Why Use Lb 10Xac
#1
Posted 30 November 2012 - 10:14 AM
#2
Posted 30 November 2012 - 10:14 AM
#3
Posted 30 November 2012 - 10:15 AM
Yeah they are good in table top because they can fire either a solid shot or the cluster rounds.
They actually have longer range than the standard AC10, for less weight.
This is why the cbill cost is so high....
But we lose all its advantages so its rly just a cbill trap
#4
Posted 30 November 2012 - 10:16 AM
2. because it's much harder to miss your target with an lbx-10
3. nobody really uses LBX10s anyway
#5
Posted 30 November 2012 - 10:18 AM
Having a slug option would be great too.
oh and it is useful for slapping lights too.
#6
Posted 30 November 2012 - 10:19 AM
I personally love the LBX mainly because of the lag shooting in MWO is so shoddy. Really though not many people fear an LBX toting mech. in its current incarnation.
#7
Posted 30 November 2012 - 10:21 AM
Taryys, on 30 November 2012 - 10:18 AM, said:
Having a slug option would be great too.
oh and it is useful for slapping lights too.
If they do not put the slug ammo on it, decrease it's price and make it into a real shotgun for weapons viability, not just a gimped ac/10.
#8
Posted 30 November 2012 - 10:22 AM
#9
Posted 30 November 2012 - 10:25 AM
#10
Posted 30 November 2012 - 10:31 AM
#11
Posted 30 November 2012 - 10:35 AM
They are worthless when dropping with PUGs.
#12
Posted 30 November 2012 - 10:35 AM
And besides Shotgun.
#13
Posted 30 November 2012 - 10:42 AM
#14
Posted 30 November 2012 - 11:05 AM
#15
Posted 30 November 2012 - 11:22 AM
LB10X has very little scatter, can crit seek 10x better, and what little you lose in splash damage at range, you gain in range, 1 crit slot, 1 ton (which could effectively just be 15 more shots), and heat (runs 1 heat less than AC/10, allowing you to fire more weapons more often).
#16
Posted 30 November 2012 - 11:23 AM
#17
Posted 30 November 2012 - 11:29 AM
#18
Posted 30 November 2012 - 11:31 AM
M0rpHeu5, on 30 November 2012 - 11:05 AM, said:
Indeed, it's pretty bad for critical slot hits. Let's say you exposed a section's internals on an opponent...
Unless you're close to your target, some pellets will miss because of the spread.
Unless you're *really* close to your target, some pellets will hit armored sections around the one you're targeting.
Then whatever remaining pellets hit the internals try for crits. That's when the multiple hits really work against you.
Sure, at 43% crit chance per pellet, if you've got maybe 6 pellets hitting internals, it's highly probable you'll get at least one critical slot hit, probably two or three... but they're unlikely to all hit the same critical slot. You'll most likely do a small amount of damage to a couple items, nowhere near enough to destroy any of them. You'll have to fire your LB10-X three, four times into internals to see an effect.
Fire an AC10 into someone's exposed internals, and you get the weapon's full 10 damage on that section. You'll only have 43% chance to get a critical slot hit, but if you do get one, you're certain to destroy an item (unless it's an Engine). Fire just a couple times and it's probable you'll destroy something in there.
The LB10-X is expensive, heavy, its spread makes you waste most of its damage and nullifies its theoretically good range, it's terrible at crits, requires heavy, expensive and explosive ammo... that's one really bad weapon.
Its only upside, if you can call it that, is if you're a poor shot. With the spread, even if you don't fire directly at your target, 2 or 3 pellets might still hit it. But then a half-missed Medium Laser shot would do as much damage...
It's garbage. Kinda fun to use, but so damn terrible...
#20
Posted 30 November 2012 - 11:47 AM
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