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Petition For The Addition Of Team Death Match Mode


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#121 Teralitha

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Posted 28 November 2012 - 11:42 PM

View PostRejarial Galatan, on 28 November 2012 - 11:28 PM, said:

hmm, not two bases.... you are missing something dire here Teralitha. You know that big ship that put my team <the attacking team> onto the field of strife? Unless it immediately launched and left us on the ground w/out support, THAT is our base. We attack YOUR base, you come at us and attack ours, or you stay and defend as we roll in, or we stay and defend as YOU roll in. 2 bases. period. try again please.


Well if you want to go that route, fine, I will stay at my ship and let my ships weapons batter your mechs then charge and finish you off. Mechs charging a dropship is folly. it is way more heavily armored and ARMED compared to a lance of mechs.

#122 Rejarial Galatan

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Posted 28 November 2012 - 11:42 PM

View PostSecundus, on 28 November 2012 - 11:41 PM, said:

Mechwarrior Online is suffering from the same problems that World of Warcraft had with their first big battleground Alterac Valley. The game was intended to be this epic battle where the frontlines were pushed back one way or the other until one team got to the enemy base and destroyed it. The game eventually turned into which team could totally bypass the other quicker and rush to the enemy base and destroy it first. This was done because everyone was more focused on getting their battleground points rather than playing the game, and I'm already starting to see the same trend (although MWO is a very simplistic version) for the same goals of the players. Standing in a square itself is not really even playing, and if that's what you're doing to win you're doing it for the results of Cbills, not for the sake of the actual game in my opinion.

why must you reawaken my nightmares? Again: what we have now in terms of CAPTURE is a PLACE HOLDER. gonna hafta wait till CW/Meta Game implementation to see what a REAL assault mode has.

#123 VoodooLou Kerensky

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Posted 28 November 2012 - 11:43 PM

Ok no more base Capping. Also get rid of Missiles, the funky energy weapons and all the balistic weapons but the Long Tom Mortar. Also get rid of all the Mechs but the KitFox. Alright Situation Solved and everybodies happy lobbing Long Toms in a Mech that weighs 5 more tons than the Weapon.

#124 Elkarlo

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Posted 28 November 2012 - 11:43 PM

I think the Assault mode is totally Okey, i am Pug and got creamed by myself several times.by Premade Teams
walking into our base.
( Okey i am technically not a PuG as i know what to do in a fight)
I am OKEY with that, Capturing is okey. How the Capture is run is not Okey on the other side.
As it is extremly Basic. I would suggest that a Mech which was hit can't Capture for 5 Seks.
Then the whole Capture Issue would be much better.
Because then the Team which Defends AND Attacks would win.


Some times it is 7:5 and then the 5 wins through Capture because they let their PuG's die for delay and then Capture the base, and the Side with the 7 Mechs have no Chance of delaying it and Capture by themself. Yes a Jenner could run back and into the Square but it would be a short 5 Sek Suicide, or the Jenner goes back and hit 2-3 Mechs goes for Cover and then Hit again so he could slow down the Capture and give his team a Chance. Would be much more intresting.

So a Mech who wants to Capture needs to be in the Square and not hit in the last 5 Secounds.
This would fix some of the Capture Rush issues but wouldn't make the Tactic impossible. Only a little harder.

#125 Secundus

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Posted 28 November 2012 - 11:43 PM

PGI could make a king of the hill game mode in an afternoon by placing one square in the middle of the map and allowing either side to capture it. There really is no excuse for so many months to go by without have 3 or 4 game modes by now. Placeholder is a poor excuse at this point. That game mode would require minimal re-write of the Assault code, but this is the thing with PGI, they aren't about quick wins because they are poorly managed. What's the excuse for still not showing stats and item descriptions in mechlab? All the info is there and well documented, they just have to get an intern to replace the placeholder descriptions yet they didn't even bother to do that before launching. It's utterly ridiculous.

Edited by Secundus, 28 November 2012 - 11:46 PM.


#126 Krivvan

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Posted 28 November 2012 - 11:43 PM

View PostTeralitha, on 28 November 2012 - 11:42 PM, said:


Well if you want to go that route, fine, I will stay at my ship and let my ships weapons batter your mechs then charge and finish you off. Mechs charging a dropship is folly. it is way more heavily armored and ARMED compared to a lance of mechs.


So now you have a game where its inherently unfair?

#127 Rejarial Galatan

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Posted 28 November 2012 - 11:44 PM

View PostTeralitha, on 28 November 2012 - 11:42 PM, said:


Well if you want to go that route, fine, I will stay at my ship and let my ships weapons batter your mechs then charge and finish you off. Mechs charging a dropship is folly. it is way more heavily armored and ARMED compared to a lance of mechs.

for someone who seems to want this to be a MW4 copycat game, you forget something to MW4: I can rip a drop ship apart from range. Take its engine bells out, and the ship is rendered dead. As per the bad mechanics of that game, a game which you openly want this to become. Go play that, leave this one, we will wait for ya and re-welcome you when you grow tired of a bad game.

#128 QuantumButler

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Posted 28 November 2012 - 11:45 PM

View Postvoodoolou kerensky, on 28 November 2012 - 11:43 PM, said:

Ok no more base Capping. Also get rid of Missiles, the funky energy weapons and all the balistic weapons but the Long Tom Mortar. Also get rid of all the Mechs but the KitFox. Alright Situation Solved and everybodies happy lobbing Long Toms in a Mech that weighs 5 more tons than the Weapon.


