Jump to content

Friendly Fire


23 replies to this topic

#1 Romansky

    Member

  • PipPipPip
  • 74 posts

Posted 29 November 2012 - 12:13 PM

So, probably, the same theme already discussed. However i cant endure it anymore.
Dear Piranha may be you print it at big baner, BIG RED LETTERS!!! IN THIS GAME THERE FRIENDLY FIRE!
Coz realy i tired, take more damage from my team behind my back, than from enemy.

Or, i dont know, make some required video and text tutorial for newbie, where they can read what lasers and bullets hit closest mech to you. And doesnt metter is this is friendly mech or enemy. Up to 40% of damage i get from my team, this is very annoying me.




also. Yep i know what you said, play with premaid and all will be fine. Fore sure youll be right. But while i play foreverstallone alone, this is problem.

#2 General Anxiety

    Member

  • PipPipPip
  • 92 posts
  • LocationPorland, OR

Posted 29 November 2012 - 12:18 PM

I disagree with the need for friendly fire big red letters. However a tutorial in the game would still be nice and could incorporate this.

I don't mean to flame but if you are taking a large amount of damage to your back side on a regular basis you are running into the line of fire of mechs behind you. The issue may be that you are not playing with your team instead of the other way around. Check your HUD and line of fire of mechs behind you before engaging. But of course it depends on the situation so I could be incorrect.

#3 Kristov Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,909 posts

Posted 29 November 2012 - 12:21 PM

Pssst..premades do not preclude you getting killed by friendly fire, even with people who actively try to NOT fire on friendlies, it will happen. Just ask any military force for the entirety of human history :(

Fire control is a very hard skill to find, most people see the enemy and just start firing and do not stop until said enemy is dead. They pay no attention to what is between them and the target usually, which leads to a lot of friendly fire incidents. And there is also the player who pays no attention to who ELSE is firing on the target they have, and they will run into someone else's field of fire and then complain about getting shot by a friendly.

These are things no one has any control over, PGI could put in penalties for firing on friendlies, beyond the current totally pointless TK penalty, but it would not change anything. I TKed 2 times in the past 2 days. The first time I TKed with Streaks, put a set of 2 of them into the back of a teammate who simply happened to step into the flight path at the wrong time, wasn't there when I fired them. Second time I TKed someone with my lasers AFTER the target I was firing on died and the lasers kept firing and hit a teammate on the other side of the enemy who was no longer there..right in the face. Both cases were totally accidental and both were totally beyond my control, and they will both undoubtedly happen again..and again.

#4 xobhcnuL

    Rookie

  • 4 posts

Posted 09 December 2012 - 06:27 PM

Friendly fire is fine and it happens. But when some tool intentionally shoots off your leg at the beginning of a match there should be a penalty for that player. At least a way to report an abusive player and perhaps ban/kick them.

#5 Tickdoff Tank

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,647 posts
  • LocationCharlotte NC

Posted 09 December 2012 - 06:29 PM

I would really love to see the amount of damage I take from friendlys after each match, and how much damage I did to friendly targets.

View PostHoarder, on 09 December 2012 - 06:27 PM, said:

Friendly fire is fine and it happens. But when some tool intentionally shoots off your leg at the beginning of a match there should be a penalty for that player. At least a way to report an abusive player and perhaps ban/kick them.


Support@mwomercs.com

Report them there.

#6 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 09 December 2012 - 06:32 PM

View PostHoarder, on 09 December 2012 - 06:27 PM, said:

Friendly fire is fine and it happens. But when some tool intentionally shoots off your leg at the beginning of a match there should be a penalty for that player. At least a way to report an abusive player and perhaps ban/kick them.


This

#7 AntharPrime

    Member

  • PipPipPipPipPipPipPipPip
  • 1,144 posts
  • LocationCanada

Posted 09 December 2012 - 06:41 PM

View PostTickdoff Tank, on 09 December 2012 - 06:29 PM, said:

I would really love to see the amount of damage I take from friendlys after each match, and how much damage I did to friendly targets.



Support@mwomercs.com

Report them there.


Map, time and date would be useful and if possible a screenshot of the text showing the kill if applicable or a video.

#8 Moungrym

    Rookie

  • 8 posts
  • LocationSomewhere green.

Posted 09 December 2012 - 06:50 PM

Nothing friendly about incomming fire... Tis a silly term.

