Garth Erlam, on 30 November 2012 - 09:00 AM, said:
Those games also had (not all, but some) PPC's that did 30 damage, lights no-one used, and 'coolant flushing.' Also, in every previous game DHS > SHS in every situation, and we want to avoid that.
I don't think I've ever weighed in on this but I honestly, really
get it. DHS are already very good and have become a necessity of 75% of my mechs. Should it be 1,500,000? maybe not. Is it already better than FF or endo steel? Yes.
There are 2 primary issues that keep popping up: Trial mechs and high heat weapons.
Trial mechs are simply not built for the high-heat generation and low-heat threshold that MW:O is pushing forward. Personally I find that the way things are going is much more fun than it would have been otherwise, but because of how it is, most players are sacrificing other systems and upgrading in order to get more continuous fire out of a chassis and there by increasing the gap between trial mech and custom.
two minds of thought: 1. giving players a way to "level up" their mech is good for grind. 2. All builds should be more or less viable to start with and only work out different.
Use as you feel is necessary, but the one thing I feel is most important, is that new players are given a trial mech that they can actually compete in.
Now, high heat weapons, like PPCs simply don't work out. very few people use them and the simplest reason why, is that ammo weapons are the same or better, and often create less heat at the readily paid cost of limited ammo (which is piled high and cased).
You've always nerfed and buffed weapons in interesting ways, so I won't try to give you ideas, but I think most agree that the larger energy weapons just aren't viable currently.
Edited by Brickyard, 30 November 2012 - 10:55 AM.