Jump to content

Did Streaks Change?


21 replies to this topic

#1 WeeWah

    Rookie

  • 3 posts

Posted 29 November 2012 - 02:50 PM

I noticed using them today. They have a high tendency to spread out and splash the target now. Can anyone verify it? I for one am happy if its true.

#2 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 29 November 2012 - 02:56 PM

Yes, they target more locations instead of just the CT.

They will also be receiving weapon-shake reduction shortly

#3 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 29 November 2012 - 03:02 PM

Basically, streaks will now start acting as intended. I suspect you'll start seeing them drop into secondary roles and ssrm boats should start fading away (Thank God).

#4 WeeWah

    Rookie

  • 3 posts

Posted 29 November 2012 - 03:16 PM

Actually I love it now. It at least make playing Streak Cat more legit and require some skill to run around and shoot. And there wont be a need to fear them coring you immediately if you meet one.

#5 Lefty Lucy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,924 posts
  • LocationFree Tikonov Republic

Posted 29 November 2012 - 03:18 PM

View PostWeeWah, on 29 November 2012 - 03:16 PM, said:

Actually I love it now. It at least make playing Streak Cat more legit and require some skill to run around and shoot. And there wont be a need to fear them coring you immediately if you meet one.


They still don't require any skill, they're just less effective.

#6 Voridan Atreides

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,149 posts
  • Google+: Link
  • LocationSittin on Turn 3 at Elkhart watchin the Corvettes roar by....I wish. (Stockholm, WI, USA)

Posted 29 November 2012 - 03:24 PM

This is very good to hear. Thank you devs. ;)

#7 Freeride Forever

    Member

  • PipPipPipPipPipPip
  • 368 posts
  • LocationOntario, Canada

Posted 29 November 2012 - 03:28 PM

View PostThuzel, on 29 November 2012 - 03:02 PM, said:

(Thank God).


ROFLMFAO!!!

#8 Rat of the Legion Vega

    Member

  • PipPipPipPipPipPip
  • The Bushido
  • The Bushido
  • 384 posts

Posted 29 November 2012 - 03:36 PM

Dunno, still saw plenty of streaks killing mechs in only a few volleys last night. Their lethality was barely affected. Still not legit.

#9 Voridan Atreides

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,149 posts
  • Google+: Link
  • LocationSittin on Turn 3 at Elkhart watchin the Corvettes roar by....I wish. (Stockholm, WI, USA)

Posted 29 November 2012 - 03:38 PM

View PostRat of the Legion Vega, on 29 November 2012 - 03:36 PM, said:

Dunno, still saw plenty of streaks killing mechs in only a few volleys last night. Their lethality was barely affected. Still not legit.


Streaks are meant to kill.....didn't know if you got that memo...but yeah.

#10 Lefty Lucy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,924 posts
  • LocationFree Tikonov Republic

Posted 29 November 2012 - 03:41 PM

View PostVoridan Atreides, on 29 November 2012 - 03:38 PM, said:


Streaks are meant to kill.....didn't know if you got that memo...but yeah.


6 streaks weighs 9 tons total. Get back to me when a single UAC5 is as effective as 6 streaks.

#11 Franchi

    Member

  • PipPipPipPipPipPipPip
  • 818 posts
  • Locationplaying something else.

Posted 29 November 2012 - 03:43 PM

I switch to my 6xsrm6 cat as my primary, Devs hotfix streaks less than 8 hours latter. EPIC.

#12 Voridan Atreides

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,149 posts
  • Google+: Link
  • LocationSittin on Turn 3 at Elkhart watchin the Corvettes roar by....I wish. (Stockholm, WI, USA)

Posted 29 November 2012 - 03:44 PM

View PostLefty Lucy, on 29 November 2012 - 03:41 PM, said:


6 streaks weighs 9 tons total. Get back to me when a single UAC5 is as effective as 6 streaks.


Granted..but at least they don't hit just one area anymore (according to what Ive heard...I hope its correct.) Baby steps. ;)

Edited by Voridan Atreides, 29 November 2012 - 04:13 PM.


#13 WeeWah

    Rookie

  • 3 posts

Posted 29 November 2012 - 03:46 PM

View PostLefty Lucy, on 29 November 2012 - 03:41 PM, said:


6 streaks weighs 9 tons total. Get back to me when a single UAC5 is as effective as 6 streaks.


