP Metagame. This, understandably, would not work with Server Rental. Instead, I believe MWO will support PvP non-metagame play, such as the ability to simply setup a game mode, map, and let players join the server and use Mechs/Tech they might not even have in their garage. There's no risk of loss with these game modes, they are simply battles you play that don't affect the metagame. (The mechanics of how this works can be ironed out, but this is just the broad concept)

So in short, the server rentals are for non-metagame play only. Anything meta-based would always be PGI-controlled. The server rental is just a way for players to have control over their own servers where they can lock servers down for training, ban/administer players whom they personally deem, etc. But there would be no ability to mod the server or install plugins (or other software not allowed by PGI).

#94 Voridan Atreides

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Posted 09 May 2012 - 07:25 AM

All I know is that there is nothing worse than cheaters. I guess I don't understand what you get out of it. Everyone ends up hating you. That and its not the same as taking some one down with your own skill. You actually feel a sense of accomplishment and you feel warm and fuzzy inside when you hear your enemy's dying screams. :(

#95 guardian wolf

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Posted 09 May 2012 - 07:42 AM

View PostLt Trevnor, on 09 May 2012 - 06:38 AM, said:

[Transmission Re-established]

.... shshhshsshshhs.... Wolf... shsh . don't. ... . regiment .... . over.. ... Repeat, Comstar [REDACTED]
*Large explosion in background - rest of transmission garbled*

[Transmission Lost - Searching for signal ----------- No Signal found]
Thank you for using Comstar.  We regret to inform you that the person you are attempting to reach is having power issues.  
Please stand by.
[Channel Closed - No Transmissions detected]

GO GO GO *gunfire* MOVE UP, OYA OYA, Scorch take out that tank, Fixer, secure the Lt., Sev covering fire SHAADLAR VODE. *picks up HMG and begins to fire into oncoming infantry and light vehicle waves, a man in green Katarn class armor is pulling a wounded man toward a gunship. Explosions go off, and a man in yellow armor dives over the barricade, and gives the thumbs up.* Alright pull out deltas target secured, *detaches HMG and carries it over to the gunship, continues firing, until they are out of sight of the enemy*

Edited by guardian wolf, 09 May 2012 - 07:45 AM.


#96 MadBoris

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Posted 09 May 2012 - 09:13 AM

View PostVictor Morson, on 08 May 2012 - 07:39 PM, said:


Everybody look out, an internet tough guy! Take cover!


If you never felt that way in 20 yrs of playing, then you never played with any passion. :(
it was a joke, internet tough guy I am not.

Edited by MadBoris, 09 May 2012 - 09:16 AM.


#97 Long Draw

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Posted 09 May 2012 - 11:52 AM

View PostTerbius, on 08 May 2012 - 01:11 PM, said:

do you know how hard it is to mask/reroute your IP? its not very.

Exactly, that's why server admins either block MAC addresses or IP ranges to block the entire geographical location, not just the one end connection address. (ie. locking out at the house's main box or the box that is shared by your neighbors too).

Edited by Long Draw, 09 May 2012 - 11:53 AM.


#98 Zylo

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Posted 09 May 2012 - 11:58 AM

View PostProphanity, on 09 May 2012 - 04:07 AM, said:


You're missing the point on this. A F2P account requires a throw away web based e-mail account and that's it. There's nothing to discourage a banned cheater from starting up a new account and carrying on. A subscription based account on the other hand means said chearter will have to buy the game again and set up a new subscription. [/revelation]

Considering how many sub based games have free trials that isn't so true these days but in the past it was a bit more true.

#99 McScwizzy

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Posted 09 May 2012 - 12:01 PM

Ban them by public IP address. :(

#100 Hyperion Adama

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Posted 09 May 2012 - 12:13 PM

This is why a better ban would be by banning credit cards. The problem is that's only a subscription game's capability. I hope that it does not end up ruined like Gunz was, like combat arms was.





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