

Discussion: Pgi Is Not Ruining The Game. We Are.
#161
Posted 30 November 2012 - 05:14 PM
I wonder how many of the "problems" are just todays gamer knows little beyond hitting the reset button on an X-box. I mean what computer gamer would play on a wireless anything or a laptop and not expect the added lag, dropouts and complications associated with this?
If you're on a wireless if you're on a laptop and you are having issues its not PGI's fault.
#162
Posted 30 November 2012 - 05:18 PM
Is anyone on the fence about the memory leak, or CTD, freezing, etc? Like did you have to stop & think "hmmmmmm, well............ CTD, yeah that's kife 'cuz then I'm not even playing, but the slideshow, well I kinda like that. Adds a new challenge for me to the game"? Anyone out there thinkin' some $h|t like that? If so then it must be because MWO is so content poor. Anyone want to deny that?
Whatever anyone's opinion about anything, it certainly must be agreeable that 3PV is not a main priority because it is divisive. The bugs, optimizations & missing content are all things we ALL agree on. Any given thing may have varying amounts of significance to each of us, but we can all agree that the CTD problem is a problem. The memory leak is a problem. The lack of content is a problem. Does PGI recognize that such things need to be fixed first?
If they're happy with the base of players they currently have, they better hope that base is fanatical, 'cuz in 13 days, their competitor (like it or not) will be releasing a much more solid product for people to invest time & maybe money in & I've seen no 3PV in it while piloting the mech. What I have seen is a chat box in the lobby, integrated VOIP, skill based MM, solid frame rates & a stable platform with 4 maps & 4 modes & I haven't downloaded the CB3 yet. They have some issues, but they are minor & they are few.
Some of us may be a$$holes, sometimes, but sometimes some $h|t needs to be said. Like the difference between being a parent to a kid or being a friend. Sometimes you may need to be hated for a while for the good of something you care about. We all care about this & we all agree on some common & serious issues. I wish we could start ripping on PGI for those & get off the $h|t like 3PV & weapon/equipment balancing.
Edited by Freeride Forever, 30 November 2012 - 05:26 PM.
#163
Posted 30 November 2012 - 05:18 PM
DerelictTomcat, on 30 November 2012 - 05:14 PM, said:
I wonder how many of the "problems" are just todays gamer knows little beyond hitting the reset button on an X-box. I mean what computer gamer would play on a wireless anything or a laptop and not expect the added lag, dropouts and complications associated with this?
If you're on a wireless if you're on a laptop and you are having issues its not PGI's fault.
Lol, so why do most other online games work just fine on laptops and wireless cards? Your strawman is pathetic at best.
#164
Posted 30 November 2012 - 05:21 PM
DerelictTomcat, on 30 November 2012 - 05:14 PM, said:
I wonder how many of the "problems" are just todays gamer knows little beyond hitting the reset button on an X-box. I mean what computer gamer would play on a wireless anything or a laptop and not expect the added lag, dropouts and complications associated with this?
If you're on a wireless if you're on a laptop and you are having issues its not PGI's fault.
I have a wired connection but I am on a gaming laptop.
A laptop that can easily run
Skyrim
Bf3
Crysis1-2
Planetside2
Shogun Total War
but I can't run this game above 8fps in combat (anymore I used to run it 30fps pre cry3.4)
clearly this game is very poorly optimized don't make excuses for them
#165
Posted 30 November 2012 - 05:49 PM
#166
Posted 30 November 2012 - 06:24 PM
if i created a game and someone exploits the game rules to their advantage contrary to the spirit of the intended game, i do not ban them or shout YOU *&^%$^^$* CHEATS YOU ARE RUINING MY GAME !!! Because that would be pretty damn stupid on my part.
If i did so, i would regard myself as a failed ******** game dev. No , i would go back and make sure the rules encourage the players to play by the rules and give if a certain subset of players want to play it their way, hey as long as they do not interfere with the general population well, that is workable. That is what mods and referees are for.
