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I'm Getting Tired Of The Myth That Capture Win = More Cb


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#101 Vlad Ward

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Posted 30 November 2012 - 04:46 PM

View PostProsperity Park, on 30 November 2012 - 04:43 PM, said:

Capture win gets you more XP when it's down to your enemy's last Mech... that Cap-based XP shared for the whole team is more valuable than C-Bills you'd get from killing a single enemy Mech, imho.


Eh. I end up with maxed XP on a Mech long before I have enough c-bills to buy a new one. The latter are far more valuable to me, and Salvage c-bills are shared throughout the whole team too.

#102 Choombatta

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Posted 30 November 2012 - 04:50 PM

View PostOrkhepaj, on 30 November 2012 - 04:43 PM, said:

who cares what are the objectives?other than u
there is nothing which change if you lose or win nothing other than +- some extra cash
if this game had real economy and wars going on that would change but it has not


Yes, that is what I said.
I care about objectives, and I will not demand that anyone else care about them like I do.
I will continue to try and complete the objective of the game.
Feel free to continue to focus on killing other mechs.
Both ways win you the game.

#103 Icebound

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Posted 30 November 2012 - 05:00 PM

View PostGreen Mamba, on 30 November 2012 - 06:13 AM, said:

Maybe PGI needs to increase the Bonus for a Capture Win to make feasible to do since it is the Main Objective of the Assault Game Mode.Since its so close to whether killing the last guy or Capture pays more that it brings on Debate, increasing Capture Reward will add an Incentive to follow through with the Main Goal.

Oh please don't. I think most of us already hate that it's possible to cap. I'm playing because I want a good fight, not because I think it's fun to have to run back to base 1 minute into each game.

#104 Lufos

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Posted 15 December 2012 - 05:55 AM

bump. ***** cap win players.

#105 Chrithu

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Posted 15 December 2012 - 06:01 AM

View PostLufos, on 15 December 2012 - 05:55 AM, said:

bump. ***** cap win players.


No. **** you sir!

#106 Joseph Mallan

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Posted 15 December 2012 - 06:25 AM

View PostLufos, on 15 December 2012 - 05:55 AM, said:

bump. ***** cap win players.


Quote

No. **** you sir!

Sad to see someone who needs a nap as badly as these people make posts.

Stealth has a place in the game. There are different ways to win the game. It is how everyone gets to have fun (sometimes).

Edited by Joseph Mallan, 15 December 2012 - 06:27 AM.


#107 Lufos

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Posted 15 December 2012 - 06:28 AM

its not about stealth. its about salvage vs. cap win money.

#108 Sky walker

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Posted 15 December 2012 - 06:53 AM

Quote

its not about stealth. its about salvage vs. cap win money.

How about
Salvage - Repair costs vs Cap win
and
Salvage from 1 Mech + bonus for 1 player for kill vs Cap win for everyone?
(cause that's where it becomes the major issues - when there's just 1 Mech remaining and Team wonders if it's better to cap or better to kill him)

#109 Wispsy

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Posted 15 December 2012 - 06:59 AM

View PostJoseph Mallan, on 30 November 2012 - 06:17 AM, said:

Capping without killing is the most efficient. No expended ammo to replace, no repairs to make. You don't need to preach to the retired professional killer, but you are missing the point of the scenario(mission). You have been ordered(Paid) to capture the base. You didn't do your job, you won't likely get work again. Or Court Martialed for failure to follow orders. You are a soldier or a soldier for higher. You do as you are told or you're out of a job.

Use Lasers and do not let them hit you. :P

#110 Indoorsman

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Posted 15 December 2012 - 07:07 AM

It's about maximizing your FUN. Because if you find the most efficient way to possibly grind c-bills and it's not fun... you're going to make fewer c-bills in the long run because you'll quit the game.

#111 Teralitha

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Posted 15 December 2012 - 07:09 AM

View PostJoseph Mallan, on 30 November 2012 - 06:17 AM, said:

Capping without killing is the most efficient. No expended ammo to replace, no repairs to make. You don't need to preach to the retired professional killer, but you are missing the point of the scenario(mission). You have been ordered(Paid) to capture the base. You didn't do your job, you won't likely get work again. Or Court Martialed for failure to follow orders. You are a soldier or a soldier for higher. You do as you are told or you're out of a job.



Right. so what your saying is... baserush online for the quickest, easist cbill gain... dont fight at all. BORING, bring on team death match!

Oh if you try to use the argument that clanners were all about winning without fighting... WRONG, clanners lived and breathed combat. To go up in ranks clanners fought duels, trials etc. Not to mention clans are a fictional race...

Edited by Teralitha, 15 December 2012 - 07:11 AM.