But as some posters above said, it's unavoidable in cramped situations.

@OP
If you can't run premades, atleast pay more attention to teammate positioning, lines of fire,
etc...

I've gotten my share of "friendly" fire shoved up my heatsink, but not as much as your post would lead me to expect. And I'm saying that after a few days of playing a bruiser in cramped situations and straight 200+ pug matches.

#9 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 09 December 2012 - 06:51 PM

I got 1 shotted by a friendly gausskitty when I was circling an enemy half way across the map. Said friendly was close to our spawn. We lol'd.

#10 thegimp73

    Member

  • PipPip
  • 44 posts

Posted 09 December 2012 - 07:06 PM

I think it would help if there were some penalties for team damage, but currently there is only a penalty for team kills. Which means i can strip a teammates mech and take no penalty as long as i don't kill him. On the other side I have had teammates literally push me aside to get in front of me and shoot at the enemy. If you are actually taking 40% of your damage from teammates it is very possible you are as much the problem as your teammates.

#11 Owlfeathers

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 182 posts
  • LocationTerra, Sol System, Milky Way Galaxy

Posted 09 December 2012 - 10:20 PM

View PostSomersetStriker, on 09 December 2012 - 10:15 PM, said:


Hmmm. Totally rip it apart and use half the term one way and half another way. Its like saying "The dog" instead of "The dog had a biscuit." Did the dog have a biscuit or not?

Annoys me to no end.

It was a pun...

#12 Rifter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,230 posts

Posted 09 December 2012 - 10:29 PM

Yeah its getting really bad, i had three teammates in the tunnel on frozen the other day trying to fire through me, and i was hugging one wall giving them 70% of the tunnel clear to fire themselves without hitting me. When we were done killing the enemy none of the three would admit to it but i had zero rear armor left and never had my back to the enemy so knew it was friendly fire as i was undamaged going into the tunnel and the enemy never made it past me to get behind.

So I killed all three of them when no one would tell me who it was in chat after 45 seconds all said it was none of them, they should learn not to **** off the dual AC20 cat that can headshot you in a single shot or at least to not lie to me and say it wasnt any of the three of them. I would have only killed the offender if they had owned up to it, might not have even killed him just stripped 80-100 armor off his back like he did mine.

We still won but the TK penalty hurt, i dont think you should earn a TK penalty if you are killing a teammate that has done damage to you in that match. If someone shoots at me i shoot back its that simple teammate or not, its just how you have to act in pug games, i shouldnt be taking any kind of penalty whatsoever for defending myself against incoming fire onto my mech.

Each time you take FF it should clearly state that on the hud with the teammates name in GIANT letters so you know who to turn around and kill/damage and dont end up killing possibly innocent people like my example above(although no one is innocent when you are coving up for the offender).

#13 Shadowsword8

    Member

  • PipPipPipPipPipPip
  • 323 posts

Posted 09 December 2012 - 10:43 PM

View PostRifter, on 09 December 2012 - 10:29 PM, said:

Yeah its getting really bad, i had three teammates in the tunnel on frozen the other day trying to fire through me, and i was hugging one wall giving them 70% of the tunnel clear to fire themselves without hitting me. When we were done killing the enemy none of the three would admit to it but i had zero rear armor left and never had my back to the enemy so knew it was friendly fire as i was undamaged going into the tunnel and the enemy never made it past me to get behind.

So I killed all three of them when no one would tell me who it was in chat after 45 seconds all said it was none of them, they should learn not to **** off the dual AC20 cat that can headshot you in a single shot or at least to not lie to me and say it wasnt any of the three of them. I would have only killed the offender if they had owned up to it, might not have even killed him just stripped 80-100 armor off his back like he did mine.

We still won but the TK penalty hurt, i dont think you should earn a TK penalty if you are killing a teammate that has done damage to you in that match. If someone shoots at me i shoot back its that simple teammate or not, its just how you have to act in pug games, i shouldnt be taking any kind of penalty whatsoever for defending myself against incoming fire onto my mech.

Each time you take FF it should clearly state that on the hud with the teammates name in GIANT letters so you know who to turn around and kill/damage and dont end up killing possibly innocent people like my example above(although no one is innocent when you are coving up for the offender).