#167
Posted 30 November 2012 - 06:32 PM
Problem = mainstream exposure
unfortunately, no mainstream exposure, no revenue.
No revenue, no game, right?
/catch22
I still say [REDACTED] (That ones for you Helmer) to all the non-battletech fan luggage we have picked up who support fundamentally non-spirit-of-battletech changes...
but remember, im crazy.
#168
Posted 30 November 2012 - 06:43 PM
The net code sucks, quit being lazy. It should be fixed by now.
This weapon/Mech/map sucks, Quit being lazy. It should be fixed by now.
My 6 year old computer can't play the game, quit being lazy it should be fixed by now.
3rd person sucks, Quit being lazy or I quit.
Farmers suck. PGI should automate bans for that. I don't understand why they don't get banned. No I won't report farmers through the existing system.
I've not seen such a vitriolic, entitled, pathetic community in years, and I'm glad I never have to hear you in my headset because voice chat isn't working yet. Best missing feature ever.
A lot of you should be ashamed of yourselves.
#169
Posted 30 November 2012 - 06:48 PM
LordBraxton, on 30 November 2012 - 05:21 PM, said:
It's in beta. The codebase is constantly changing. Of COURSE it's not going to run well on your laptop with a hamstrung graphics card or processor. Of course it's not optimized. You optimize after you fix the bugs, otherwise fixing any one bug could require yet another round of optimization, taking yet more time.
It's not an excuse, it's a truism. That's how development works.
#170
Posted 30 November 2012 - 06:50 PM
Socket7, on 30 November 2012 - 06:43 PM, said:
I've not seen such a vitriolic, entitled, pathetic community in years, and I'm glad I never have to hear you in my headset because voice chat isn't working yet. Best missing feature ever.
A lot of you should be ashamed of yourselves.
huh ? really you think this is bad? i think the MWO community is ok , about average to be honest. I seen far more posts from randoms threatening the devs with physical violence etc
nah this is not that bad considering most of it is self inflicted
#171
Posted 30 November 2012 - 07:18 PM
Sure brah, it's the players.
Don't worry about the lack of balance.
Or the lack of content.
Or the horrible optimization.
Or the terrible netcode.
Oh yeah, we're also losing players.
So, if all the players leave and there's only a skeleton crew left, whose fault is it?
#172
Posted 30 November 2012 - 07:19 PM
#173
Posted 30 November 2012 - 07:21 PM
Accurs3D, on 30 November 2012 - 07:18 PM, said:
Sure brah, it's the players.
Don't worry about the lack of balance.
Or the lack of content.
Or the horrible optimization.
Or the terrible netcode.
Oh yeah, we're also losing players.
So, if all the players leave and there's only a skeleton crew left, whose fault is it?
well according to some it is because the players expect too much for a beta and even tho they paid for it , they should be less entitled ?
Gunnar81, on 30 November 2012 - 07:19 PM, said:
never trust a soothsayer who could not even predict their own demise
#174
Posted 30 November 2012 - 07:24 PM
DerelictTomcat, on 30 November 2012 - 05:14 PM, said:
I wonder how many of the "problems" are just todays gamer knows little beyond hitting the reset button on an X-box. I mean what computer gamer would play on a wireless anything or a laptop and not expect the added lag, dropouts and complications associated with this?
If you're on a wireless if you're on a laptop and you are having issues its not PGI's fault.
Wow, just wow.
