Cataphract Ctf-4X With 4 Ac Build And Gameplay
#1
Posted 28 November 2012 - 02:08 PM
#2
Posted 29 November 2012 - 03:19 AM
#3
Posted 29 November 2012 - 10:12 AM
#4
Posted 29 November 2012 - 03:56 PM
Cheesy, but not super effective. I imagine it would be amazing on a organized team that could cover its weaknesses.
#5
Posted 29 November 2012 - 07:24 PM
When the game is at the point i can mount UAC5's without having to load up the Space Jam theme, then i might use them.
I have found the AC5 build to be a fantastic fire support mech. Unless you can sneak up on an LRM boat or something, you're not really built for straight up fights. but you've got range and lets be honest, AC fire hurts..
Edited by Tigerhawk71, 29 November 2012 - 07:45 PM.
#6
Posted 29 November 2012 - 08:47 PM
#7
Posted 29 November 2012 - 10:01 PM
Edited by MadPanda, 29 November 2012 - 10:02 PM.
#8
Posted 29 November 2012 - 11:35 PM
#9
Posted 30 November 2012 - 12:28 AM
When an Atlas or Catapult comes waddling into your crosshairs from about 500m or closer, it is fabulous. This is the only mech where I have ever just stood toe to toe against at Atlas because I was certain I could straight out-DPS him. I keep the AC5s on chain fire and the UAC5s linked. Gives me a nice *poom**poom**poom**poom* rhythm even when one of the UACs jam (and they do, frequently). I imagine the screen shake on the other end is catastrophic from the way people freak out. If you get your chance, you can lay out unsporting amounts of damage with this thing.
The problem is getting that chance. This mech/build has some real problems.
Anytime the battle moves away from you, too bad, you won't be able to join in any reasonable time. Also, have fun with those LRMs anytime you have to move between large gaps in cover.
Get into a sniping war? You lose. Someone using a Gauss or PPC only has to pop their body out of cover for one shot and retreat, your weapons depend on sustained fire.
Scout notices you? Good luck hitting it, good luck flushing it off your back. You can practically hear the Jenner pilot laughing.
I was super excited for the Phract-4X when I saw it. "Hey, it's just like that Jaggermech I was springing a ***** for!" but the result leaves a lot to be desired. You need to either risk an XL engine (I wouldn't) or scale down the weapons to make it work. And if you aren't using the 4X to boat 4 ballistic weapons, you might as well use one of the more well rounded and flexible Phracts. Fun in concept, lacking in execution.
To be totally fair to the build, this was the build that got me the best results with the 4X. If you have one, use this build. And I did get a chance to use it with a organized group tonight and it did indeed perform better. But I think you can probably say the same about any mech, and it still suffered from all the problems I mentioned.
Oddly enough I ran into a buddy later in the night who was also finishing out the basic tree so he could dump his 4X. Guess the shine wears off this apple pretty quick.
#10
Posted 30 November 2012 - 01:45 AM
I hate this chassis as well, by the way, but can't fail but notice that I do 5 kills time and again in matches. The suppressive fire is ridiculous and the DPS at medium to short range is devastating. I hate it, but it's effective. Subtlety of a sledgehammer.
#11
Posted 30 November 2012 - 02:36 AM
#12
Posted 30 November 2012 - 04:10 AM
255XL
2x Gauss Rifle (6 tons ammo)
2x MLAS
1x SSRM2 (1 ton ammo)
10 DHS (Engine only)
Endo-Steel
416/434 Armor
I can snipe at the beginning and brawl later on ok, but I can fend off lights a little easier then a K2.
Edited by Laniarty, 30 November 2012 - 04:10 AM.
#13
Posted 30 November 2012 - 05:06 AM
Wrenchfarm, on 30 November 2012 - 12:28 AM, said:
i cannot confirm this particular point. carrying ac 2's will give u "the" ranged weapon. with well above 2000 m of max. range u are perfectly able to lay continuous covering fire. and even ac5's while not out ranging the gauss cannon, will out-range the ordinary ppc. most snipers will change their location immediately after catching a servere shelling no matter what size the caliber. especially since it can be (depending on the hardpoints location) pretty hard to fire gausscannons/ppc's accurately while u are under ac fire, since it will rock ur cockpit quite fiercely.
but in the end u are right this build is not general purpose it needs awareness of ur tactical slot on the battleground. imho and with regards to the 200 or 210 engine this role should be the "bad
surprise from behind"/base defence/coverfire, since u are slow and VERY vulnerable to lights.
btw: i didn't find a real difference between using 2 x AC2's + 2 x (U)AC5's vs. 4 x AC5's apart from the ammo limitations the latter layout has.
Edited by GruselSack, 30 November 2012 - 05:12 AM.
#14
Posted 30 November 2012 - 05:43 AM
i see tons of Cataphracts running around with 4 AC5 and i think they're a joke, but this is even funnier.
fist off. dont brawl with an XL engine unless it's going to go fast.
secondly, if you're going to snipe with AC of anny sort (2 or 5) then its not about the DPS, its about being able to shoot as much as possible as long as possible without worrying about wasting ammo. anything less than 150 rounds of AC ammo is just silly, especially when its YOUR ONLY WEPON.
but really, tell me exatly what can 4ac5 do that 3 can't? with the extra tonnage you could put on a decent engine, or some ammo.
Tigerhawk71, on 29 November 2012 - 07:24 PM, said:
that doesnt make sence... UAC will never jam BEFORE you fire... the 1st shot shoots, and then sometimes the 2nd shot jams because the 1st shell casing didnt clear. it you hold off and let the 1st shot cycle it will never jam.
dont charge at a mech with UAC and expect to sustain fire for very long if you're holding teh trigger down. use cover. pop out, unload till you jam, and then hide to clear the casing. rinse and repeat.
oh and
Laniarty, on 30 November 2012 - 04:10 AM, said:
no one's impressed with your dual gauss cataphract. move along.
and for the record, i guess i should post my 4x
it has 3AC5 with about 200 ammo and an ER large laser
havent over heated yet, and the 3 AC5 chian fire just fine, or pack one massive hit at great range
when you get down to 25ammo before the game's over, you know you're doing it right
this always gets me in the top 3 for total damage.
Edited by El Death Smurf, 30 November 2012 - 05:59 AM.
#15
Posted 30 November 2012 - 02:24 PM
I love the 4 AC build but it would never be my main.
#16
Posted 01 December 2012 - 04:25 AM
El Death Smurf, on 30 November 2012 - 05:43 AM, said:
1/4 more damage? oO
El Death Smurf, on 30 November 2012 - 05:43 AM, said:
it has 3AC5 with about 200 ammo and an ER large laser
havent over heated yet, and the 3 AC5 chian fire just fine, or pack one massive hit at great range
when you get down to 25ammo before the game's over, you know you're doing it right
this always gets me in the top 3 for total damage.
this looks like a mech with atlas speed and inferior loadout
#17
Posted 01 December 2012 - 10:31 AM
#18
Posted 01 December 2012 - 12:05 PM
#19
Posted 02 December 2012 - 07:41 PM
I run 3 AC5 and two medium lasers, so i've got a slightly bigger standard engine in. Most people want to stay out of my line of fire, so it's great for controlling areas of the field under penalty of being slammed by constant AC fire... but if i get caught out of position... it's not so good...
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