SamizdatCowboy, on 30 November 2012 - 05:52 AM, said:
Salvage bonus is FAR more lucrative. If you can get your teammates to kill the enemy EFFICIENTLY you are going to see a large salvage bonus on the order of 50-100K.
Hmm, 7500K or 50-100K... gee I dunno. Again though you have to be sure to kill efficiently, otherwise your salvage bonus will be more on the order of 15 - 40K (which still far exceeds capture win CB).
What does efficiently mean? Headshot or legs... the engine is one of the most valuable parts of the mech, so when you core an enemy you wipe out a huge chunk of his salvage value. If you HAVE to core him due to battlefield conditions (i.e. you'll die if you don't), do your best to core him CLEANLY, preserving his other components as best you can.
Cap wins aren't even all that great for XP: 125 XP, 75 for the cap win and 50 if you were in the cap zone. You'll easily net more than that with a combination of kill shots and kill assists.
Somewhere along the line 'teamwork' became synonymous with 'cap win' which became synonymous with 'more CB'... and that's all just a bunch of BS.
In fact, maximizing your salvage bonus by eliminating the entire other team requires the most teamwork since it's not enough to kill the enemy, it's not enough for just you to be efficient, rather you're whole team has to be efficient and your focus fire has to be efficient and you have to... kill the enemy.
Compare that to standing in a square twiddling your thumbs.
Now cap wins ARE useful if the issue is in doubt and your chances of knocking off the other team aren't looking so hot... at the end of the day a Win still provides the most CB, and better a cap win than no win at all.
I've said this in other threads but: This is Battletech, and the Battletech universe has always rewarded most killing things. Efficiently.
For more details on the whole salvage bonus thing I'd recommend this excellent thread by Vlad Ward:
http://mwomercs.com/...hwarrior-style/
And please do your part the next time some uninformed scrub parrots the whole 'cap is more CB,' baloney and kindly
Actually, I disagree.
A game won on a cap base rush takes about 2 minutes to complete. A fought game where you defeat all the enemies will usually take 8 minutes or more (unless you are a roflstomp pre-made).
The cap will make 105k cbills for the win (before bonuses) while the fighting might earn 180k or so. However, the cap rush has no repair and re-arm costs and is typically 4x faster to complete so the cbill earnings over time (which is what really matters) are higher.
If the opposing team is down to 1 mech then the salvage from that one mech is typically less than the amount that can be earned by capping. Especially since folks tend to blow up the last one indiscriminately instead of just taking out the legs ... which typically have no items/weapons to salvage anyway.
Finally, the only time I have seen capping happening mid-match is when the teams are pretty evenly matched and someone wants to force the opponents to return to their base to defend or lose. This will often split the opposing force at an opportune time for your team mates to take advantage ... assuming there is any coordination at all. In that case, I will be happy to take a cap win instead of a loss.
So, all in all, capping at the beginning, middle or end of the match almost always makes sense and usually results in greater cbill rewards over time than not capping.