#112 Sprouticus

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Posted 15 December 2012 - 07:16 AM

Teralitha, I already proved your statement wrong earlier in the thread. You tried a poll to get capping removed and the VAST majority of people (like 80%) said ti was not. You are in the severe minority, and unfortunately that means you dont get your way.

Give it up. If you dont like it, dont play it when conquest comes out.


But wait, conquest is about capping too!!!

Oh well. Tough toenails toots.

#113 CoolLew

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Posted 15 December 2012 - 07:17 AM

I'm not very good, so I like the cap bonus, it means a reward for the whole team :P

Kill bonus and assist only applies to the guys actually making the kill doesn't it?

What about salvage, does the whole team split salvage, or does the person who does the most killing get more?

#114 Tickdoff Tank

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Posted 15 December 2012 - 07:46 AM

View PostCoolLew, on 15 December 2012 - 07:17 AM, said:

I'm not very good, so I like the cap bonus, it means a reward for the whole team :P

Kill bonus and assist only applies to the guys actually making the kill doesn't it?

What about salvage, does the whole team split salvage, or does the person who does the most killing get more?


The entire team gets salavge. 2% of the undestroyed equipment on defeated (killed) mechs. To maximize your salvage bonus you want to defeat a mech by doing the least amount of damage needed. Head shots are best, followed by taking off both legs. The most expensive part of most mechs is the engine, especially if it is an XL, try not to blow the engine if you want a big salvage bonus.

#115 Chrithu

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Posted 15 December 2012 - 07:53 AM

View PostSky walker, on 15 December 2012 - 06:53 AM, said:

Salvage from 1 Mech + bonus for 1 player for kill vs Cap win for everyone?
(cause that's where it becomes the major issues - when there's just 1 Mech remaining and Team wonders if it's better to cap or better to kill him)


If that last mech is an afk Atlas and the kill happy folk can be talked into just headshooting him instead of tearing it completely apart (so there actually IS a meaningful salvage bonus for it at all) then I will happily accept that the salvage bonus for that last mech is the same or more than the cap win bonuses.

But having to whitness a bunch of shitheads tearing apart an afk commando with SRMs while the cap would take just 10 more seconds is just annoying and ****** up. Especially if that guy DCed before the match started, thus giving no Bonus at all.

#116 Daiichidoku

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Posted 15 December 2012 - 08:24 AM

View PostGreen Mamba, on 30 November 2012 - 06:13 AM, said:

Maybe PGI needs to increase the Bonus for a Capture Win to make feasible to do since it is the Main Objective of the Assault Game Mode.Since its so close to whether killing the last guy or Capture pays more that it brings on Debate, increasing Capture Reward will add an Incentive to follow through with the Main Goal.


Main Objective of playing this game in the first place is.....wait for it.....KILLING MECHS

#117 Choombatta

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Posted 15 December 2012 - 08:43 AM

View PostDaiichidoku, on 15 December 2012 - 08:24 AM, said:


Main Objective of playing this game in the first place is.....wait for it.....KILLING MECHS


Considering the first 2 game modes BOTH have a capture mechanic in them, I would say the main objective of this game is........wait for it.......TEAM TACTICS.

#118 Daiichidoku

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Posted 15 December 2012 - 08:58 AM

View PostChoombatta, on 15 December 2012 - 08:43 AM, said:


Considering the first 2 game modes BOTH have a capture mechanic in them, I would say the main objective of this game is........wait for it.......TEAM TACTICS.


no, its so that game can end in a V or L in more cases than not

if one could ensure that every player connects and stays in the match 100% of the time and plays the match all the way, there would never be a need for a cap mechanic

we all know thats impossible, hence the need for backup facility to determine match outcomes

why was there no capping in TT? wasnt needed right? online....needed due to reasons above..you disagree?

#119 Ghogiel

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Posted 15 December 2012 - 09:01 AM

View PostChoombatta, on 15 December 2012 - 08:43 AM, said:


Considering the first 2 game modes BOTH have a capture mechanic in them, I would say the main objective of this game is........wait for it.......TEAM TACTICS.

The main objective is get dat paper.

#120 Joseph Mallan

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Posted 15 December 2012 - 09:04 AM

View PostDaiichidoku, on 15 December 2012 - 08:58 AM, said:


no, its so that game can end in a V or L in more cases than not

if one could ensure that every player connects and stays in the match 100% of the time and plays the match all the way, there would never be a need for a cap mechanic

we all know thats impossible, hence the need for backup facility to determine match outcomes

why was there no capping in TT? wasnt needed right? online....needed due to reasons above..you disagree?

The Cap mechanic is to simulate you securing a prototype Mech/Weapon/Component/person that if you did not actually secure the base you would not get said "prize" just cause you killed the "patrol" 1,200< from the base, doesn't mean the High Powered dignitary did not escape on a dropship while you were killing guards!

TT had many scenarios where you had to hold a position for X# of turns to be declared victorious.





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