Nice strawman.

#129 Stalephreak

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Posted 28 November 2012 - 11:46 PM

Tera, even most of our House didn't really like your proposal. It's not that we didn't understand it. It's that we've played it and we're ready to move on. Can you please enlighten me as to why you chose to not listen to the same things you weren't listening to 4 hours ago?

#130 Teralitha

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Posted 28 November 2012 - 11:46 PM

View PostKrivvan, on 28 November 2012 - 11:36 PM, said:

I'm still not sure why you think base rushes are so common. Out of every 300 games that I play I only come across a pure base rush a few times. It's that rare for me.


By those statistics, once could say that premades are also as rare. I dont see it all the time either, but not everyone realizes how easy it is to win this way yet. This is just a prediction of the future.... 8man premades will base rush more often. You arent seeing it much now because its hard to get your 4 puggers on board with teh base rush tactic, so most 4 man premade teams are not doing it. Some are though...

#131 Rejarial Galatan

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Posted 28 November 2012 - 11:47 PM

Teralitha, you do know that eventually the goal is 12 on 12 right?

#132 Secundus

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Posted 28 November 2012 - 11:50 PM

View PostRejarial Galatan, on 28 November 2012 - 11:47 PM, said:

Teralitha, you do know that eventually the goal is 12 on 12 right?


Those squares are gonna get crowded!!

#133 Teralitha

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Posted 28 November 2012 - 11:51 PM

View PostStalephreak, on 28 November 2012 - 11:41 PM, said:

Yes Tera, you do have a contradiction. I hate to break it to you, but you do. Team A must hold real estate (ie planet's resources), Team B must maintain a foothold or lose all hope of escape (dropship, MFBs, which were the ENTIRE point of the MW3 campaign story). Sounds like a cap game to me
dude.


Unless your assuming that 1 orange square on 1 map(a tiny spec of land on an entire planet) actually represents and entire planet in 1 single 8 vs 8 match, then yea, you would think I have contradicted myself.

One single 8vs 8 match does not capture an entire planet. And even if it did, it would only have 1 base. 1 attacker, 1 defender(or if you want to be like Rejarial - 1 base, 1 dropship.(which actually would be cool if they did that)

#134 Rejarial Galatan

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Posted 28 November 2012 - 11:53 PM

View PostSecundus, on 28 November 2012 - 11:50 PM, said:


Those squares are gonna get crowded!!

again dude, PLACE EFFING HOLDER.

I think Teralitha has tunnel vision and a case of: youropiniondiffersandiswrongsoimustproveyouwrongitus.

#135 Teralitha

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Posted 28 November 2012 - 11:53 PM

View PostRejarial Galatan, on 28 November 2012 - 11:47 PM, said:

Teralitha, you do know that eventually the goal is 12 on 12 right?


Yea I know its the goal... But I doubt their servers will actually handle it, unless they make massive improvements in all areas of the games performance.

#136 QuantumButler

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Posted 28 November 2012 - 11:54 PM

View PostRejarial Galatan, on 28 November 2012 - 11:53 PM, said:

again dude, PLACE EFFING HOLDER.

I think Teralitha has tunnel vision and a case of: youropiniondiffersandiswrongsoimustproveyouwrongitus.


a "Place holder" that has been holding place for months now.

It doesn't matter if new modes are coming in the future, everyone is sick and tired of capture the red square and it needs to be replaced by anything ASAP.

i'd ******* take Jenner races over red square caps at this point.

#137 Elkarlo

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Posted 28 November 2012 - 11:55 PM

@ Teralitha
How about the proposal of FIXING the Assault game mode instead of destroying it.

As i wrote above:
A Mech needs in the Square and Unhit for 5/10 Seconds to be able to Capture.

And Suddenly a lot of Issues would be fixed as a Jenner can slow down the Capture for a while and not only onetime suicide.
Because do YOU want to hunt the sole surviving 40% Jenner 6 Minutes till the Time runs out? I don't want. But you seems to like it.

Edited by Elkarlo, 28 November 2012 - 11:55 PM.


#138 StandingCow

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Posted 28 November 2012 - 11:56 PM

lol, no

#139 Rejarial Galatan

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Posted 28 November 2012 - 11:57 PM

View PostQuantumButler, on 28 November 2012 - 11:54 PM, said:

a "Place holder" that has been holding place for months now.

It doesn't matter if new modes are coming in the future, everyone is sick and tired of capture the red square and it needs to be replaced by anything ASAP.

i'd ******* take Jenner races over red square caps at this point.

of all the things that are still broken and STILL in place from CB start, you pick on THIS? more important things right now than making an actual base. Hell, right now, w/out community warfare OR the meta game, going after a REAL base, is kinda pointless, so, they dump a beacon on us and a box to stand in, just as pointless, but, SOMETHING to try diff strategies on.

#140 Teralitha

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Posted 28 November 2012 - 11:57 PM

View PostRejarial Galatan, on 28 November 2012 - 11:53 PM, said:

again dude, PLACE EFFING HOLDER. I think Teralitha has tunnel vision and a case of: youropiniondiffersandiswrongsoimustproveyouwrongitus.


Assault mode is inferior to team death match. I have already explained this in older posts. Its a simple matter of quantum mathematics. Has nothing to do with opinion. Assault mode provides a limited number of tactical scenarios, while TDM offers infinite tactical possibilities. Checkers vs Chess, if you will.





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