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BattleMech 10: Cicada
#361
Posted 12 May 2012 - 09:07 AM
#362
Posted 12 May 2012 - 10:47 AM
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Based on this painting scheme: http://camospecs.com...ture.asp?ID=786
#363
Posted 12 May 2012 - 12:09 PM
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#367
Posted 12 May 2012 - 06:38 PM
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#368
Posted 13 May 2012 - 12:59 AM
Edited by proktor, 13 May 2012 - 01:03 AM.
#369
Posted 13 May 2012 - 08:55 AM
I've like each and every one of his re-designs. What a talented individual, PGI is really lucky to have him on-board with them!
#370
Posted 13 May 2012 - 05:27 PM
#371
Posted 13 May 2012 - 10:52 PM
In Australia we pronounce it as "Se-Car-Da".
#372
Posted 14 May 2012 - 01:39 AM
#374
Posted 14 May 2012 - 11:42 AM
From the picture it looks like there is a fairly obvious distinction between torso and legs (unlike in the original version). So it looks like it can torso twist.
#375
Posted 14 May 2012 - 11:47 AM
Samuel Maxwell, on 09 May 2012 - 02:44 PM, said:
http://www.sarna.net...050U_Cicada.jpg
It is actually double jointed, one on the "hip", one near the "ankle"
#377
Posted 14 May 2012 - 07:18 PM
#378
Posted 14 May 2012 - 10:37 PM
#379
Posted 14 May 2012 - 11:16 PM
#380
Posted 14 May 2012 - 11:35 PM
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