270m and requiring a lock on time makes it a very different tool. At least jenners can run circles around a cat now and make it lose a lock.

#14 Lefty Lucy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,924 posts
  • LocationFree Tikonov Republic

Posted 29 November 2012 - 03:47 PM

View PostWeeWah, on 29 November 2012 - 03:46 PM, said:


270m and requiring a lock on time makes it a very different tool. At least jenners can run circles around a cat now and make it lose a lock.


Yes, requiring a lock makes it far, far easier to use than a ballistic weapon whose effective aim point changes based on distance and movement vectors.

#15 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 29 November 2012 - 03:52 PM

View PostWeeWah, on 29 November 2012 - 03:46 PM, said:


270m and requiring a lock on time makes it a very different tool. At least jenners can run circles around a cat now and make it lose a lock.

Compared to having to aim, and having to deal with projectile travel time...
Just saying.

Edited by One Medic Army, 29 November 2012 - 04:10 PM.


#16 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 29 November 2012 - 04:08 PM

Streaks are still crazy OP in comparison to other weapon systems. Only reason they aren't dominating more is that the only mech that can boat it enough to really make our world shake endlessly (literally) is the Cat A1. But it's still ridiculously good for its weight. The power to basically auto-hit whatever you locked onto is ridiculously good. No, LRMs don't come close to this, they actually miss a lot...

Seriously, you know a build is too good when you find one or more PER TEAM on just about every match.

#17 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 29 November 2012 - 04:27 PM

View PostScratx, on 29 November 2012 - 04:08 PM, said:

Streaks are still crazy OP in comparison to other weapon systems. Only reason they aren't dominating more is that the only mech that can boat it enough to really make our world shake endlessly (literally) is the Cat A1. But it's still ridiculously good for its weight. The power to basically auto-hit whatever you locked onto is ridiculously good. No, LRMs don't come close to this, they actually miss a lot...

Seriously, you know a build is too good when you find one or more PER TEAM on just about every match.


True enough, but once we see the screen shake tuned down they should be merely powerful instead of overpowered. Given their abilities, there will always be a place for them on the field, just hopefully not so fricken many of them.

#18 Mechsniper

    Member

  • PipPipPipPipPipPip
  • The Formidable
  • The Formidable
  • 459 posts
  • LocationUnited States

Posted 29 November 2012 - 04:42 PM

I think the spread was fine before but they needed a power nerf. Why you ask? There still should be ssrm 4's and 6's yet to come. How will that effect the A1 boats? Will they not still be OP now? Let them be powerful with 6 ssrm 6's as they should be. NOT with 6 ssrm2's the smallest streak pod available. There would be a higher weight, heat, and reload time cost commensurate to thier power then. A "guided" missile should be accurate as they were. not a high spread random hit weapon. Just make the cost of the other factors even them out.

#19 Blark

    Member

  • PipPipPipPipPipPip
  • 340 posts
  • LocationMunich

Posted 29 November 2012 - 04:54 PM

This one will be great:

Paul Inouye said:

On the SSRM direct front, another fix has gone in where the SSRMs will now use arm and leg joints as viable lock-on targets. This spreads damage out more. I'll be working with David B on testing to see if the current implementation of SSRMs along with the reduced cockpit shake and smoke reduction will be enough of a nerf to help counter the SSRM effectiveness without having to directly hit damage/cooldown/heat etc.


If ssrm will target arms, legs and r/l-ct with an equal chance, it will make ssrm boating pretty weak vs. heavier mechs, but they will still be quite effective against light mechs: instead of targeting 3 components the damage will be spread among 7 components.

Edited by Blark, 29 November 2012 - 04:54 PM.


#20 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 29 November 2012 - 04:57 PM

an SSRM boat makes sacrifices to raw firepower and the ability to target an indidual section of a mech in exchange for nearly gauranteed hits, good ammo efficiency, light weight and managable heat. In reality the weapon is meant to repel light mechs, and provide consistent scoring of critical hits, not to peel off main sections of armor.

Streak cats will become a specialist build meant to flank behind an enemy and light up their softer rear armor or to quickly advance onto and pick off wounded mechs rather than a face to face murderboat, which seems right enough to me.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users