Your mistake was going to the tunnel in the first place. 4+ mechs in a corridor barely wide enough for 2 is an open invitation to taking at least some friendly fire (on top of giving the enemy a "shooting fish in a barrel" opportunity if they're smart enough to wait at the exit).


And, in this specific instance, you way overreacted. Killing 3 teammates as reprisals for some accidental firing in a cramped space? Seems you have some serious anger management issues...

#14 Rifter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,230 posts

Posted 09 December 2012 - 10:46 PM

View PostShadowsword8, on 09 December 2012 - 10:43 PM, said:



Your mistake was going to the tunnel in the first place. 4+ mechs in a corridor barely wide enough for 2 is an open invitation to taking at least some friendly fire (on top of giving the enemy a "shooting fish in a barrel" opportunity if they're smart enough to wait at the exit).


And, in this specific instance, you way overreacted. Killing 3 teammates as reprisals for some accidental firing in a cramped space? Seems you have some serious anger management issues...


Well they wouldnt tell me who it was, and kept doing it when i actually took the time in the middle of a firefight(thats i was in the front of taking all the hits from) to typ STOP FF into chat. so i was some pissed off.

Also it was right in e4 where the middle exit goes out so was more than enough room for the ******* behind me to manuver into a clear line of fire had they so decided, but apparantly shooting into my back was a better option.

#15 Volume

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,097 posts

Posted 09 December 2012 - 10:48 PM

Reminds me of the guy with that sig...

"Dear lord, protect me from my allies...My enemies I can handle myself"

#16 Rifter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,230 posts

Posted 09 December 2012 - 10:49 PM

View PostVolume, on 09 December 2012 - 10:48 PM, said:

Reminds me of the guy with that sig...

"Dear lord, protect me from my allies...My enemies I can handle myself"


classic lol

#17 Moungrym

    Rookie

  • 8 posts
  • LocationSomewhere green.

Posted 10 December 2012 - 06:38 AM

@SomersetStriker

You are too easily annoyed sir.

Twas a Carlin reference.

What it refers too is that friendly fire doesn't really feel all that friendly.

Theres a difference between saying: I died due to (friendly) fire. and The dog (has a biscuit).


On topic, friendly fire stats should be included in the postmach summary.

That and a streamlined voting/reporting system.

Edited by Moungrym, 10 December 2012 - 06:39 AM.


#18 Urza Mechwalker

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • 394 posts
  • LocationBrazil, Santa Catarina

Posted 10 December 2012 - 06:45 AM

View PostGeneral Anxiety, on 29 November 2012 - 12:18 PM, said:

I disagree with the need for friendly fire big red letters. However a tutorial in the game would still be nice and could incorporate this.

I don't mean to flame but if you are taking a large amount of damage to your back side on a regular basis you are running into the line of fire of mechs behind you. The issue may be that you are not playing with your team instead of the other way around. Check your HUD and line of fire of mechs behind you before engaging. But of course it depends on the situation so I could be incorrect.



Simple example of how this is false. I usually play with close combat tanglign mechs. I go and tackle a n assautl for a few minutes fightign with it and keepign it busy. I am helpign a lOT my group byt that. A fe wmoment later when my team has cleared the other mechs they fire indiscriminately at our direction, while I cannot simply move away without beign alphaed by the assault. Its THEIR RESPONSABILITY to aim more carefully on this type of scenarios. Anyoen that open fire disregarding the fact that enemy is dancing close with an ally is an ***@!@

#19 Bguk

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • 1,159 posts

Posted 10 December 2012 - 06:49 AM

View PostMoungrym, on 10 December 2012 - 06:38 AM, said:

On topic, friendly fire stats should be included in the postmach summary.

That and a streamlined voting/reporting system.


Yes to stats, no to votes. Been in way too many games with votes and it ends horribly for it.

#20 Moungrym

    Rookie

  • 8 posts
  • LocationSomewhere green.

Posted 10 December 2012 - 08:34 AM

Quote

Been in way too many games with votes and it ends horribly for it.


You've got a point there. And I guess that with a visible friendly target damage on your profile stats you wouldn't even need a report system in place (which would do nicely with afkers, and could be integrated into matchmaking to penalize the abusers).

I guess a certain ratio of dmg/friendly dmg inflicted could be made to flag a players profile so his unsuspecting teammates could take care around the happy blazer?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users