Triggerhippy, on 30 November 2012 - 11:06 AM, said:
no, no, I didn't. my maths skills are just fine thank you.
I can't go into the details (because it was a while back and I don't have my notes to hand anymore, the 2.0 DHS bleed the heat away so quickly . Also, and this may in part be my fault for not being specific - that was 20 single shots not 20 alphas.
Your not taking fully into account also skills (heat containment and cool running) - caustic caldera basically removes 6 or 7 heatsinks in real terms. and why did you use 25 DHS in your example - thats impossible, so lets not start down the reductio ad absurdum route.
Correct me if I get this wrong (haven't done a Hunchie build in a long while).
Hardpoint layout for Swayback is
1 ea. L/R A.
6 RT.
1 H.
Arms have upper, lower, and hand actuators.
Running a 250Std engine, and 8 ML:
After adding weapons the crits left are:
L/R A 7 crits ea.
Rt 6 crits.
Lt 12 crits.
So, that's 4 DHS in the arms, 2 in the RT, and 4 in the LT. Total of ten out of engine heat sinks max.
Total of twenty DHS.
Heat dissipation of 4.0 heat/sec @ .2 heat/sec per sink.
Heat dissipation of 3.4 heat/sec @ .2 heat/sec per default sink + .14 heat/sec per added sink
1 MPL (
thank you Ohmwrecker) generates 5 heat every 3 seconds or 1.667 heat per second @ max rate.
8 MPLs generate 13.333 heat per second, if all fired at max rate.
Define "without heat problems" please? Oh you did:
Triggerhippy, on 30 November 2012 - 08:37 AM, said:
a hunchie 4p would be capable of operating 8 mplas without experiancing heat trouble (the heat bar cool down would be almost at 0 by the time the weapons recycle.
Um... Lets see. 8 MPLs fired generate 40 heat. This heat is dissipated at 4.0 heat per second at maximum. It would take
ten seconds for the heat bar to hit baseline again after an alpha.
So perhaps you need to define "operate" for us.
If you're defining "operate" as "shoot every ten seconds" then yes you can "operate" 8 MPL on this setup without heat trouble.
However, if you define "operate" as "shoot at max rate"... Then no, you've done your math wrong.
With this setup (and .2 heat/sec truedubs), the most you could fire together and be near the bottom of the heat scale is three.
3 MPLs = 15 heat
15 heat generated, / 4 heat per sec of cooling = 3.75 seconds of cooling.
.75 seconds of cooling * 4 heat / seconds of cooling = 3 heat
So basically you gain 3 heat every time you fire
3 MPL at maximum rate (and nothing else).
Since your heat cap is (30 + 2*#DHS) = 70, you can do this nineteen times without worrying (too much) about shutdown (on a standard temp map).
As for the other half:
For a K2 using 2 ERPPCs and the max number of heat sinks:
That's three in each arm and each side torso. Total of 12. 300Std engine +2 in engine (14 total) + 10 default.
Twenty-four DHS @ a .2 heat/sec rate gives you a Heat Dissipation Rate of 4.8.
Twenty-four DHS @ 10 * .2 heat/sec rate + 14 * .14 heat/sec gives a heat dissipation rate of 3.96.
Firing
a single ERPPC generates 13 heat. (Single shots, you said)
The mech carrying 24 DHS(4.8 heat/sec) dissipates that in 2.71 seconds.
The mech carrying 24 DHS(3.96 heat/sec) dissipates that in 3.28 seconds.
The first is usually heat neutral.
The second can fire twenty two times (single shots) on a standard temp map before shutdown.
To cut the first down to ~twenty times, the caldera must impart about 1.38 heat/sec to the mech standing in it... So you may have done your math right...
But you're backing
a single MWO ERPPC with enough double heat sinks to cool
three TT ERPPCs to heat neutrality, even if you run.
(24 DHS. Effectively 48 SHS. Each TT ERPPC needs 15 heat sinks for heat neutrality. 3*15=45, 45 +2 = 47, 48>47.)
I think I'll just buy a Gauss and get more DPS out for the same investment in tonnage, and much less critical space (not to mention the ability to add DPS fairly cheaply).