Kaolix, on 30 November 2012 - 06:58 AM, said:
Someone really needs to figure out the formula for salvage - I assume it's just a straight fraction of the total value of remaining bits on all dead mechs, but there's a possibility that components are valued differently to armour, or even that certain components (weapons, engines?) are valued differently to others (ammo, heatsinks?).
Has it ever been stated by PGI exactly how salvage works? or has anyone ever done extensive testing to figure it out? It'd be nice to be able to know that, say, a cap is always worth more than a light mech, or exactly how much cash you lose from coring that guy running an XL etc.
Vlad Ward, on 20 November 2012 - 07:32 PM, said:
Salvage Bonus is calculated at 2% of the purchase value of the undamaged equipment and components on enemy Mechs at the end of the match split between the number of users on your team.
With an average mech cost of 5,000,000 c-bills on each of the 8 enemy mechs, multiplied by 0.02 and divided by 8 members on a team, an average, well-executed Salvage bonus can net about 100,000 additional c-bills for everyone on your team.
Fighting a team with more Assault and Tier 2-equipped Mechs can increase that substantially. The key is making sure that the upper bodies of the enemy Mechs remain undamaged. Only shoot the legs or the head to maximize your money.
You'll have to ask Vlad where he got those numbers, but it seems right.
So if you have one Atlas left at 75% health, and assuming an 11,000,000 CB retail value a fully efficient kill would net you:
11,000,000 * 0.75 * 0.2 / 8 = 20,625 CB of salvage.
If you have a Jenner left at 20% health, and assuming an 3,000,000 CB retail value an efficient kill on what's left of that jen would net you:
3,000,000CB * 0.20 * 0.2 / 8 = 1,500 CB
This is why it's a gray area as to what the right decision is... it depends on the specific situation.
Edited by SamizdatCowboy, 30 November 2012 - 07:13 AM.