My team(HJ) has even went straight through the middle of the map before to test the effectiveness of this, shooting at targets along the way, without stopping, with the first half of the team capping, while the ones that were behind start fighting to stop the enemy from going to base, or shooting them in the back as they run for the base. This tactic has ALWAYS worked, although it is a rather boring and cheesey way to win so we dont do it anymore. Though there are some other premades that do this all the time. It is more fun to fight. If its more fun to fight, why do we need these half azz bases for? Take them out and let us fight and use scouting and manuever warfare and tactics that otherwise are pointless because you have a base to worry about. Place them back in the game once you have finished constructing actual bases with full defences, or leave them out entirely.
Mechwarrior Buddah, on 28 November 2012 - 04:45 PM, said:
Doesnt anyone just want to kill enemy mechs without having to worry about some orange square on either side of the map? I know I do.
Video Illustrates exactly what base capping feels like.
http://www.showme.com/sh/?h=Rduy6E4 - This video illustrates why base capping limits tactical options.
Edited by Teralitha, 26 March 2013 - 07:04 PM.