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Mrms?


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#1 Pr8Dator

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Posted 29 November 2012 - 07:28 AM

Are chance MRMs will be included in the game?

#2 Taryys

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Posted 29 November 2012 - 07:30 AM

Someone pulled this out of the files and no MRMs there, but who knows:


<Weapon id="1013" name="Binary Laser (Blazer) Cannon">
<Weapon id="1015" name="Long Tom Cannon">
<Weapon id="1016" name="Sniper Cannon">
<Weapon id="1017" name="Thumper Cannon">
<Weapon id="1033" name="Mech Mortar/1">
<Weapon id="1034" name="Mech Mortar/2">
<Weapon id="1035" name="Mech Mortar/4"> -->
<Weapon id="1036" name="Mech Mortar/8">

I cannot confirm this either.

Edited by Taryys, 29 November 2012 - 07:31 AM.


#3 Sug

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Posted 29 November 2012 - 07:32 AM

We need MRMs to fill the gap between the 270m range of SRMs and the 400m effective range of LRMs

#4 Vapor Trail

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Posted 29 November 2012 - 07:34 AM

MRMs are 3058. So ~ +9 years ingame timeline

#5 BlackSquirrel

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Posted 29 November 2012 - 07:34 AM

Hmm I heard at one point in time from an ask dev they had no plans for the mortar...

Can't wait for the ARROW...AKA mother ******* cruise missile. Even have a clusterbomb/mine version.

Though most of that crap was not mounted on mechs...rather vehicles... Also used against static defenses not units.

Edited by BlackSquirrel, 29 November 2012 - 07:37 AM.


#6 Taryys

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Posted 29 November 2012 - 07:35 AM

Aren't MRMs effectively just longer range SRMs, as in "no guidance" like LRMs?

My info may be wrong and it is from about 3 months ago too.


View PostBlackSquirrel, on 29 November 2012 - 07:34 AM, said:

Hmm I heard at one point in time from an ask dev they had no plans for the mortar...


#7 Barnaby Jones

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Posted 29 November 2012 - 07:35 AM

Where are you getting this "400m effective range" stuff?

0-270 & 180-1000.

An overlap is not a gap.

#8 PurpleNinja

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Posted 29 November 2012 - 07:36 AM

View PostVapor Trail, on 29 November 2012 - 07:34 AM, said:

MRMs are 3058. So ~ +9 years ingame timeline

Just about when the game leaves beta stage.
:D

#9 Viper69

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Posted 29 November 2012 - 07:37 AM

View PostBarnaby Jones, on 29 November 2012 - 07:35 AM, said:

Where are you getting this &quot;400m effective range&quot; stuff?

0-270 &amp; 180-1000.

An overlap is not a gap.


Exactly. Mrm are a waste of space and time.

#10 Pr8Dator

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Posted 29 November 2012 - 07:39 AM

View PostVapor Trail, on 29 November 2012 - 07:34 AM, said:

MRMs are 3058. So ~ +9 years ingame timeline


Ah.... that's why... got it! :D

And LONG TOM???? CANT WAIT!!!!!!

#11 Deadoon

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Posted 29 November 2012 - 07:40 AM

View PostViper69, on 29 November 2012 - 07:37 AM, said:

Exactly. Mrm are a waste of space and time.

People want a mid range barrage fire weapon, this is what mrm are for, but their precursor, dead-fire missiles, would be a good addition to the game.

#12 Joseph Mallan

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Posted 29 November 2012 - 07:41 AM

View PostPr8Dator, on 29 November 2012 - 07:28 AM, said:

Are chance MRMs will be included in the game?

MRM are 3055 or 3058 tech introduced by House Kurita. we have a lil while till they hit the battlefield.

#13 River Walker

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Posted 29 November 2012 - 08:06 AM

View PostViper69, on 29 November 2012 - 07:37 AM, said:

Exactly. Mrm are a waste of space and time.

Oh I don't think so a 40 pack at med rang would do some dameg , just think what a Cat could do with a load out of thee .Thats 80 of thee roaring in on you at one time


The Medium-Range Missile Launcher . MRMs are dead-fire missiles that are fired more like lasers than missiles. In order to pack as many missiles as possible into one salvo, scientists removed guidance systems and made the whole package smaller. Though this was seen as a step backwards in technological development, the inexpensive and deadly MRMs have spread throughout the Draconis Combine and to many mercenary units.
The lack of a guidance system and unique nature of MRMs means that they are incompatible with special munitions and advanced guidance systems, though they can be prepared as a single-shot system. The inherent inaccuracy of MRMs is reflected in game terms with a +1 to hit.
The MRM-40 is the largest and bulkiest of the MRMs.

Edited by River Walker, 29 November 2012 - 08:17 AM.


#14 Tickdoff Tank

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Posted 29 November 2012 - 08:17 AM

View PostJoseph Mallan, on 29 November 2012 - 07:41 AM, said:

MRM are 3055 or 3058 tech introduced by House Kurita. we have a lil while till they hit the battlefield.


I am goping for a timeline jump after they finish introducing the clans. I have no information backing me up, just a hope. There is a lot of neat stuff that we could have if we jump ahead 8 years, but it will also require a lot of work and balancing.

#15 Freeride Forever

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Posted 29 November 2012 - 08:20 AM

View PostPurpleNinja, on 29 November 2012 - 07:36 AM, said:

Just about when the game leaves beta stage.
:D


Wouldn't it be the only game in history to last that long in a state like this?

#16 PurpleNinja

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Posted 29 November 2012 - 08:27 AM

View PostFreeride Forever, on 29 November 2012 - 08:20 AM, said:

Wouldn't it be the only game in history to last that long in a state like this?

Indeed my good sir, but this is the only one I cared about.
:)

#17 Urza Mechwalker

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Posted 29 November 2012 - 08:32 AM

yet.. they someday will be fored to do some time skyp and forget the 1:1 ratio with real world. Or the game wil get stale in 2 years

#18 chiXnhawk

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Posted 29 November 2012 - 08:38 AM

I want a T-bolt!

#19 Imagine Dragons

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Posted 29 November 2012 - 08:50 AM

Oh just wait, they will probably announce this time next year, (assuming all things go peachy and nothing terrible happends) that they will jump to FedCom Civil War at a later date to let people get all the tech that was introduced then...

#20 80sGlamRockSensation David Bowie

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Posted 29 November 2012 - 08:53 AM

View PostTaryys, on 29 November 2012 - 07:35 AM, said:

Aren't MRMs effectively just longer range SRMs, as in "no guidance" like LRMs?

My info may be wrong and it is from about 3 months ago too.


SRM's (hence the term MISSILE, not rocket) are supposed to be semi-guided munitions. So MRM's would have mild guidance, but not good ones, anyway.

Not sure why they made SRMs essentially dumb fire rockets, but w/e. Personally, I think SRMs in this game (not SSRMs) suck *** so I don't used them.





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