#175
Posted 30 November 2012 - 07:28 PM
#176
Posted 30 November 2012 - 07:31 PM
we've all made our posts for either one of two reasons.
one is that they played a few matches didn't like it and decided to let the world know about it without even saying why their experience made this game hell on earth. they do not invite any constructive critasism and just want to affirm their mindset that they're in the right because someone might agree.
the second are people who notice what the game is lacking or being spoilt by and want to respond in eranest to state a case and see if anything can be done about it. it's for the good of an expanding game and the wishes to make it the most playable, the most fun and the most succesfull game on the net. these people who care about getting it right usually have done research about the mechwarriror/battletech folklore and how it would be best implemented for either cannon's sake of gaming sake. the complaints are harder to distinguish between pure hatred and annoyance at a game that might be hurting itself to be playable and welcoming to new players. people who have cared are open to new ideas and help eachother with solving the problems thus helping devs with info how they can perform their best for the gaming community.
the one's who are toxic are those with a solid belief not careing how other gamers would like to play this free for everyone game and continue hurling the abuse and even sneaking agenda's so they can continue useing bugs to better themselves. these people are the one's who are endangering the game. if you think i'm wrong then i don't mind you saying it, but constructive critasism means you don't just understand the problems you're trying to make solutions and act on it. that's just what we need to keep in mind whilst posting.
happy hunting gentlemen!
#177
Posted 30 November 2012 - 07:40 PM
Socket7, on 30 November 2012 - 06:43 PM, said:
The net code sucks, quit being lazy. It should be fixed by now.
This weapon/Mech/map sucks, Quit being lazy. It should be fixed by now.
My 6 year old computer can't play the game, quit being lazy it should be fixed by now.
3rd person sucks, Quit being lazy or I quit.
Farmers suck. PGI should automate bans for that. I don't understand why they don't get banned. No I won't report farmers through the existing system.
I've not seen such a vitriolic, entitled, pathetic community in years, and I'm glad I never have to hear you in my headset because voice chat isn't working yet. Best missing feature ever.
A lot of you should be ashamed of yourselves.
this is one of my bad's and i have made suggestions in my support post and on the forum about the suicide farmers. simply the current sytem can't handle how many their are. it's almost evry 5 matches where you find one, so it would become alot like civil service work to keep filling complaints. that's no fun. really it's a case of waiting for the game to develope before we can do something about it without everyone playing citizens arrest. i've suggested as only a fool overheats to destruction whilst in a fight that if you do overheat your mech to destruction = no rewards. that would get rid of that farming plan in a blink of an eye. it wouldn't punish any real players cause yeah... no one is stupid enough to do it for real and those who do need to learn the hardway not to do it.
Edited by GalaxyBluestar, 30 November 2012 - 07:40 PM.
#178
Posted 30 November 2012 - 07:46 PM
#179
Posted 30 November 2012 - 07:46 PM
Allow me to illustrate a point for you.
Typical nerd-rage post: "PGI are complete d**kh**ds you have ruined the game by implementing this game tweak what the f*** were you thinking you d**ch*b*g a**h*l*e MotherF**k**s I F****ng hate you F*****ng a****ols you all deserve to die in a fire. Also you didn't implement this other game tweak I wanted and therefore have completely ruined the game and how f**k**g dare you consider doing this it isn't TT rules and no f****ing way could this balance anything because I'm so much smarter than you f**k**g a**h***es.
This is how it could have been phrased "PGI I am concerned about this particular game tweak because I feel it has these negative impacts on the game (point A,B,etc) I would believe that implementing this change instead would have been more effective for these following reasons (point A,B,C,etc). Also I have not seen any information on implementing this other tweak which I think would add to the game community for the following reasons (point A,B,C,etc) but you would face these potential hurdles (point A,B,C,etc) which I believe could be overcome through the following implementations (point A,B,C,etc)
Which one do you really believe is more effective?
If you really aren't sure or think example 1 is the more effective way to go about it I would highly recommend the next problem you have at work you go confront your boss in the same manner you have posted some of the highly caustic remarks you've posted to these forums and see how that works out for you. On the bright side you will have plenty of time to play either this game or another game as you will very quickly find yourself unemployed because in the real world this is not how you handle your problems, concerns, or gripes against anything.

Edited by stoph, 30 November 2012 - 07:48 PM.
#180
Posted 30 November 2012 - 07:47 PM
Probably not.
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