Lb-10X Ac Vs Ac 10
#1
Posted 28 November 2012 - 05:35 PM
#2
Posted 28 November 2012 - 06:02 PM
Someone show's me their back and I alpha with the Med's which typically takes off the Rear Armor followed by the LBX.
Few times I've 2 shot with the lucky crit.
You defiantly can't snipe with it due to the spread, but it's a nice point blank weapon.
#3
Posted 28 November 2012 - 06:14 PM
#4
Posted 28 November 2012 - 07:53 PM
#5
Posted 28 November 2012 - 08:38 PM
AC10 - holepuncher mid range.
LB-X 10 - crit-hitter short range.
All of them play different role and works for different range.
Between LB-X and AC10 I will choose AC10 - more precise and doesnt worth 800k CBills for nothing. The only drawback is projectile speed, which will be tweaked soon as announced.
#6
Posted 28 November 2012 - 11:47 PM
DivineEvil, on 28 November 2012 - 08:38 PM, said:
not really
Quote
For example, an Atlas AS7-D is hit with an AC/5, for 5 damage to its left torso’s internal structure. The attacker gets lucky and this results in 3 critical hits. Two of the crits hit the LRM 20 and 1 hits the heat sink. The heat sink will take 5 damage and the LRM 20 will take 10 (5 x 2 = 10).
Currently, all engines have 15 points of health while all other items have 10. One of the changes going through QA right now, and that will be applied to an upcoming patch, is lowering the health of the Gauss rifle to 3 points. And, sometime soon, we plan on doing a full pass on the health of all the items.
Critical damage to the side torso hit boxes of XL engines deals damage to the engine as a whole. However, it should be noted that, currently, critical damage to your engine will not disable it, but simply add to your repair bill. This is likely to change when we do the pass on the health values.
aka, lbx sucks for hitting crits and actually seeing an effect
only advantage to lbx is that, in some mechs most notably the atlas, you can cram 2 lbx's into that RT but not 2 ac10's. otherwise, the ac10 has an effect each time it crits, will do 10 damage each time you hit with it, will do all 10 damage to one spot when you hit with it, and is useful over much longer ranges.
for that matter i'd take 2 ac5's over 2 lbx10's in an atlas RT. against enemy assaults, you'll land half your pellets on the same component only within <200m; smaller mechs you have to get even closer. which means, beyond 200m (or closer for smaller targets) the ac5 does as much meaningful damage as the lbx10 per trigger pull, meaningful damage being damage to whatever part you're trying to destroy.
#7
Posted 29 November 2012 - 04:07 AM
Are crits in game? LBX seems to be a monster when internals are exposed.
#8
Posted 07 December 2012 - 10:29 AM
#9
Posted 07 December 2012 - 10:52 AM
Cerlin, on 07 December 2012 - 10:29 AM, said:
LB10-X is not great for crit-seeking, this was explained a bit higher up in the thread with the accompanying information on how crits work. An AC/10 is the better crit-seeker since it only needs one of the most common crit types to to destroy an item, it has far greater range, and it is the fastest firing weapon (2.5s) that can seek one shot crits on 10 HP items.
#10
Posted 21 December 2012 - 07:01 PM
#11
Posted 22 December 2012 - 02:35 AM
#12
Posted 22 December 2012 - 04:48 AM
LBXs are for super close range, tearing into already weakened mechs.
#13
Posted 22 December 2012 - 04:50 AM
#14
Posted 22 December 2012 - 07:25 AM
#15
Posted 22 December 2012 - 08:30 AM
#16
Posted 22 December 2012 - 09:36 AM
But the LB10-X is just so very bad... the pellet/spread effect is the worst; it makes it hard to get all pellets to hit and practically impossible to target a specific section, it negates the weapon's theoretical range, and it very, very strongly decreases the weapon's ability to crit.
Speaking of which, people keep saying it's good for crits, which is just plain ridiculous. Unless you're targeting a section with a Gauss in it, it's actually terrible at crits, much worse than an AC/10. The AC/10, if it does crit, *will* break something. LB10-X ammo, assuming you get a good number of pellets to hit a single exposed section, does a bunch crits, yes... tiny crits distributed to all of the items in that section. It's like you're *trying* not to break anything in there.
Its only advantage, if you can call it that, is the same as a real-world hunting shotgun's. Since it fires a bunch of pellets, you can fire in the general direction of a small target and it's likely that a few pellets will hit (where a normal rifle would require perfect aim or its single bullet would do nothing). So if you're particularly bad at aiming with ACs, an LB10-X might let you score *some* damage. At 3 or 4 total damage (on different sections of your opponent's mech) per shot, you might just get that Raven down before the 15 minutes expire.
I use a Gauss. It's got serious downsides, but it's nowhere near as bad.
EDIT: Also, the poll was created incorrectly. They should be circles and force you to pick one answer. Right now you can check both options.
Edited by De La Fresniere, 22 December 2012 - 09:38 AM.
#17
Posted 22 December 2012 - 10:03 AM
So im voting for the LB 10X
#18
Posted 22 December 2012 - 10:24 AM
DivineEvil, on 28 November 2012 - 08:38 PM, said:
AC10 - holepuncher mid range.
LB-X 10 - crit-hitter short range.
All of them play different role and works for different range.
Between LB-X and AC10 I will choose AC10 - more precise and doesnt worth 800k CBills for nothing. The only drawback is projectile speed, which will be tweaked soon as announced.
again...
I think I'll have to post this in every LBX thread.
STOP SPREADING THE CRIT SEEKING MYTH OF THE LBX, IT'S A ******* LIE IN THIS GAME.
YES IT SEEKS CRITS IN TT, NOT HERE, AC/10 IS BETTER FOR THAT.
Laniarty, on 29 November 2012 - 04:07 AM, said:
Are crits in game? LBX seems to be a monster when internals are exposed.
No, it's not, again, it's a myth. It does less crits than the AC/10 because of PGI's crit system.
It's like the 100th times I need to say this on these forums.
Edited by Sybreed, 22 December 2012 - 10:23 AM.
#19
Posted 22 December 2012 - 11:24 AM
As predicted, my damage remained constant but most of that damage was wasted on sections that I wasn't aiming for.
You can do 100 damage to someone and kill them, while you can do 300 damage to them and not kill them. Putting the damage on the right parts matters a lot, and the LB10-X fails in that respect.
#20
Posted 22 December 2012 - 03:18 PM
DivineEvil, on 28 November 2012 - 08:38 PM, said:
AC10 - holepuncher mid range.
LB-X 10 - crit-hitter short range.
All of them play different role and works for different range.
The problem is that the AC10 and UAC5 work at close range too, and if you can aim then they work even better than the LBX. However the LBX does nothing out beyond close range.
Edited by UntouchableNC, 22 December 2012 - 03:36 PM.
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