How would you like to pick commanders?
#21
Posted 08 May 2012 - 07:54 PM
#22
Posted 08 May 2012 - 07:57 PM
#23
Posted 08 May 2012 - 08:00 PM
No system can decide for people.
#25
Posted 08 May 2012 - 08:04 PM
#26
Posted 08 May 2012 - 08:05 PM
Edited by angus, 08 May 2012 - 08:05 PM.
#27
Posted 08 May 2012 - 08:07 PM
#28
Posted 08 May 2012 - 08:13 PM
Mike Silva, on 08 May 2012 - 08:01 PM, said:
This works if you're not grouped with a bunch of random people.
It might work even in random matches if there was a way to inspect skills/equipment of possible commander choices. Then players could choose based on the provided data.
#29
Posted 08 May 2012 - 08:17 PM
#30
Posted 08 May 2012 - 08:55 PM
I'd like to see command positions be selectable and changable in game, like platoons are in Battlefield etc. People put themselves in a junior command position (in this case for lances/stars) but it's meaningless unless others join with them. People who are doing the right things on the field will attract players to their lance, people being idiots will lose them until they have no one. If there is more than 1 populated lance on the field then the lance commanders have the option to join another lance as a subordinate, essentially creating a unified company by passing command for their lance onto another commander. It's the only way that that demonstrated command competance can influence the game. Random selection or random votes will make a joke of the command system if fools can insert themselves into it because no one will follow a fool.
Edited by StaIker, 08 May 2012 - 08:57 PM.
#31
Posted 08 May 2012 - 10:06 PM
DaZur, on 08 May 2012 - 07:31 PM, said:
Seriously... I have a feeling there will be less jousting for that Command responsibility than many assume.
I was thinking this as well. I know I certainly don't have any desire to lead as long as I have a good commander directing me.
#32
Posted 08 May 2012 - 10:08 PM
#33
Posted 08 May 2012 - 10:28 PM
Hm i miss a option...use prestige or money to buy the roll of a commander - there is no other option LC pilots can ever become commander
#34
Posted 08 May 2012 - 10:35 PM
You may think it's cliquey.
#35
Posted 08 May 2012 - 11:10 PM
#36
Posted 08 May 2012 - 11:18 PM
....Ideally? From max range with a
#37
Posted 08 May 2012 - 11:21 PM
my point is,with FF I will play solo so I dont care,random pick will more or less lead to disaster,aka commander troll/noob but so will voting since many people are... you know
Edited by neodym, 08 May 2012 - 11:22 PM.
#38
Posted 08 May 2012 - 11:31 PM
I know I said "discuss" but in my mind I can already see the chat box filling to the brim with demands for votes and people getting mad when they don't win...but I have faith! FAITH IN YOU, MWO COMMUNITY!
#39
Posted 08 May 2012 - 11:38 PM
The system won't be able to choose commanders based on ability, since ability to command entails mental qualities like logic, knowledge of the game, ability to multi-task, judgement of others' strengths and weaknesses, level headedness, and compatible style.
The only possible metric the servers could use to decide the above, is a quality ranking system of how well each commander candidate did while commanding before. But that's not really much, since the other players are still going to be a huge variable.
Frankly, if someone has a decent ability to lead, it will probably show up pretty quickly in the pre-game discussion. If the guy turns out to be a doofus we'll just tune him out.
I suspect that those Ranger guys who already have over a hundred recruits are going to turn out some pretty good commanders, however. Practice does help, and a good commander can turn a battle. And I'm sure they're churning command candidates pretty quickly over there.
#40
Posted 08 May 2012 - 11:42 PM
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