Lb-10X Ac Vs Ac 10
#21
Posted 26 March 2014 - 06:50 PM
#22
Posted 26 March 2014 - 07:41 PM
#23
Posted 26 March 2014 - 09:17 PM
My aiming is not the best. Get Close Never miss. I can even hit Lights.
Muromets Great House Liao Mech. Fit 3 LBX10 on it.
Chain Fire to keep you rocking.
Also handy in drive-bys.
We call it the Street Sweeper
#24
Posted 27 March 2014 - 04:29 AM
Edited by Sabre01, 27 March 2014 - 04:31 AM.
#25
Posted 27 March 2014 - 04:52 AM
#26
Posted 27 March 2014 - 12:03 PM
- When the LB10-X crits, it will deal 2.0x the amount of normal damage from 1 'pellet' to an internal item.
- The LB10-X crit damage is 1.0 x 2.0 = 2.0 per crit. Max crit of 3 times = 6.0.
http://mwomercs.com/...90-19-feb-2013/
So each pellet of the lbx has a chance of doing 6 points of damage. vs the ONE bullet of an ac 10, doing 10 damage... IMO, 60 damage is better than 10.. heck 12 damage is better than 10. .. or if we want to go with the 1 crit time per pellet, 20 is better than 10, Yes the crits are "spread out" but it's better to crit multiple parts of a mech, than just one. imagine, 3 pellets hit one spot, EACH pellet, has a chance of doing 6 damage, they EACH roll on the crit table of a component, one hits an engine, one hits a heat sink, another hits engine. BAMN dead engine. vs, the one AC 10 round which is wasted against that heat sink.
Also, A % of critical damage done to the internals of a component will be applied directly to the inner structure of that component.
so it's better to have 10, different %'s of 6 damage, vs, one % of 10 damage.
Then we have, http://mwo.gamepedia...-_A_Brief_Guide from http://mwomercs.com/...83-lb10-x-love/
K thanks BYE (I love my lbx hunchie with mg backup, or my lbx shadowhawk, with ssrm backup, or my lbx jager (not so much), or my dual lbx catapult, with medium laser backup.)
(when complaining about myths it's best to use facts. I bring facts.) (thank you Reno Blade for finding of said facts
#28
Posted 27 March 2014 - 01:05 PM
Edited by oldradagast, 27 March 2014 - 01:06 PM.
#29
Posted 29 March 2014 - 05:50 PM
If you can't hit anything normally with AC's, the LB-10X is a blunderbuss. You'll do SOME damage, but it's terribly inefficient.
#30
Posted 04 April 2014 - 02:04 AM
#31
Posted 04 April 2014 - 02:40 AM
TuntematonSika, on 04 April 2014 - 02:04 AM, said:
Yeah, good thought! Then for the energy hard points you can slap on a PPC and a flamer.
Best of both worlds.
Really though, if you were absolutely faithful to the original roles of the weapons then SRMs and LRMs should also have vastly improved critical damage. Each and every LB 10-X pellet would have the same chance to deal a critical knockout blow, or in a hp system deal the same critical damage, as any given PPC, ac/5 ac/2, SRM missile or any other weapon (except LRMs, which would have only one in five missiles doing critical damage).
Also if you were going by TT rules the LB 10-X should have its firing pattern changed from a cone to a cylinder. The LB 10-X doesn't have worse pellet spread at long range like the Hyper Assault Gauss rifle.
The LB 10-X simply isn't anywhere near that good at taking out components, and is still markedly worse for it than the ac/10. I hope PGI does something to make it a less terrible weapon in the balance pass, but I'm not holding my breath. They all but broken me of my stupid optimism with that missile speed foot shuffling.
How are there 80 people who think the LB 10-X is not only a good weapon, but better than the ac/10? How does that happen?
fluffypinkbunny, on 27 March 2014 - 12:03 PM, said:
. . .
Then we have, http://mwo.gamepedia...-_A_Brief_Guide
. . .
when complaining about myths it's best to use facts. I bring facts.
You used a hilariously optimistic, statistically neigh miraculous best case scenario for your example, and you clearly haven't read / are willfully ignoring the information in your own link. Are you messing with me?
Edited by Osric Lancaster, 04 April 2014 - 02:45 AM.
#32
Posted 10 April 2014 - 09:54 AM
LBX works against lights fairly well, for anything else 10 up front pinpoint damage is simply better. It's not a terrible weapon but there are better options in the 10-12 ton range. You can fit 3x Artemis SRM6 or an Ac10 for 12 tons, the former is even now more powerful for brawling.
I'd want to see a signifigant DPS increase to the LBX via rate of fire to make it more of a dedicated brawling weapon.
#33
Posted 10 April 2014 - 10:05 AM
That is bcs my Mechs rely on the AC to crack open an enemy Mech and i do not get this close to an enemy that the LBX10 can do it in the time i get.
If the enemy is already cracked open and the combat distance has closed to ~200m the LBX10 starts to become a wonderful weapon.
Edited by Thorqemada, 10 April 2014 - 12:54 PM.
#34
Posted 10 April 2014 - 10:27 AM
If you're looking to fight a significant amount at medium ranges, use the AC/10. For up close and personal brawling (where the spread is much less pronounced) go for the LB-10X.
#35
Posted 10 April 2014 - 10:36 AM
Edited by Vanguard319, 10 April 2014 - 11:03 AM.
#36
Posted 10 April 2014 - 11:14 AM
#37
Posted 10 April 2014 - 11:26 AM
#38
Posted 10 April 2014 - 11:45 AM
#39
Posted 10 April 2014 - 11:46 AM
Imho each one has it role the Ac/10 it's a more precise and multipurpouse weapon, while the LBX seems to be a finisher / wrecker of open mechs on close range.
At the end of the day just play with whatever fits your playstyle i use both on different builds and situations and both work maybe they aren't the top meta builds but why should i care when my fail meds and 60ish toners get paired with the Uber meta lords every day?
#40
Posted 10 April 2014 - 12:33 PM
PRO: Hits like Buck shot up close and kills internals
CON: Hits like Buck shot at long range and feels like pebbles bouncing off
AC-10 Pros and Cons!
PRO: Hits harder then an LBX in one spot and does good damage
CON: It isn't a Gauss! I'd rather have an AC10 with the stupid Band-Aid fix firing mechanic of the Gauss.
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