Garth Erlam, on 30 November 2012 - 09:55 AM, said:
We're getting much closer. I will say there isn't a single previous MW game that had as many weapons viable as MWO does. People often forget, in their fond memories, that many games had extremely small lists of usable weapons. I liked MW4 a lot, as it had a pretty good balance on weapons. That said though, Lights were almost universally worse than Assault/Heavys, I barely touched half the weapons due to them being categorically worse than the rest, and the game wasn't in beta and barely a year into development.
So, I say this as objectively as possible, but I think if you look at the previous games, then back here, you'll notice a shockingly good balance of chassis/weapons/etc.
Thanks for the concrete reply! I'm trying to keep nostalgia goggles off as much as possible (best proof: the game of my youth was MW3, I came back to it for a bit and now I'm ragging on its broken system constantly). That said:
Mechs of all classes are useable, compared to other games. I'll give you that. It's the first MW game where I didn't feel gimped for driving a medium, so that's nice too, lights way too survivable even with bad piloting, but that's the netcode and I believe you're sorting this out. Weapons... well, some are useless (mgs, small pulses, anything hot), some overly useful and easymode kills (INCOMING MISSILEs of all sorts), but I can see you're trying. The only complaint is why balance changes come in so slow, when it's just some number tweaks, that can be reversed if not working.
On chassis balance, I'm not sold. Catapult and Jenner reign supreme (why does Catapult have 40 degrees more twist than any other mech? It already has hardpoints and jet, why the brawler twist for a support mech? People are getting sick of the Catapult being THE mech), so the answer to people asking "hey guys how's Raven/Cataphract" is "ok but you'll give enemy a Jenner/Catapult". That's not good.
Bottom line: previous MW games were SP games with MP tacked on top. Since this one isn't, then weapon/mech balance becomes so much more of a big deal. Since the current balance is pretty much "
Jenner Catapult Atlas only-no fun allowed", and INCOMING MISSILE everywhere, we have to keep repeating this until it's adressed in a concrete way, because it spoils our games and
the game. Currently streak cat is the worst offender, but gausscat, AC20 K2 (with invisible side torsos - why aren't those fixed? You're changing head hitboxes,
please change Catapults' side hitboxes already!) and artemis LRMboats 3-4 shotting medium/heavy mech do not lag far behind.
And what's going on with trials is a travesty, seriously. None of those can put up a fight vs. anything, because of the heat system. Canon-wise, mechs this heat-inefficient wouldn't even be
created. Please fix it. It's terrible, and I'm sure you're bleeding out newbies like that.
Edited by Alex Wolfe, 30 November 2012 - 10:23 AM.